Object Mode: move logic to 'object_modes.c'
Was mixed with edit-mode, centralize mode switching in a single file. No functional changes.
This commit is contained in:
@@ -1356,7 +1356,7 @@ static int insert_key_exec(bContext *C, wmOperator *op)
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* updated since the last switching to the edit mode will be keyframed correctly
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* updated since the last switching to the edit mode will be keyframed correctly
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*/
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*/
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if (obedit && ANIM_keyingset_find_id(ks, (ID *)obedit->data)) {
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if (obedit && ANIM_keyingset_find_id(ks, (ID *)obedit->data)) {
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ED_object_toggle_modes(C, OB_MODE_EDIT);
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ED_object_mode_toggle(C, OB_MODE_EDIT);
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ob_edit_mode = true;
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ob_edit_mode = true;
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}
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}
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@@ -1367,7 +1367,7 @@ static int insert_key_exec(bContext *C, wmOperator *op)
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/* restore the edit mode if necessary */
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/* restore the edit mode if necessary */
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if (ob_edit_mode) {
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if (ob_edit_mode) {
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ED_object_toggle_modes(C, OB_MODE_EDIT);
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ED_object_mode_toggle(C, OB_MODE_EDIT);
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}
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}
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/* report failure or do updates? */
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/* report failure or do updates? */
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@@ -104,7 +104,7 @@ void ED_armature_enter_posemode(bContext *C, Base *base)
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}
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}
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/* XXX: disabled as this would otherwise cause a nasty loop... */
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/* XXX: disabled as this would otherwise cause a nasty loop... */
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//ED_object_toggle_modes(C, ob->mode);
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//ED_object_mode_toggle(C, ob->mode);
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}
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}
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void ED_armature_exit_posemode(bContext *C, Base *base)
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void ED_armature_exit_posemode(bContext *C, Base *base)
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@@ -111,9 +111,6 @@ struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, st
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void ED_object_parent(struct Object *ob, struct Object *parent, const int type, const char *substr);
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void ED_object_parent(struct Object *ob, struct Object *parent, const int type, const char *substr);
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bool ED_object_mode_compat_set(struct bContext *C, struct Object *ob, eObjectMode mode, struct ReportList *reports);
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void ED_object_toggle_modes(struct bContext *C, eObjectMode mode);
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/* bitflags for enter/exit editmode */
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/* bitflags for enter/exit editmode */
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#define EM_FREEDATA 1
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#define EM_FREEDATA 1
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#define EM_FREEUNDO 2
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#define EM_FREEUNDO 2
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@@ -199,6 +196,11 @@ void undo_push_lattice(struct bContext *C, const char *name);
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void ED_lattice_flags_set(struct Object *obedit, int flag);
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void ED_lattice_flags_set(struct Object *obedit, int flag);
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/* object_modes.c */
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bool ED_object_mode_compat_test(const struct Object *ob, eObjectMode mode);
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bool ED_object_mode_compat_set(struct bContext *C, struct Object *ob, eObjectMode mode, struct ReportList *reports);
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void ED_object_mode_toggle(struct bContext *C, eObjectMode mode);
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/* object_modifier.c */
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/* object_modifier.c */
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enum {
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enum {
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MODIFIER_APPLY_DATA = 1,
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MODIFIER_APPLY_DATA = 1,
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@@ -50,6 +50,7 @@ set(SRC
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object_hook.c
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object_hook.c
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object_lattice.c
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object_lattice.c
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object_lod.c
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object_lod.c
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object_modes.c
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object_modifier.c
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object_modifier.c
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object_ops.c
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object_ops.c
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object_random.c
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object_random.c
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@@ -553,7 +553,7 @@ void ED_object_editmode_enter(bContext *C, int flag)
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/* note, when switching scenes the object can have editmode data but
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/* note, when switching scenes the object can have editmode data but
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* not be scene->obedit: bug 22954, this avoids calling self eternally */
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* not be scene->obedit: bug 22954, this avoids calling self eternally */
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if ((ob->restore_mode & OB_MODE_EDIT) == 0)
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if ((ob->restore_mode & OB_MODE_EDIT) == 0)
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ED_object_toggle_modes(C, ob->mode);
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ED_object_mode_toggle(C, ob->mode);
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ob->mode = OB_MODE_EDIT;
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ob->mode = OB_MODE_EDIT;
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@@ -1670,91 +1670,6 @@ static const EnumPropertyItem *object_mode_set_itemsf(
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return item;
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return item;
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}
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}
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static const char *object_mode_op_string(eObjectMode mode)
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{
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if (mode & OB_MODE_EDIT)
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return "OBJECT_OT_editmode_toggle";
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if (mode == OB_MODE_SCULPT)
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return "SCULPT_OT_sculptmode_toggle";
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if (mode == OB_MODE_VERTEX_PAINT)
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return "PAINT_OT_vertex_paint_toggle";
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if (mode == OB_MODE_WEIGHT_PAINT)
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return "PAINT_OT_weight_paint_toggle";
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if (mode == OB_MODE_TEXTURE_PAINT)
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return "PAINT_OT_texture_paint_toggle";
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if (mode == OB_MODE_PARTICLE_EDIT)
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return "PARTICLE_OT_particle_edit_toggle";
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if (mode == OB_MODE_POSE)
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return "OBJECT_OT_posemode_toggle";
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if (mode == OB_MODE_GPENCIL)
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return "GPENCIL_OT_editmode_toggle";
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return NULL;
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}
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/* checks the mode to be set is compatible with the object
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* should be made into a generic function
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*/
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static bool object_mode_compat_test(Object *ob, eObjectMode mode)
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{
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if (ob) {
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if (mode == OB_MODE_OBJECT)
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return true;
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else if (mode == OB_MODE_GPENCIL)
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return true; /* XXX: assume this is the case for now... */
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switch (ob->type) {
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case OB_MESH:
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if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT |
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OB_MODE_TEXTURE_PAINT | OB_MODE_PARTICLE_EDIT))
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{
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return true;
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}
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break;
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case OB_CURVE:
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case OB_SURF:
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case OB_FONT:
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case OB_MBALL:
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if (mode & (OB_MODE_EDIT))
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return true;
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break;
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case OB_LATTICE:
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if (mode & (OB_MODE_EDIT | OB_MODE_WEIGHT_PAINT))
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return true;
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break;
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case OB_ARMATURE:
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if (mode & (OB_MODE_EDIT | OB_MODE_POSE))
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return true;
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break;
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}
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}
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return false;
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}
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/**
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* Sets the mode to a compatible state (use before entering the mode).
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*
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* This is so each mode's exec function can call
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*/
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bool ED_object_mode_compat_set(bContext *C, Object *ob, eObjectMode mode, ReportList *reports)
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{
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bool ok;
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if (!ELEM(ob->mode, mode, OB_MODE_OBJECT)) {
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const char *opstring = object_mode_op_string(ob->mode);
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WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
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ok = ELEM(ob->mode, mode, OB_MODE_OBJECT);
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if (!ok) {
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wmOperatorType *ot = WM_operatortype_find(opstring, false);
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BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name);
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}
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}
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else {
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ok = true;
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}
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return ok;
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}
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static int object_mode_set_poll(bContext *C)
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static int object_mode_set_poll(bContext *C)
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{
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{
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/* Since Grease Pencil editmode is also handled here,
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/* Since Grease Pencil editmode is also handled here,
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@@ -1794,7 +1709,7 @@ static int object_mode_set_exec(bContext *C, wmOperator *op)
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}
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}
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}
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}
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if (!ob || !object_mode_compat_test(ob, mode))
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if (!ob || !ED_object_mode_compat_test(ob, mode))
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return OPERATOR_PASS_THROUGH;
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return OPERATOR_PASS_THROUGH;
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if (ob->mode != mode) {
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if (ob->mode != mode) {
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@@ -1805,20 +1720,20 @@ static int object_mode_set_exec(bContext *C, wmOperator *op)
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/* Exit current mode if it's not the mode we're setting */
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/* Exit current mode if it's not the mode we're setting */
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if (mode != OB_MODE_OBJECT && (ob->mode != mode || toggle)) {
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if (mode != OB_MODE_OBJECT && (ob->mode != mode || toggle)) {
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/* Enter new mode */
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/* Enter new mode */
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ED_object_toggle_modes(C, mode);
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ED_object_mode_toggle(C, mode);
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}
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}
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if (toggle) {
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if (toggle) {
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/* Special case for Object mode! */
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/* Special case for Object mode! */
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if (mode == OB_MODE_OBJECT && restore_mode == OB_MODE_OBJECT && ob->restore_mode != OB_MODE_OBJECT) {
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if (mode == OB_MODE_OBJECT && restore_mode == OB_MODE_OBJECT && ob->restore_mode != OB_MODE_OBJECT) {
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ED_object_toggle_modes(C, ob->restore_mode);
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ED_object_mode_toggle(C, ob->restore_mode);
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}
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}
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else if (ob->mode == mode) {
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else if (ob->mode == mode) {
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/* For toggling, store old mode so we know what to go back to */
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/* For toggling, store old mode so we know what to go back to */
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ob->restore_mode = restore_mode;
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ob->restore_mode = restore_mode;
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}
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}
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else if (ob->restore_mode != OB_MODE_OBJECT && ob->restore_mode != mode) {
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else if (ob->restore_mode != OB_MODE_OBJECT && ob->restore_mode != mode) {
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ED_object_toggle_modes(C, ob->restore_mode);
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ED_object_mode_toggle(C, ob->restore_mode);
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}
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}
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}
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}
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@@ -1850,16 +1765,6 @@ void OBJECT_OT_mode_set(wmOperatorType *ot)
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RNA_def_property_flag(prop, PROP_SKIP_SAVE);
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RNA_def_property_flag(prop, PROP_SKIP_SAVE);
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}
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}
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void ED_object_toggle_modes(bContext *C, eObjectMode mode)
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{
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if (mode != OB_MODE_OBJECT) {
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const char *opstring = object_mode_op_string(mode);
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if (opstring) {
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WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
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}
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}
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}
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/************************ Game Properties ***********************/
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/************************ Game Properties ***********************/
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static int game_property_new_exec(bContext *C, wmOperator *op)
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static int game_property_new_exec(bContext *C, wmOperator *op)
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138
source/blender/editors/object/object_modes.c
Normal file
138
source/blender/editors/object/object_modes.c
Normal file
@@ -0,0 +1,138 @@
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/*
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||||||
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||||
|
*
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||||||
|
* This program is free software; you can redistribute it and/or
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||||||
|
* modify it under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation; either version 2
|
||||||
|
* of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software Foundation,
|
||||||
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*
|
||||||
|
* Contributor(s): Blender Foundation, 2002-2008 full recode
|
||||||
|
*
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||||||
|
* ***** END GPL LICENSE BLOCK *****
|
||||||
|
*/
|
||||||
|
|
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|
/** \file blender/editors/object/object_modes.c
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|
* \ingroup edobj
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||||||
|
*
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|
* General utils to handle mode switching,
|
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|
* actual mode switching logic is per-object type.
|
||||||
|
*/
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||||||
|
|
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|
#include "DNA_object_types.h"
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|
#include "DNA_scene_types.h"
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|
|
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|
#include "BLI_utildefines.h"
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|
|
||||||
|
#include "BKE_context.h"
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|
#include "BKE_report.h"
|
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|
|
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|
#include "WM_api.h"
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|
#include "WM_types.h"
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|
|
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|
#include "ED_object.h"
|
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|
|
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|
static const char *object_mode_op_string(eObjectMode mode)
|
||||||
|
{
|
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|
if (mode & OB_MODE_EDIT)
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|
return "OBJECT_OT_editmode_toggle";
|
||||||
|
if (mode == OB_MODE_SCULPT)
|
||||||
|
return "SCULPT_OT_sculptmode_toggle";
|
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|
if (mode == OB_MODE_VERTEX_PAINT)
|
||||||
|
return "PAINT_OT_vertex_paint_toggle";
|
||||||
|
if (mode == OB_MODE_WEIGHT_PAINT)
|
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|
return "PAINT_OT_weight_paint_toggle";
|
||||||
|
if (mode == OB_MODE_TEXTURE_PAINT)
|
||||||
|
return "PAINT_OT_texture_paint_toggle";
|
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|
if (mode == OB_MODE_PARTICLE_EDIT)
|
||||||
|
return "PARTICLE_OT_particle_edit_toggle";
|
||||||
|
if (mode == OB_MODE_POSE)
|
||||||
|
return "OBJECT_OT_posemode_toggle";
|
||||||
|
if (mode == OB_MODE_GPENCIL)
|
||||||
|
return "GPENCIL_OT_editmode_toggle";
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Checks the mode to be set is compatible with the object
|
||||||
|
* should be made into a generic function
|
||||||
|
*/
|
||||||
|
bool ED_object_mode_compat_test(const Object *ob, eObjectMode mode)
|
||||||
|
{
|
||||||
|
if (ob) {
|
||||||
|
if (mode == OB_MODE_OBJECT)
|
||||||
|
return true;
|
||||||
|
else if (mode == OB_MODE_GPENCIL)
|
||||||
|
return true; /* XXX: assume this is the case for now... */
|
||||||
|
|
||||||
|
switch (ob->type) {
|
||||||
|
case OB_MESH:
|
||||||
|
if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT |
|
||||||
|
OB_MODE_TEXTURE_PAINT | OB_MODE_PARTICLE_EDIT))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case OB_CURVE:
|
||||||
|
case OB_SURF:
|
||||||
|
case OB_FONT:
|
||||||
|
case OB_MBALL:
|
||||||
|
if (mode & (OB_MODE_EDIT))
|
||||||
|
return true;
|
||||||
|
break;
|
||||||
|
case OB_LATTICE:
|
||||||
|
if (mode & (OB_MODE_EDIT | OB_MODE_WEIGHT_PAINT))
|
||||||
|
return true;
|
||||||
|
break;
|
||||||
|
case OB_ARMATURE:
|
||||||
|
if (mode & (OB_MODE_EDIT | OB_MODE_POSE))
|
||||||
|
return true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the mode to a compatible state (use before entering the mode).
|
||||||
|
*
|
||||||
|
* This is so each mode's exec function can call
|
||||||
|
*/
|
||||||
|
bool ED_object_mode_compat_set(bContext *C, Object *ob, eObjectMode mode, ReportList *reports)
|
||||||
|
{
|
||||||
|
bool ok;
|
||||||
|
if (!ELEM(ob->mode, mode, OB_MODE_OBJECT)) {
|
||||||
|
const char *opstring = object_mode_op_string(ob->mode);
|
||||||
|
WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
|
||||||
|
ok = ELEM(ob->mode, mode, OB_MODE_OBJECT);
|
||||||
|
if (!ok) {
|
||||||
|
wmOperatorType *ot = WM_operatortype_find(opstring, false);
|
||||||
|
BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
ok = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return ok;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ED_object_mode_toggle(bContext *C, eObjectMode mode)
|
||||||
|
{
|
||||||
|
if (mode != OB_MODE_OBJECT) {
|
||||||
|
const char *opstring = object_mode_op_string(mode);
|
||||||
|
if (opstring) {
|
||||||
|
WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -106,7 +106,7 @@ void ED_editors_init(bContext *C)
|
|||||||
data = ob->data;
|
data = ob->data;
|
||||||
|
|
||||||
if (ob == obact && !ID_IS_LINKED(ob) && !(data && ID_IS_LINKED(data)))
|
if (ob == obact && !ID_IS_LINKED(ob) && !(data && ID_IS_LINKED(data)))
|
||||||
ED_object_toggle_modes(C, mode);
|
ED_object_mode_toggle(C, mode);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user