Edit Mesh: multi-object rotate_uvs support by Pablo Dobarro

Changes by me: Moving RNA_.*get outside for loop and indentation fix.

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3221
This commit is contained in:
Dalai Felinto
2018-05-08 11:12:23 +02:00
parent 63951bc987
commit faaffc4011

View File

@@ -2336,26 +2336,36 @@ void MESH_OT_faces_shade_flat(wmOperatorType *ot)
static int edbm_rotate_uvs_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(ob);
BMOperator bmop;
/* get the direction from RNA */
const bool use_ccw = RNA_boolean_get(op->ptr, "use_ccw");
/* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
EDBM_op_init(em, &bmop, op, "rotate_uvs faces=%hf use_ccw=%b", BM_ELEM_SELECT, use_ccw);
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
/* execute the operator */
BMO_op_exec(em->bm, &bmop);
if (em->bm->totfacesel == 0) {
continue;
}
/* finish the operator */
if (!EDBM_op_finish(em, &bmop, op, true)) {
return OPERATOR_CANCELLED;
BMOperator bmop;
/* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
EDBM_op_init(em, &bmop, op, "rotate_uvs faces=%hf use_ccw=%b", BM_ELEM_SELECT, use_ccw);
/* execute the operator */
BMO_op_exec(em->bm, &bmop);
if (!EDBM_op_finish(em, &bmop, op, true)) {
continue;
}
EDBM_update_generic(em, false, false);
}
EDBM_update_generic(em, false, false);
MEM_freeN(objects);
return OPERATOR_FINISHED;
}