Cleanup: remove unused G_FLAG_BACKBUFSEL
This commit is contained in:
@@ -107,7 +107,6 @@ typedef struct Global {
|
||||
/** #Global.f */
|
||||
enum {
|
||||
G_FLAG_RENDER_VIEWPORT = (1 << 0),
|
||||
G_FLAG_BACKBUFSEL = (1 << 1),
|
||||
G_FLAG_PICKSEL = (1 << 2),
|
||||
/** Support simulating events (for testing). */
|
||||
G_FLAG_EVENT_SIMULATE = (1 << 3),
|
||||
|
||||
@@ -178,9 +178,6 @@ static void validate_object_select_id(struct Depsgraph *depsgraph,
|
||||
else if ((obact_eval && (obact_eval->mode & OB_MODE_PARTICLE_EDIT)) && !XRAY_ENABLED(v3d)) {
|
||||
/* do nothing */
|
||||
}
|
||||
else if ((obedit && (obedit->mode & OB_MODE_EDIT)) && !XRAY_FLAG_ENABLED(v3d)) {
|
||||
/* do nothing */
|
||||
}
|
||||
else {
|
||||
v3d->flag &= ~V3D_INVALID_BACKBUF;
|
||||
return;
|
||||
@@ -190,23 +187,6 @@ static void validate_object_select_id(struct Depsgraph *depsgraph,
|
||||
return;
|
||||
}
|
||||
|
||||
#if 0
|
||||
if (test) {
|
||||
if (qtest()) {
|
||||
addafterqueue(ar->win, BACKBUFDRAW, 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0 /* v3d->zbuf deprecated */
|
||||
if (v3d->shading.type > OB_WIRE) {
|
||||
v3d->zbuf = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
G.f |= G_FLAG_BACKBUFSEL;
|
||||
|
||||
if (obact_eval && ((obact_eval->base_flag & BASE_VISIBLE) != 0)) {
|
||||
DRW_framebuffer_select_id_setup(ar, true);
|
||||
DRW_draw_select_id_object(scene_eval,
|
||||
@@ -225,8 +205,6 @@ static void validate_object_select_id(struct Depsgraph *depsgraph,
|
||||
/* TODO: Create a flag in `DRW_manager` because the drawing is no longer
|
||||
* made on the backbuffer in this case. */
|
||||
v3d->flag &= ~V3D_INVALID_BACKBUF;
|
||||
|
||||
G.f &= ~G_FLAG_BACKBUFSEL;
|
||||
}
|
||||
|
||||
/* TODO: Creating, attaching texture, and destroying a framebuffer is quite slow.
|
||||
|
||||
Reference in New Issue
Block a user