UI: make int/float button clicking logic consistent
- When no change is performed on a float button, cancel the action. - Move left/right clicks into the same block. - Replace ambiguous names: temp, tempf.
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@@ -4800,64 +4800,40 @@ static int ui_do_but_NUM(
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if (click) {
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/* we can click on the side arrows to increment/decrement,
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* or click inside to edit the value directly */
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float tempf, softmin, softmax;
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int temp;
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softmin = but->softmin;
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softmax = but->softmax;
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const float softmin = but->softmin;
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const float softmax = but->softmax;
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if (!ui_but_is_float(but)) {
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if (but->drawflag & UI_BUT_ACTIVE_LEFT) {
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/* Integer Value. */
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if (but->drawflag & (UI_BUT_ACTIVE_LEFT | UI_BUT_ACTIVE_RIGHT)) {
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button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
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temp = (int)data->value - 1;
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if (temp >= softmin && temp <= softmax) {
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data->value = (double)temp;
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const int value_step = 1;
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const double value_test = (but->drawflag & UI_BUT_ACTIVE_LEFT) ?
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(double)max_ii((int)softmin, (int)data->value - value_step) :
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(double)min_ii((int)softmax, (int)data->value + value_step);
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if (value_test != data->value) {
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data->value = (double)value_test;
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}
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else {
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data->cancel = true;
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}
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button_activate_state(C, but, BUTTON_STATE_EXIT);
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}
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else if (but->drawflag & UI_BUT_ACTIVE_RIGHT) {
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button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
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temp = (int)data->value + 1;
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if (temp >= softmin && temp <= softmax) {
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data->value = (double)temp;
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}
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else {
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data->cancel = true;
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}
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button_activate_state(C, but, BUTTON_STATE_EXIT);
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}
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else {
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button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING);
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}
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}
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else {
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if (but->drawflag & UI_BUT_ACTIVE_LEFT) {
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/* Float Value. */
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if (but->drawflag & (UI_BUT_ACTIVE_LEFT | UI_BUT_ACTIVE_RIGHT)) {
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button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
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tempf = (float)data->value - (UI_PRECISION_FLOAT_SCALE * but->a1);
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if (tempf < softmin) {
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tempf = softmin;
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const double value_step = (double)but->a1 * UI_PRECISION_FLOAT_SCALE;
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const double value_test = (but->drawflag & UI_BUT_ACTIVE_LEFT) ?
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(double)max_ff(softmin, (float)(data->value - value_step)) :
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(double)min_ff(softmax, (float)(data->value + value_step));
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if (value_test != data->value) {
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data->value = value_test;
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}
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data->value = tempf;
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button_activate_state(C, but, BUTTON_STATE_EXIT);
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}
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else if (but->drawflag & UI_BUT_ACTIVE_RIGHT) {
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button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
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tempf = (float)data->value + (UI_PRECISION_FLOAT_SCALE * but->a1);
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if (tempf > softmax) {
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tempf = softmax;
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else {
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data->cancel = true;
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}
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data->value = tempf;
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button_activate_state(C, but, BUTTON_STATE_EXIT);
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}
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else {
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