Revert C99 "cleanups" from rB09bfc378895f
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@@ -107,7 +107,7 @@ static void nla_action_draw_keyframes(AnimData *adt, bAction *act, float y, floa
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action_to_keylist(adt, act, &keys, NULL);
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BLI_dlrbTree_linkedlist_sync(&keys);
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if (!(act && keys.first))
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if (ELEM(NULL, act, keys.first))
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return;
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/* draw a darkened region behind the strips
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@@ -174,7 +174,7 @@ static void nla_actionclip_draw_markers(NlaStrip *strip, float yminc, float ymax
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{
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const bAction *act = strip->act;
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if (!(act && act->markers.first))
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if (ELEM(NULL, act, act->markers.first))
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return;
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const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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@@ -303,9 +303,9 @@ static void nla_strip_get_color_inside(AnimData *adt, NlaStrip *strip, float col
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/* helper call for drawing influence/time control curves for a given NLA-strip */
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static void nla_draw_strip_curves(NlaStrip *strip, float yminc, float ymaxc, unsigned int pos)
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{
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immUniformColor3f(0.7f, 0.7f, 0.7f);
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const float yheight = ymaxc - yminc;
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immUniformColor3f(0.7f, 0.7f, 0.7f);
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/* draw with AA'd line */
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glEnable(GL_LINE_SMOOTH);
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@@ -365,13 +365,14 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
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{
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const bool non_solo = ((adt && (adt->flag & ADT_NLA_SOLO_TRACK)) && (nlt->flag & NLATRACK_SOLO) == 0);
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float color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
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uint shdr_pos;
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/* get color of strip */
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nla_strip_get_color_inside(adt, strip, color);
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uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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/* draw extrapolation info first (as backdrop)
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* - but this should only be drawn if track has some contribution
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*/
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@@ -507,7 +508,7 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
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}
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/* or if meta-strip, draw lines delimiting extents of sub-strips (in same color as outline, if more than 1 exists) */
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else if ((strip->type == NLASTRIP_TYPE_META) && (strip->strips.first != strip->strips.last)) {
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float y = (ymaxc - yminc) * 0.5f + yminc;
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const float y = (ymaxc - yminc) * 0.5f + yminc;
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immBeginAtMost(GWN_PRIM_LINES, 4 * BLI_listbase_count(&strip->strips)); /* up to 2 lines per strip */
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@@ -591,6 +592,7 @@ static void nla_draw_strip_frames_text(NlaTrack *UNUSED(nlt), NlaStrip *strip, V
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const float ytol = 1.0f; /* small offset to vertical positioning of text, for legibility */
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const char col[4] = {220, 220, 220, 255}; /* light gray */
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char numstr[32];
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size_t numstr_len;
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/* Always draw times above the strip, whereas sequencer drew below + above.
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* However, we should be fine having everything on top, since these tend to be
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@@ -599,7 +601,7 @@ static void nla_draw_strip_frames_text(NlaTrack *UNUSED(nlt), NlaStrip *strip, V
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* while also preserving some accuracy, since we do use floats
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*/
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/* start frame */
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size_t numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%.1f", strip->start);
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numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%.1f", strip->start);
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UI_view2d_text_cache_add(v2d, strip->start - 1.0f, ymaxc + ytol, numstr, numstr_len, col);
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/* end frame */
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@@ -649,10 +651,11 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar)
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{
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AnimData *adt = ale->adt;
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NlaTrack *nlt = (NlaTrack *)ale->data;
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NlaStrip *strip;
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int index;
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/* draw each strip in the track (if visible) */
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int index = 1;
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for (NlaStrip *strip = nlt->strips.first; strip; strip = strip->next, index++) {
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for (strip = nlt->strips.first, index = 1; strip; strip = strip->next, index++) {
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if (BKE_nlastrip_within_bounds(strip, v2d->cur.xmin, v2d->cur.xmax)) {
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const float xminc = strip->start + text_margin_x;
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const float xmaxc = strip->end + text_margin_x;
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@@ -746,14 +749,16 @@ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar)
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{
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ListBase anim_data = {NULL, NULL};
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bAnimListElem *ale;
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int filter;
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SpaceNla *snla = (SpaceNla *)ac->sl;
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View2D *v2d = &ar->v2d;
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float y = 0.0f;
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size_t items;
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/* build list of channels to draw */
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int filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
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size_t items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
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filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
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items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
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/* Update max-extent of channels here (taking into account scrollers):
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* - this is done to allow the channel list to be scrollable, but must be done here
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