removed BsdfNode class inheritance for DisneyBsdfNode
That's due to a naming difference. The Disney BSDF uses the name 'Base Color' while the BsdfNode had a 'Color' input. That caused a text message to be printed while rendering.
This commit is contained in:
@@ -2109,7 +2109,9 @@ void DiffuseBsdfNode::compile(OSLCompiler& compiler)
|
||||
|
||||
/* Disney BSDF Closure */
|
||||
DisneyBsdfNode::DisneyBsdfNode()
|
||||
: ShaderNode("bsdf")
|
||||
{
|
||||
special_type = SHADER_SPECIAL_TYPE_CLOSURE;
|
||||
closure = CLOSURE_BSDF_DISNEY_DIFFUSE_ID;
|
||||
|
||||
add_input("BaseColor", SHADER_SOCKET_COLOR, make_float3(0.646f, 0.415f, 0.017f));
|
||||
@@ -2123,7 +2125,9 @@ DisneyBsdfNode::DisneyBsdfNode()
|
||||
add_input("SheenTint", SHADER_SOCKET_FLOAT, 0.5f);
|
||||
add_input("Clearcoat", SHADER_SOCKET_FLOAT, 0.0f);
|
||||
add_input("ClearcoatGloss", SHADER_SOCKET_FLOAT, 1.0f);
|
||||
add_input("Normal", SHADER_SOCKET_NORMAL, ShaderInput::NORMAL);
|
||||
add_input("Tangent", SHADER_SOCKET_VECTOR, ShaderInput::TANGENT);
|
||||
add_input("SurfaceMixWeight", SHADER_SOCKET_FLOAT, 0.0f, ShaderInput::USE_SVM);
|
||||
}
|
||||
|
||||
void DisneyBsdfNode::compile(SVMCompiler& compiler)
|
||||
|
||||
@@ -415,9 +415,19 @@ public:
|
||||
};
|
||||
|
||||
/* Disney BRDF */
|
||||
class DisneyBsdfNode : public BsdfNode {
|
||||
class DisneyBsdfNode : public ShaderNode {
|
||||
public:
|
||||
SHADER_NODE_CLASS(DisneyBsdfNode)
|
||||
|
||||
bool has_spatial_varying() { return true; }
|
||||
|
||||
ClosureType closure;
|
||||
|
||||
virtual bool equals(const ShaderNode * /*other*/)
|
||||
{
|
||||
/* TODO(sergey): With some care BSDF nodes can be de-duplicated. */
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
class TranslucentBsdfNode : public BsdfNode {
|
||||
|
||||
Reference in New Issue
Block a user