Revert C99 "cleanups" from rB09bfc378895f

This commit is contained in:
2017-08-11 14:42:18 +12:00
parent 329cd762c3
commit fc016dca41

View File

@@ -107,7 +107,7 @@ static void nla_action_draw_keyframes(AnimData *adt, bAction *act, float y, floa
action_to_keylist(adt, act, &keys, NULL);
BLI_dlrbTree_linkedlist_sync(&keys);
if (!(act && keys.first))
if (ELEM(NULL, act, keys.first))
return;
/* draw a darkened region behind the strips
@@ -174,7 +174,7 @@ static void nla_actionclip_draw_markers(NlaStrip *strip, float yminc, float ymax
{
const bAction *act = strip->act;
if (!(act && act->markers.first))
if (ELEM(NULL, act, act->markers.first))
return;
const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
@@ -303,9 +303,9 @@ static void nla_strip_get_color_inside(AnimData *adt, NlaStrip *strip, float col
/* helper call for drawing influence/time control curves for a given NLA-strip */
static void nla_draw_strip_curves(NlaStrip *strip, float yminc, float ymaxc, unsigned int pos)
{
immUniformColor3f(0.7f, 0.7f, 0.7f);
const float yheight = ymaxc - yminc;
immUniformColor3f(0.7f, 0.7f, 0.7f);
/* draw with AA'd line */
glEnable(GL_LINE_SMOOTH);
@@ -365,13 +365,14 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
{
const bool non_solo = ((adt && (adt->flag & ADT_NLA_SOLO_TRACK)) && (nlt->flag & NLATRACK_SOLO) == 0);
float color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
uint shdr_pos;
/* get color of strip */
nla_strip_get_color_inside(adt, strip, color);
uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* draw extrapolation info first (as backdrop)
* - but this should only be drawn if track has some contribution
*/
@@ -507,7 +508,7 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
}
/* or if meta-strip, draw lines delimiting extents of sub-strips (in same color as outline, if more than 1 exists) */
else if ((strip->type == NLASTRIP_TYPE_META) && (strip->strips.first != strip->strips.last)) {
float y = (ymaxc - yminc) * 0.5f + yminc;
const float y = (ymaxc - yminc) * 0.5f + yminc;
immBeginAtMost(GWN_PRIM_LINES, 4 * BLI_listbase_count(&strip->strips)); /* up to 2 lines per strip */
@@ -591,6 +592,7 @@ static void nla_draw_strip_frames_text(NlaTrack *UNUSED(nlt), NlaStrip *strip, V
const float ytol = 1.0f; /* small offset to vertical positioning of text, for legibility */
const char col[4] = {220, 220, 220, 255}; /* light gray */
char numstr[32];
size_t numstr_len;
/* Always draw times above the strip, whereas sequencer drew below + above.
* However, we should be fine having everything on top, since these tend to be
@@ -599,7 +601,7 @@ static void nla_draw_strip_frames_text(NlaTrack *UNUSED(nlt), NlaStrip *strip, V
* while also preserving some accuracy, since we do use floats
*/
/* start frame */
size_t numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%.1f", strip->start);
numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%.1f", strip->start);
UI_view2d_text_cache_add(v2d, strip->start - 1.0f, ymaxc + ytol, numstr, numstr_len, col);
/* end frame */
@@ -649,10 +651,11 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar)
{
AnimData *adt = ale->adt;
NlaTrack *nlt = (NlaTrack *)ale->data;
NlaStrip *strip;
int index;
/* draw each strip in the track (if visible) */
int index = 1;
for (NlaStrip *strip = nlt->strips.first; strip; strip = strip->next, index++) {
for (strip = nlt->strips.first, index = 1; strip; strip = strip->next, index++) {
if (BKE_nlastrip_within_bounds(strip, v2d->cur.xmin, v2d->cur.xmax)) {
const float xminc = strip->start + text_margin_x;
const float xmaxc = strip->end + text_margin_x;
@@ -746,14 +749,16 @@ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
SpaceNla *snla = (SpaceNla *)ac->sl;
View2D *v2d = &ar->v2d;
float y = 0.0f;
size_t items;
/* build list of channels to draw */
int filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
size_t items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* Update max-extent of channels here (taking into account scrollers):
* - this is done to allow the channel list to be scrollable, but must be done here