Code cleanup: Use new SQUARE() macro to get squared distance threshold
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		@@ -583,7 +583,7 @@ static bool spline_under_mouse_get(const bContext *C,
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	/* TODO(sergey): Chech whether tessellated spline point is closer
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	 * to the mouse than the spline center.
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	 */
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	if (closest_dist_squared < 32.0f * 32.0f && closest_spline != NULL) {
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	if (closest_dist_squared < SQUARE(32.0f) && closest_spline != NULL) {
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		*mask_layer_r = closest_layer;
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		*mask_spline_r = closest_spline;
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		return true;
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