Commit Graph

157 Commits

Author SHA1 Message Date
05ddbc20b8 Simulation Nodes: bake simulation states to disk
This adds baking support to simulation nodes.

The following features are supported:
* Bake simulation nodes of selected objects from the new "Baking" panel in the
  object properties.
* Free baked/cached simulation data.
* The bake is stored on disk in a folder next to the .blend file (so it's necessary
  to save before baking works).
* Baked data is detected automatically when reloading the file.
* The data stored on disk is partially deduplicated. Only duplicates that can be
  detected using implicit-sharing are taken into account.
* The baked data can contain meshes, curves, pointclouds and instances.
* The simulation state is written using a combination raw binary files for the
  data arrays and `.json` for meta data. Other formats besides `.json` could be
  used (most code is agnostic to that), but json is the easiest to use right now and
  seems to be good enough the common use cases (note that the size of the `.json`
  files do not depend on how large e.g. the baked mesh is).
* During baking, there is a progress bar and it can be interrupted using escape.

Limitations:
* Volumes are not written to disk yet.
* Currently it always bakes the entire scene frame range.
* Baking subframes is supported internally, but is not exposed in the UI.
* Currently, all attributes are written, but that is likely not necessary in most
  cases (e.g. selection attributes are written as well).

Pull Request: blender/blender#106937
2023-04-22 14:48:43 +02:00
f307b5ae65 Merge branch 'main' into geometry-nodes-simulation 2023-04-22 13:13:16 +02:00
15f9e42c4f Geometry Nodes: new Index of Nearest node
The node outputs the index of the closest element to itself. See #102387
for the original design.

This is different from the Sample Nearest node in two important ways:
* It does not have a geometry input, instead the geometry is taken from the
  field evaluation context.
* The node can exclude the "current" element from the search.
* The group id input can be used to build subsets of elements that only
  consider each other as neighbors and ignore elements with other ids.

Pull Request: blender/blender#104619
2023-04-22 13:11:51 +02:00
a04b39faf4 Merge branch 'main' into geometry-nodes-simulation 2023-04-21 15:26:21 -04:00
68f8253c71 VFONT: Text Selection Operator
An operator to allow interactive text selection for 3D Text Objects.
This is from the code of Yash Dabhade (yashdabhade) for GSoC 2022
with corrections and simplifications. Also includes double-click for
word selection.

Pull Request: blender/blender#106915
2023-04-21 19:08:44 +02:00
0865f80591 Merge branch 'main' into geometry-nodes-simulation 2023-04-21 09:26:59 +02:00
0fa68d1a01 Cleanup: format 2023-04-20 18:28:50 +10:00
397a14deff GPencil: Several Weight Paint additions
This patch adds several tools and options to the weight paint mode of Grease Pencil.

* Blur tool: smooths out vertex weights, by calculating a gaussian blur of adjacent vertices.
* Average tool: painting the average weight from all weights under the brush.
* Smear tool: smudges weights by grabbing the weights under the brush and 'dragging' them.

* With the + and - icons in the toolbar, the user can easily switch between adding and subtracting weight while drawing weights.
* With shortcut `D` you can toggle between these two.

* The auto-normalize options ensures that all bone-deforming vertex groups add up to 1.0 while weight painting.
* With `Ctrl-F` a radial control for weight is invoked (in addition to the radial controls for brush size and strength).
* With `Ctrl-RMB` the user can sample the weight. This sets the brush Weight from the weight under the cursor.

* When painting weights in vertex groups for bones, the user can quickly switch to another vertex group by clicking on a bone with `Ctrl-LMB`.
For this to work, follow these steps:
* Select the armature and switch to Pose Mode.
* Select your Grease Pencil object and switch immediately to Weight Paint Mode.
* Select a bone in the armature with `Ctrl-LMB`. The corresponding vertex group is automatically activated.

Pull Request: blender/blender#106663
2023-04-20 07:55:24 +02:00
92f79e002e Cleanup: format 2023-04-20 13:35:35 +10:00
945d71b56b Merge branch 'main' into geometry-nodes-simulation 2023-04-19 22:52:35 -04:00
199c7da06d Assets: Do Not Show Blank Read-Only Metadata
Do not show asset metadata "description", "license", "copyright", or
"author" if they are empty AND read-only, since they can't be edited
and contain no useful information to show.

Pull Request: blender/blender#105812
2023-04-19 19:55:26 +02:00
7f2c7feaee Fix #107113: VSE channel buttons invisible in Light theme
Also fix inconsistency in Movie Clip and Status Bar headers.
2023-04-19 12:39:33 +02:00
40c76a1945 Merge branch 'main' into geometry-nodes-simulation 2023-04-19 08:57:35 +02:00
6d2351d26b Text object: operators to move cursor to the top or bottom
This adds new movement types TEXT_BEGIN and TEXT_END to allow
FONT_OT_move and FONT_OT_move_select operators move the text
cursor (caret) to the top and bottom of the text.

Pull Request: blender/blender#106196
2023-04-19 02:18:19 +02:00
f7ba61d3a6 Fix #107009: Setting Text Object Styles
This allows toggling of text styles of selected text and at the current
mouse cursor position if nothing is selected.

Pull Request: blender/blender#107048
2023-04-18 21:24:38 +02:00
694f792ee1 UI: OS File Operations Within File Browser
Adds a submenu to the File Browser selected item context menu that
allows opening the item or viewing the location in an OS browsing
window. On Win32 also allows other actions like editing, searching,
opening command prompt, etc.

Pull Request: blender/blender#104531
2023-04-18 20:39:30 +02:00
e4926b4b2a Merge branch 'main' into geometry-nodes-simulation 2023-04-18 11:15:23 +02:00
982392ca13 Docs: Update RNA to user manual url map
Fixes #107005
2023-04-18 01:12:27 -04:00
c4c1cc7cd3 Cleanup: double quotes for non-enum strings
Also use back-ticks for code-references in comments.
2023-04-18 10:51:32 +10:00
38bf3e1911 I18n: translate default preset name
The "New Preset" message was already translated and used in some
preset panels, but not all.

Pull Request: blender/blender#106973
2023-04-17 15:00:07 +02:00
48979c6cdc Py module i18n utils: return subprocess.run result to catch output of external commands.
Avoids having prints in random order in multi-processes concurrent
context.
2023-04-17 14:38:51 +02:00
dfa42c614f Cleanup: UI messages fixes and tweaks. 2023-04-17 11:41:10 +02:00
8f3796e90a Merge branch 'main' into geometry-nodes-simulation 2023-04-17 06:34:09 +02:00
Patrick Foley
c08a9ec19f Sculpt: updated Mask and Face Set menu operators
Changed the menu operators:

    Expand Mask by Topology (hotkey Shift A)
    Expand Mask by Normals (hotkey Shift Alt A)
    Expand Face Set by Topology (hotkey Shift W)
    Expand Active Face Set (hotkey Shift Alt W)

so that their hotkeys would appear in their menu entries.

Resolves #104023

Co-authored-by: DisquietingFridge <30654622+DisquietingFridge@users.noreply.github.com>
Pull Request: #104568

Rebased for main instead of sculpt-dev
2023-04-16 15:04:58 -07:00
bb25302fc3 Docs: Fix wrong function return type
Fixes blender/blender-manual#104384
2023-04-15 21:03:47 -04:00
786734e6c8 Fix #106057: setting the sculpt curve brush in Python clears active tool
The built-in brush identifier didn't match the enum name causing
brush assignment not to update the tool-system (clearing the tool).

Resolve by using generate_from_enum_ex(..) to avoid each brush
definition having to manually duplicate enum definitions.
2023-04-14 20:14:06 +10:00
10b7d4f601 WM: support separators when generating tools from enums & icon map
Currently this is disabled for sculpt, we may want to enable this in the
future. Also add an icon map argument for brushes to use generic icons.
2023-04-14 20:14:06 +10:00
40683e524c Cleanup: remove unused argument for tool-systems generate_from_enum_ex
Also avoid using a dict as a default argument. While it didn't cause
problems - in general it's bad practice and worth avoiding as any
modifications produce strange behavior.
2023-04-14 20:14:06 +10:00
4ebe696e85 Cleanup: Comment formatting and const casts 2023-04-13 22:12:09 -04:00
9e4f58a8eb Merge branch 'main' into geometry-nodes-simulation 2023-04-13 22:06:08 -04:00
39bcf6bdc9 UI: Allow Clipboard Copy/Paste Images
Adds operators to copy and paste to and from the OS clipboard, but only
implemented for Windows.

Pull Request: blender/blender#105833
2023-04-14 03:48:17 +02:00
29c2722753 Cleanup: remove stray white-space & redundant addition 2023-04-14 11:25:59 +10:00
cef128e68a Fix menu padding in Console editor header
The View menu was a few pixels to the right compared to all other editors.
2023-04-13 18:06:12 +02:00
baeb386410 Merge branch 'main' into geometry-nodes-simulation 2023-04-13 16:41:16 +02:00
a7462f58d1 Fix missing import for DJV on APPLE
We might removing support for this if it's not used,
correct the import for now.
2023-04-13 13:14:17 +10:00
11ad851fbe Fix lightmap UV calculation ignoring unselected objects in edit-mode 2023-04-13 13:14:15 +10:00
ad5ec544c8 Cleanup: remove unused apply-image option from uvcalc_lightmap
Note that this was a quick update from Blender 2.4's API,
while many other improvements could be made - remove this option as
it does nothing.
2023-04-13 13:14:13 +10:00
678dc456e3 Cleanup: remove duplicate class
Introduced in ba982119cd.
2023-04-13 13:14:09 +10:00
14905cd1d5 Cleanup: quiet pylint's inconsistent-return-statements warning
No functional changes as the return value either relied on None
evaluating to False or wasn't used.
2023-04-13 13:14:06 +10:00
6482f9fffe Cleanup: quiet various pylint warnings 2023-04-13 13:14:05 +10:00
84e72e8170 Cleanup: remove duplicate assignments, assign 'layout' early in draw(..)
Also remove unused assignments.
2023-04-13 13:14:03 +10:00
ab64bd264a Cleanup: consistent naming for tool_settings & operator properties
Use names:
- `tool_settings` instead of `ts`.

- `props` instead of `op` / `prop` / `op_props`
  As Python may reference operators, don't confuse the operator
  properties with an instance of the operator.

In both cases these names were already used for most scripts.
2023-04-13 13:14:01 +10:00
b0edd63752 Cleanup: avoid early imports, remove unused variable 2023-04-13 13:13:59 +10:00
2b6c1600cf UI: Allow Float Kerning for Text Objects
Change Text Object character `kern` member to float from int, and allow
fractional changes to kerning with Shift-Alt-arrows.

Pull Request: blender/blender#105181
2023-04-12 19:11:53 +02:00
2771f53cb7 UI: Fix disconnected and non-clickable checkbox labels in popovers
For popovers, draw the checkbox in header as usual with label, but
hide the panel header label, see ed870f87b9.

Patch by Yevgeny Makarov (@jenkm) in
https://archive.blender.org/developer/D9586

Co-authored-by: Yevgeny Makarov <jenkm>
Pull Request: blender/blender#105657
2023-04-12 17:00:51 +02:00
5cf365554b I18n: disambiguate a few messages
- "Lens" can be a transparent object used in cameras, or specifically
  its property of focal length
- "Empty" can be an adjective meaning void, or an object type. The
  latter is already disambiguated using `ID_ID`
- "New" and "Old" are adjectives that can have agreements in some
  languages
- "Modified" is an adjective that can have agreement in some languages
- "Clipping" can be a property of a camera, or a behavior of the
  mirror modifier
- "Value" in HSV nodes, see #105113
- "Area" in the Face Area geometry node, can mean a measurement or a
  window type
- "New" is an adjective that can have agreement
- "Tab" can be a UI element or a whitespace character
- "Volume" can mean a measurement or an object type. The latter is
  already disambiguated using `ID_ID`

These changes introduce the new `BLT_I18NCONTEXT_TIME` translation
context.

They also remove `BLT_I18NCONTEXT_VIRTUAL_REALITY`, which I added at
one point but then couldn't find which messages I wanted to fix with
it.

Ref #43295

Pull Request: #106718
2023-04-12 15:09:17 +02:00
c31434a570 Cleanup: Remove setting polygon loop total from Python
This property is not editable after 7966cd16d6,
though doing so didn't seem to give an error. It doesn't have
to be set anymore, since the data is redundant with the
"loop_start" anyway.
2023-04-12 08:38:32 -04:00
81815681d0 Python API: Add function to create links to virtual sockets
Links created through the normal Python API are invalid since
7026096099. Before then, one could create links to or from virtual
sockets from Python (grayed out sockets in Group Input and Group
Output nodes), as is still possible in the GUI.

This is documented as an API change, and it broke at least Node
Wrangler, see blender/blender-addons#104470. Instead of just fixing
that, let's introduce an API to make this operation simpler.

Pull Request: blender/blender#105975
2023-04-12 14:18:29 +02:00
da75495ada Fix user add-ons not showing up with "User" filter in Preferences
Mistake in ba25023d22, updated the drawing code with the wrong function
call. So when setting the add-ons category to "User", add-ons installed
in the user paths (custom paths configured in Preferences) wouldn't show
up.
2023-04-12 13:04:54 +02:00
ac09d18e4e Fix #106840: Add-ons not loading from custom script directories
`script_paths()` wasn't updated correctly, but that was hidden by some
compabtibility logic that was in the patch earlier. Only with my last
change to the PR before merging it that was removed and the error became
quite visible.
2023-04-12 13:02:31 +02:00