Cleanup: Use std::Vector for chunk execution status.
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@@ -23,6 +23,8 @@
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#endif
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#include "BLI_rect.h"
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#include "BLI_vector.hh"
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#include "COM_CompositorContext.h"
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#include "COM_Device.h"
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#include "COM_MemoryProxy.h"
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@@ -149,12 +151,12 @@ class ExecutionGroup {
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unsigned int m_chunksFinished;
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/**
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* \brief the chunkExecutionStates holds per chunk the execution state. this state can be
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* \brief m_chunk_execution_states holds per chunk the execution state. this state can be
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* - eChunkExecutionState::NOT_SCHEDULED: not scheduled
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* - eChunkExecutionState::SCHEDULED: scheduled
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* - eChunkExecutionState::EXECUTED: executed
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*/
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eChunkExecutionState *m_chunkExecutionStates;
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blender::Vector<eChunkExecutionState> m_chunk_execution_states;
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/**
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* \brief indicator when this ExecutionGroup has valid Operations in its vector for Execution
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