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12180 Commits

Author SHA1 Message Date
32b5138e64 update to trunk r14199 2008-03-21 17:00:40 +00:00
df1ba7da75 make border zoom ignore backfaces in texture mode and zero alpha areas of billboards. 2008-03-21 16:27:43 +00:00
473ba6ac71 corrected minor error of the merge
object center button was duplicated
2008-03-21 15:31:02 +00:00
76adde8d19 == Sequencer ==
Forgot REDRAW in obscure cases...
2008-03-21 10:54:40 +00:00
217401b593 == Sequencer ==
Reworked seq_cut completely. Now it is equivalent to: dup and set startofs /
endofs, which is what most people probably expected...

Fixes:
[#8388] Sequencer Cut on empty meta
[#8546] Sequencer: 2 different problems cutting some metastrips
2008-03-21 10:47:59 +00:00
9e9d88d7fc Two changes:
* Attempted fix for bug #8599c (inserting new keyframes mucked up existing IPO-Keys). Now it calls make_ipokey() regardless of whether they exist already (if ipokeys are being shown in the IPO-Editor). This might be a bit slower on some files.

* 'Auto-Sync PoseLib' button is now only visible when there's a PoseLib
2008-03-21 09:46:37 +00:00
e78d2b360a Fixed bug #8180, Simple subdivide modifier performs catmull-clark on single edges
Removed an incorrect check for original vertices on whether any faces used them.
2008-03-21 03:08:04 +00:00
b7bdc6c7a1 Fixed bug #8514, sculpt: pivot last and undo
Undoing in sculpt mode correctly returns to previous pivots now.
2008-03-21 01:10:32 +00:00
734db8cbff Objects with transp and xray work with border zoom (shift+b),
zooming behind an object to one with xray now works, transp objects work like normal objects.
2008-03-20 21:43:32 +00:00
6111ad6551 Collision commit was messed up - reported by Mr. Barton :) 2008-03-20 20:28:51 +00:00
107bed0170 shift+b zoom in perspective mode, (apricot feature for better navigation on large maps) 2008-03-20 20:03:13 +00:00
af8c68ddc4 Cloth structure names update: Sorry about this commit, it will kill all your cloth settings in old files but I had to do it before release because naming convention was really bad in cloth (e.g. using SimulationSettings instead of ClothSimSettings in DNA). Same for some structure in CollisionModifier but with no sideeffects. 2008-03-20 18:28:40 +00:00
9362772ffd Collision modifier: Update from mvert was using only static update, now uses dynamic update and catches therefore also faster movements - reported by nudelZ (#blendercoders) 2008-03-20 18:16:11 +00:00
f59d353af2 == Skeleton Generator ==
Not time for documention and polishing before release, hiding the panel behind (rt == 42) check.
2008-03-20 15:16:33 +00:00
Stephen Swaney
cd3a910bf5 typo for REDRAWBUTSOBJECT broke build. 2008-03-20 14:54:57 +00:00
8bf91e42e7 Fix for Crash on X11. Buffer was not the correct size. So strcpy would blow-up. 2008-03-20 12:27:15 +00:00
a4aee00c61 Bugfix #8599b:
Insert-Key in Action Editor didn't work correctly for Constraint Channels yet. This was because a pointer to constraint data was not being obtained (it's now hacked to assume that 'Influence' is being keyed all the time).
2008-03-20 11:31:52 +00:00
4eb0614c5b * Bugfix #8599a:
Deleting the first Action Channel in an Action Group acted odd. In some cases it crashed, other times it corrupted stuff (removing all subsequent Action Channels). Was missing a call to remove the Action Channel from group(s).

* Fixed whitespace in many places...
2008-03-20 10:50:46 +00:00
Ken Hughes
3c7308614a Python API
----------
Bugfix #6543: Blender.Library.Load() could segfault if called more than once
with a library of different endian type.  In the process discovered an
invalid memory reference in other another function calling library_append().
Thanks to Brecht for the pointers on tracking this old bug down.
2008-03-20 04:59:59 +00:00
Nathan Letwory
1a4bbf988c * add notification of new hotkey in object select menu 2008-03-19 22:59:11 +00:00
8c704ec5a6 test commit: fix autothreads on irix 2008-03-19 22:58:16 +00:00
Nathan Letwory
1ced0b5e10 * add CTRL-I for Invert Selection in object mode.
* sanitise IKEY handling block for view3d (really weird if-structure)
2008-03-19 22:46:06 +00:00
Nathan Letwory
b400168e6d * enable hotkey Ctrl+I (Invert Selection) in UV editor 2008-03-19 21:53:00 +00:00
895e871d6b -> Color Fixing tool in FLT toolbar
A new tool for for fixing colors on meshes imported from other files with
conflicting color palettes has been added to the FLT toolbar script. This
will find the closest match for all the colors in the faces of selected
meshes and update their baked vertex color representation.

Also added a small tweak to the 'update all' tool which will fix black faces
2008-03-19 21:14:49 +00:00
0899bccef5 -> Path handling fix for External references in FLT import
FLT importer had problems with external references that used
relative paths. Fixed.
2008-03-19 19:23:42 +00:00
Nathan Letwory
285870d53b * BF_QUIET can now be set in user-config.py too. 2008-03-19 17:23:14 +00:00
cdc74b9081 Bugfix: scaling in posemode didn't translate bones properly. 2008-03-19 15:50:50 +00:00
2f477a5a4d Bugfix: cloth crash applying effector forces to quads. 2008-03-19 13:32:16 +00:00
6222b1ca99 saveRenderedImage dosnt work in backgrond mode, so added a warning in the docs and an exception if called. 2008-03-19 10:37:19 +00:00
66374761e1 added a warning in python api abot ipo curves. minor change to curve.c 2008-03-19 09:26:01 +00:00
7015700e99 -> FLT importer hierarchy transform bugs
Several transform bugs in the flt importer have been fixed. This included
parent/child relationships and matrices not importing correctly along with
some problems with the import scale option.
2008-03-18 23:16:47 +00:00
34c4ac219c -> FLT palette alpha bug
Default FLT palette had all colors with an alpha of zero
which caused problems with some versions of OpenSceneGraph.
2008-03-18 22:55:40 +00:00
bedbbbbb42 [#8596] curve editing is unstable
Though I could not reproduce the crash, the example file would always reference an invalid pointer.
2008-03-18 20:54:52 +00:00
201a234c44 added a check so baking works in background mode (through a python script) 2008-03-18 17:34:00 +00:00
c8813776c4 Added null check to prevent crashing on paste.
Should look into why XGetWindowProperty isnt working also.
2008-03-18 16:12:43 +00:00
f47aec78c9 fix for [#7962] anomalous mem usage with pydrivers.py scripts 2008-03-18 14:49:31 +00:00
b10726a2ad patch from Paul Rotering (pryon)
[#7124] knot vector access for SurfNurb
2008-03-18 13:42:38 +00:00
65b0e6245d Fix for bug #7986: tab in edit introduces garbage values. 2008-03-18 10:55:07 +00:00
7c1a21c385 Collision Modifier/KDOP: Rearrange things to be more generic. Also fix possible crash if not enough memory there. 2008-03-17 21:45:40 +00:00
db7457a6bb Fix for bug #6758: material nodes were not working correct with
ray mirror and transparency, was using the same stack for all
recursion depths, now creates new stacks as needed.

Fix for bug #8592: crash saving non-float image as 16bit tiff.
2008-03-17 20:57:16 +00:00
bc7b18131b Running scripts with Blender.Run() would crash when reloading. 2008-03-17 19:58:11 +00:00
3de98a7cc1 Fix for bug #8093: editmesh knife with axis constraint + snapping rounded
down some values unnecessarily, which made it not entirely exact.
2008-03-17 18:49:30 +00:00
25cf799ef8 Fix for bug #8464: particle system didn't attach to mesh in
case of a deforming modifier after subsurf.
2008-03-17 18:43:10 +00:00
aee5cb7762 - [#8589] Scripts which use file selector not working correctly
Fix for another bug I introduced with persistent python windows.
also removed unused var.
2008-03-17 18:01:59 +00:00
f96064d33c missing header 2008-03-17 16:45:20 +00:00
ade184e819 [#8586] 2.46 RC1 - Soft falloff problem
Manipulator event handler was out of sync with transform event handler.

The real hotkeys to increase/decrease the area of influence are Alt PAD+ / PAD- and PageUp / PageDown (has been that way in non-manipulator transform for years now).
2008-03-17 15:46:07 +00:00
cfeeda4dc7 Bugfix: sequencer gamma cross didn't work correct on float buffers. 2008-03-17 13:43:03 +00:00
2e95780d3d Bugfix: keyframes of hidden actions in action groups were still
drawing in the group row.
2008-03-17 13:02:48 +00:00
b04c58c81a Bugfix: image texture with texface would not render sometimes, wasn't
setting image user correct. Also found that this texface rendering was
not threadsafe for > 2 threads.
2008-03-17 12:27:17 +00:00
119d5e8526 Fix for bug #8537: converting particles to a mesh didn't work well. 2008-03-17 10:15:38 +00:00