Blender Internal:

* Remove "Edge" post processing effect and the corresponding render layer.

Since we have freestyle, this is not needed anymore and was a very simple effect anyway (Zbuffer filter effect, could be added to the compositor if really needed again).

Reviewed By: brecht, ton
Differential Revision: http://developer.blender.org/D14
This commit is contained in:
2013-11-19 20:30:49 +01:00
parent 1ea47c9af9
commit fb91a602c7
8 changed files with 9 additions and 168 deletions

View File

@@ -319,13 +319,6 @@ class RENDER_PT_post_processing(RenderButtonsPanel, Panel):
sub.row().prop(rd, "field_order", expand=True)
sub.prop(rd, "use_fields_still", text="Still")
col = split.column()
col.prop(rd, "use_edge_enhance")
sub = col.column()
sub.active = rd.use_edge_enhance
sub.prop(rd, "edge_threshold", text="Threshold", slider=True)
sub.prop(rd, "edge_color", text="")
class RENDER_PT_stamp(RenderButtonsPanel, Panel):
bl_label = "Stamp"