Cleanup: Use std::Vector for chunk execution status.

This commit is contained in:
2021-03-05 15:46:31 +01:00
parent e1d9b095e4
commit fde150fee4
2 changed files with 36 additions and 37 deletions

View File

@@ -23,6 +23,8 @@
#endif
#include "BLI_rect.h"
#include "BLI_vector.hh"
#include "COM_CompositorContext.h"
#include "COM_Device.h"
#include "COM_MemoryProxy.h"
@@ -149,12 +151,12 @@ class ExecutionGroup {
unsigned int m_chunksFinished;
/**
* \brief the chunkExecutionStates holds per chunk the execution state. this state can be
* \brief m_chunk_execution_states holds per chunk the execution state. this state can be
* - eChunkExecutionState::NOT_SCHEDULED: not scheduled
* - eChunkExecutionState::SCHEDULED: scheduled
* - eChunkExecutionState::EXECUTED: executed
*/
eChunkExecutionState *m_chunkExecutionStates;
blender::Vector<eChunkExecutionState> m_chunk_execution_states;
/**
* \brief indicator when this ExecutionGroup has valid Operations in its vector for Execution