Overlay: Fix overlay image shaders
Regression introduced in 18b45aabf9
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Caused by a bad merge.
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@@ -6,7 +6,7 @@ void main()
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vec4 tex_color;
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tex_color = texture_read_as_linearrgb(imgTexture, imgPremultiplied, uvs_clamped);
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fragColor = tex_color * color;
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fragColor = tex_color * ucolor;
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if (!imgAlphaBlend) {
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/* Arbitrary discard anything below 5% opacity.
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