Cleanup: unnecessary comma use
Also use SWAP macro
This commit is contained in:
@@ -126,7 +126,6 @@ static void FHT2D(fREAL *data, unsigned int Mx, unsigned int My,
|
||||
unsigned int nzp, unsigned int inverse)
|
||||
{
|
||||
unsigned int i, j, Nx, Ny, maxy;
|
||||
fREAL t;
|
||||
|
||||
Nx = 1 << Mx;
|
||||
Ny = 1 << My;
|
||||
@@ -141,7 +140,7 @@ static void FHT2D(fREAL *data, unsigned int Mx, unsigned int My,
|
||||
for (j = 0; j < Ny; ++j)
|
||||
for (i = j + 1; i < Nx; ++i) {
|
||||
unsigned int op = i + (j << Mx), np = j + (i << My);
|
||||
t = data[op], data[op] = data[np], data[np] = t;
|
||||
SWAP(fREAL, data[op], data[np]);
|
||||
}
|
||||
}
|
||||
else { // rectangular
|
||||
@@ -151,15 +150,15 @@ static void FHT2D(fREAL *data, unsigned int Mx, unsigned int My,
|
||||
for (j = PRED(i); j > i; j = PRED(j)) ;
|
||||
if (j < i) continue;
|
||||
for (k = i, j = PRED(i); j != i; k = j, j = PRED(j), stm--) {
|
||||
t = data[j], data[j] = data[k], data[k] = t;
|
||||
SWAP(fREAL, data[j], data[k]);
|
||||
}
|
||||
#undef PRED
|
||||
stm--;
|
||||
}
|
||||
}
|
||||
// swap Mx/My & Nx/Ny
|
||||
i = Nx, Nx = Ny, Ny = i;
|
||||
i = Mx, Mx = My, My = i;
|
||||
|
||||
SWAP(unsigned int, Nx, Ny);
|
||||
SWAP(unsigned int, Mx, My);
|
||||
|
||||
// now columns == transposed rows
|
||||
for (j = 0; j < Ny; ++j)
|
||||
@@ -391,7 +390,9 @@ void GlareFogGlowOperation::generateGlare(float *data, MemoryBuffer *inputTile,
|
||||
u = 2.0f * (x / (float)sz) - 1.0f;
|
||||
r = (u * u + v * v) * scale;
|
||||
d = -sqrtf(sqrtf(sqrtf(r))) * 9.0f;
|
||||
fcol[0] = expf(d * cs_r), fcol[1] = expf(d * cs_g), fcol[2] = expf(d * cs_b);
|
||||
fcol[0] = expf(d * cs_r);
|
||||
fcol[1] = expf(d * cs_g);
|
||||
fcol[2] = expf(d * cs_b);
|
||||
// linear window good enough here, visual result counts, not scientific analysis
|
||||
//w = (1.0f-fabs(u))*(1.0f-fabs(v));
|
||||
// actually, Hanning window is ok, cos^2 for some reason is slower
|
||||
|
||||
@@ -82,11 +82,13 @@ void GlareGhostOperation::generateGlare(float *data, MemoryBuffer *inputTile, No
|
||||
v = ((float)y + 0.5f) / (float)gbuf->getHeight();
|
||||
for (x = 0; x < gbuf->getWidth(); x++) {
|
||||
u = ((float)x + 0.5f) / (float)gbuf->getWidth();
|
||||
s = (u - 0.5f) * sc + 0.5f, t = (v - 0.5f) * sc + 0.5f;
|
||||
s = (u - 0.5f) * sc + 0.5f;
|
||||
t = (v - 0.5f) * sc + 0.5f;
|
||||
tbuf1->readBilinear(c, s * gbuf->getWidth(), t * gbuf->getHeight());
|
||||
sm = smoothMask(s, t);
|
||||
mul_v3_fl(c, sm);
|
||||
s = (u - 0.5f) * isc + 0.5f, t = (v - 0.5f) * isc + 0.5f;
|
||||
s = (u - 0.5f) * isc + 0.5f;
|
||||
t = (v - 0.5f) * isc + 0.5f;
|
||||
tbuf2->readBilinear(tc, s * gbuf->getWidth() - 0.5f, t * gbuf->getHeight() - 0.5f);
|
||||
sm = smoothMask(s, t);
|
||||
madd_v3_v3fl(c, tc, sm);
|
||||
|
||||
@@ -52,7 +52,10 @@ void GlareThresholdOperation::executePixelSampled(float output[4], float x, floa
|
||||
|
||||
this->m_inputProgram->readSampled(output, x, y, sampler);
|
||||
if (IMB_colormanagement_get_luminance(output) >= threshold) {
|
||||
output[0] -= threshold, output[1] -= threshold, output[2] -= threshold;
|
||||
output[0] -= threshold;
|
||||
output[1] -= threshold;
|
||||
output[2] -= threshold;
|
||||
|
||||
output[0] = max(output[0], 0.0f);
|
||||
output[1] = max(output[1], 0.0f);
|
||||
output[2] = max(output[2], 0.0f);
|
||||
|
||||
@@ -149,9 +149,10 @@ void ScreenLensDistortionOperation::accumulate(MemoryBuffer *buffer,
|
||||
distort_uv(uv, t, xy);
|
||||
buffer->readBilinear(color, xy[0], xy[1]);
|
||||
|
||||
sum[a] += (1.0f - tz) * color[a], sum[b] += tz * color[b];
|
||||
++count[a];
|
||||
++count[b];
|
||||
sum[a] += (1.0f - tz) * color[a];
|
||||
sum[b] += (tz ) * color[b];
|
||||
count[a]++;
|
||||
count[b]++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -68,7 +68,7 @@ public:
|
||||
void setAxis(int value) {this->m_axis = value;}
|
||||
void setPosition(int value) {this->m_position = value;}
|
||||
void setRelativeFrame(int value) {this->m_relativeFrame = value;}
|
||||
void setSpeedOutput(bool speed_output) {this->m_speed_output = speed_output;};
|
||||
void setSpeedOutput(bool speed_output) {this->m_speed_output = speed_output;}
|
||||
|
||||
void initExecution();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user