1
1
Commit Graph

99059 Commits

Author SHA1 Message Date
cfc638d4b2 temp-sculpt-dyntopo: Fix trim booleans 2023-04-21 16:38:13 -07:00
a04c6e15a8 temp-sculpt-dyntopo: Fix crash in box trim 2023-04-21 16:15:07 -07:00
d439ae22af Merge branch 'main' into temp-sculpt-dyntopo 2023-04-19 16:14:14 -07:00
911f9bea84 Fix #107067: Properly clear CD_FLAG_ACTIVE/DEFAULT_COLOR flags
Runtime this information is stored in the active_color_attribute and
default_color_attribute strings on the mesh, however when saving it
is still saved in the old format with flags on the CustomData layers.
When converting from the strings to the layers not all flags were
properly cleared from the CustomData layers, leading to multiple
layers having the CD_FLAG_COLOR_ACTIVE/RENDER flag.
2023-04-19 22:26:31 +02:00
e05cbad0d1 Sculpt: Fix #107093: expand helper function not specialized to pbvh
sculpt_expand_is_face_in_active_component wasn't specialzied for
the different PBVH types.
2023-04-19 12:59:09 -07:00
2ab500c234 Cleanup: Remove unnecessary point cloud function argument
The "nomain to main" function for point clouds now always takes
ownership of the source data-block, just like the mesh version.
2023-04-19 15:52:56 -04:00
7535ab412a Cleanup: Remove redundant "reference" argument to geometry copy
Implicit sharing means attribute ownership is shared between geometry
data-blocks, and the sharing happens automatically. So it's unnecessary
to choose whether to enable it when copying a mesh.
2023-04-19 15:52:56 -04:00
10d175e223 Cleanup: Use consistent argument order for mesh creation functions
The typical order is vertex, edge, face(polygon), corner(loop), but in
these three functions polys and loops were reversed. Also use more
typical "num" variable names rather than "len"
2023-04-19 15:52:56 -04:00
60bb57663a Cleanup: IO: Separate creating mesh and adding to Main
Create a "nomain" mesh when converting intermediate representations
to a Mesh, meaning those areas don't have to know about data-block
names or the main database, and also that the boilerplate of adding
attributes individually can be avoided. The attribute arrays aren't
copied here, so the performance should be unaffected.
2023-04-19 15:52:56 -04:00
9344deed89 UI: Change the name of Invert nodes to Invert Color
The nodes for inverting a color are named simply Invert, which begs the question: invert what?

This patch changes the naming for the node in Shading, Texture and Compositing nodes to *Invert Color*

This matches the naming of other color dedicated nodes like Separate Color or Combine Color

Pull Request: blender/blender#106750
2023-04-19 21:52:20 +02:00
c6d4de9e49 Render: Fix crash in baking
corner_edges was being passed to a function that expected
corner_verts.
2023-04-19 12:40:50 -07:00
acb34c718e Fix #107120: Small fixes to OS File Operations
Small fixes to recent file operations changes. FileOperations enum
starting with zero results in bad behavior with EnumPropertyItem. Typo
fix.

Pull Request: blender/blender#107138
2023-04-19 19:43:15 +02:00
097b9c5a36 Fix: Build error after last commit
Also fix fallthrough warnings
2023-04-19 13:05:08 -04:00
98ccee78fe Geometry Nodes: Slightly optimize mesh to curve node
Avoid copying the selected edges if all edges are selected, and
parallelize gathering the selection otherwise. Also use `int2` instead
of `std::pair`.

In simple test file I observed an approximate 10% FPS improvement,
though in real world cases the impact is probably much smaller.
2023-04-19 12:35:09 -04:00
45c0762f1b Fix #107125: Entering Grease Pencil Vertex Paint mode crashes
Caused by uninitialized `ToolSettings` `GpPaint` [which was later
accessed in `BKE_gpencil_palette_ensure`].

Not 100% sure why `ToolSettings` `GpPaint` is properly initialized in a
default startup fille, but for some files, this was not the case (as in
the report)

See 22462fed00 for a similar commit.

Now initialize `ToolSettings` `GpPaint` (alongside `GpVertexPaint`) when
entering grease pencil vertex paint mode.

Should probably go into LTS releases as well.

Pull Request: blender/blender#107131
2023-04-19 16:50:46 +02:00
599e52119f Fix #107101: Update depsgraph on muting VSE channel
Muting a VSE channel does not mute the sound, this is caused by lack
of depsgraph updates for sound when mute state changed for the channel.
Now fixed.

Caused by ad146bd17a

Pull Request: blender/blender#107116
2023-04-19 16:27:21 +02:00
d6abd2ce72 Fix #106138: Node add searches missing context-based poll
Before the add node search refactor and link-drag-search, nodes were
filtered out based on whether they worked with the active render
engine. For example, the Principled Hair BSDF node doesn't work with
EEVEE, so it isn't displayed in the UI. While we might want to relax
this in the future, we have no better way to show that they don't work
right now, so it's best to keep that behavior.

The filtering is implemented with a new node type callback, mainly
to reduce the boilerplate of implementing many node search callbacks
otherwise. It's also relatively clear this way I think. The only
downside is that now there are three poll functions.

I didn't port the "eevee_cycles_shader_nodes_poll" to the new
searches, since I don't understand the purpose of it.

Pull Request: blender/blender#106829
2023-04-19 15:48:18 +02:00
91a29c9b9a Fix #107127: Context property driver to view layer does not work
The resolution of the driver value RNA path was using the wrong
property (it was forced to be referenced relative to the ID).

Pull Request: blender/blender#107129
2023-04-19 15:32:37 +02:00
5ab48a53e4 Cleanup: Use generic edge calculation for legacy curve to mesh
Change the "displist to mesh" conversion to use the edge calculation
function used everywhere else, to allow removing the old code. This
changes edge vertex and corner edge indices, requiring a test update,
but the visual result should be the same.
2023-04-19 09:29:08 -04:00
b647c2b88d Cleanup: Remove unused variables/functions
Also change from `unsigned int` to `uint` for consistency
between function declarations and definitions.
2023-04-19 08:52:48 -04:00
86611a5fcc Tests: add tests for BLI_path_extension ensure & replace 2023-04-19 21:15:43 +10:00
c0f7801660 Fix regression in BLI_path_extension_ensure
Error in [0] removed trailing '.' stripping.

[0]: f8e23e495b
2023-04-19 20:33:55 +10:00
e45ed69349 Attributes: Integrate implicit sharing with the attribute API
Add the ability to retrieve implicit sharing info directly from the
C++ attribute API, which simplifies memory usage and performance
optimizations making use of it. This commit uses the additions to
the API to avoid copies in a few places:
- The "rest_position" attribute in the mesh modifier stack
- Instance on Points node
- Instances to points node
- Mesh to points node
- Points to vertices node

Many files are affected because in order to include the new information
in the API's returned data, I had to switch a bunch of types from
`VArray` to `AttributeReader`. This generally makes sense anyway, since
it allows retrieving the domain, which wasn't possible before in some
cases. I overloaded the `*` deference operator for some syntactic sugar
to avoid the (very ugly) `.varray` that would be necessary otherwise.

Pull Request: blender/blender#107059
2023-04-19 11:21:06 +02:00
19ac02767c Fix regression in recent BLI_path extension logic
Error in [0] meant BLI_path_extension_replace &
BLI_path_extension_ensure did nothing when the input path had no
extension.

[0]: f8e23e495b
2023-04-19 18:38:56 +10:00
fd10ecaeaf Fix bitwise logical operation in Metal backend
Pull Request: blender/blender#107084
2023-04-19 10:02:12 +02:00
187998970a Fix unused variable in release build in Metal backend 2023-04-19 10:02:09 +02:00
c872b6b930 Fix set but unused variable in Freestyle 2023-04-19 10:02:09 +02:00
3c34b13cf8 Fix set but unused variable in mesh intersect
A bit tricky, since there is also variable shadowing involved.
2023-04-19 10:02:09 +02:00
9e63c3cee8 Fix strict prototypes in Audio 2023-04-19 10:02:09 +02:00
b0ec4d889a Fix #106998: selection of bones in grease pencil weightpaint mode fails
Caused by 2eeec49640.

Above commit would early out when falling through the specialized
greasepencil selection operator to view3d_select_exec. But in order to
select posebones in grease pencil weightpaint mode, we still have to
continue with view3d_select_exec.

Now check this special case [with convenient
`BKE_object_pose_armature_get_with_wpaint_check`] and DONT early out in
that case.

Should go into 3.3 LTS as well.

Pull Request: blender/blender#107076
2023-04-19 09:13:21 +02:00
4dbd79499a temp-sculpt-dyntopo: fix compile error 2023-04-18 23:55:58 -07:00
75eab27366 temp-sculpt-dyntopo: Fix compile error 2023-04-18 23:54:05 -07:00
6682751b28 Merge branch 'main' into temp-sculpt-dyntopo 2023-04-18 23:49:03 -07:00
c10e8e4166 Fix #106751: No implicit conversion for group inputs
When a node input is connected to a group node input that is unlinked
and is of a different type, no implicit conversion takes place, so the
value is unexpected.

This patch fixes that by considering the types of both sockets and do
implicit conversion if necessary.
2023-04-19 06:24:39 +02:00
26a194abbd BLI_path: add BLI_path_extension_strip as an alternative to replace
While replacing the extension with an empty string works,
it required a redundant string-size argument which took a dummy
value in some cases. Avoid having to pass in a redundant string size by
adding a function that strips the extension.
2023-04-19 12:59:43 +10:00
9e6757f20f Cleanup: expand on why the extension isn't replaced for blend-file save 2023-04-19 12:58:54 +10:00
61fe8da989 Cleanup: avoid changing the filepath for alembic frame range calculation
The internal utility get_sequence_len would make it's filename
argument absolute so as to scan it's directory for files.

Perform this on the directory instead so the filename can be const.
2023-04-19 12:33:28 +10:00
643f8bcedd Cleanup: avoid redundant string copy
This may have been done because BLI_path_frame_get used to take a
non-const string.
2023-04-19 12:32:42 +10:00
f8e23e495b BLI_path: improve behavior of BLI_path_extension
Finding the extension included hidden files (starting with a '.'),
now finding the extension matches Python's `os.path.splitext` behavior
which has the advantate a hidden file is not considered one long
extension - with an empty name part.

Also update code to use BLI_path_extension in cases which previously
in-lined this logic.

BLI_path_frame_get path argument is now const,
it was being manipulated unnecessarily.
2023-04-19 11:33:26 +10:00
7f241fc773 Tests: add test for BLI_path_suffix & BLI_path_sequence_decode 2023-04-19 11:33:26 +10:00
6d53e23e03 temp-sculpt-dyntopo: bugfixes
* Fixed crash in color sample (SKEY) tool
* Fixed bugs in visibility code
* Fixed nasty undo bugs when saving full meshes
2023-04-18 18:28:25 -07:00
6d2351d26b Text object: operators to move cursor to the top or bottom
This adds new movement types TEXT_BEGIN and TEXT_END to allow
FONT_OT_move and FONT_OT_move_select operators move the text
cursor (caret) to the top and bottom of the text.

Pull Request: blender/blender#106196
2023-04-19 02:18:19 +02:00
846d78b09a Cleanup: improve doc-strings for EditFont 2023-04-19 09:06:24 +10:00
b132118f89 Cleanup: balance doxygen grouping, minor grouping adjustment 2023-04-19 09:02:21 +10:00
88f5dd3c72 Cleanup: format 2023-04-19 08:02:42 +10:00
eb2867de90 Cleanup: spelling in comments 2023-04-19 08:02:41 +10:00
1469613d65 Fix Build Warnings
A differing const argument and an unused var caused by conditionals.

Introduced in 694f792ee1
2023-04-18 13:59:07 -07:00
72aeee96ac Fix Build Warning in fileops.c
Marking unused function arguments caused by conditionals.

Introduced in 694f792ee1
2023-04-18 12:53:45 -07:00
f7ba61d3a6 Fix #107009: Setting Text Object Styles
This allows toggling of text styles of selected text and at the current
mouse cursor position if nothing is selected.

Pull Request: blender/blender#107048
2023-04-18 21:24:38 +02:00
70d854538b Curves: Optimize edit mode selection draw extraction
Use the attribute API for domain and type interpolation instead of doing
it manually. I observed a 3.8x improvement in curve selection mode and
an 18x improvement in point selection mode.
2023-04-18 14:57:04 -04:00