disable group/object selection in the outliner, it slows down drawing far too much.

This commit is contained in:
2012-06-06 19:36:26 +00:00
parent 67326ad4d9
commit fdf0d01d08

View File

@@ -69,6 +69,9 @@
#include "outliner_intern.h"
/* disable - this is far too slow - campbell */
// #define USE_GROUP_SELECT
/* ****************************************************** */
/* Tree Size Functions */
@@ -207,6 +210,7 @@ static int group_restrict_flag(Group *gr, int flag)
return 1;
}
#ifdef USE_GROUP_SELECT
static int group_select_flag(Group *gr)
{
GroupObject *gob;
@@ -217,6 +221,7 @@ static int group_select_flag(Group *gr)
return 0;
}
#endif
void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag)
{
@@ -422,16 +427,26 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
gr = (Group *)tselem->id;
uiBlockSetEmboss(block, UI_EMBOSSN);
#ifndef USE_GROUP_SELECT
restrict_bool = FALSE;
#endif
#ifdef USE_GROUP_SELECT
restrict_bool = group_restrict_flag(gr, OB_RESTRICT_VIEW);
#endif
bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_VIEW_ON : ICON_RESTRICT_VIEW_OFF, (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, NULL, 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
uiButSetFunc(bt, restrictbutton_gr_restrict_view, scene, gr);
#ifdef USE_GROUP_SELECT
restrict_bool = group_restrict_flag(gr, OB_RESTRICT_SELECT);
#endif
bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_SELECT_ON : ICON_RESTRICT_SELECT_OFF, (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, NULL, 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
uiButSetFunc(bt, restrictbutton_gr_restrict_select, scene, gr);
#ifdef USE_GROUP_SELECT
restrict_bool = group_restrict_flag(gr, OB_RESTRICT_RENDER);
#endif
bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_RENDER_ON : ICON_RESTRICT_RENDER_OFF, (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, NULL, 0, 0, 0, 0, "Restrict/Allow renderability");
uiButSetFunc(bt, restrictbutton_gr_restrict_render, scene, gr);
@@ -1274,8 +1289,8 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
}
}
else if (te->idcode == ID_GR) {
#ifdef USE_GROUP_SELECT
Group *gr = (Group *)tselem->id;
if (group_select_flag(gr)) {
char col[4];
UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
@@ -1284,6 +1299,7 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
active = 2;
}
#endif
}
else if (te->idcode == ID_OB) {
Object *ob = (Object *)tselem->id;