d8f2672be7 
					 
					
						
						
							
							style cleanup  
						
						
						
						
					 
					
						2013-01-15 13:08:51 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						84fb45c2a5 
					 
					
						
						
							
							Fix   #33266 : Transforming with Y axis constraint didn't apply aspect ratio correct  
						
						... 
						
						
						
						It first needed to constraint numeric input and then apply aspect correction only,
otherwise aspect correction would be applied on a wrong axis. 
						
						
					 
					
						2012-11-23 09:22:34 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						81eafc49e6 
					 
					
						
						
							
							use min_ii/max_ii over MIN2 MAX2  
						
						
						
						
					 
					
						2012-10-24 05:06:40 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						1d5b2ea253 
					 
					
						
						
							
							mask transforming when a mesh object was in editmode (but had no UV's), failed  
						
						
						
						
					 
					
						2012-08-03 20:12:49 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						7fba5779ed 
					 
					
						
						
							
							match function names for clip/image spaces  
						
						
						
						
					 
					
						2012-07-25 16:30:53 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						62a73381a7 
					 
					
						
						
							
							use fabsf when using floats.  
						
						
						
						
					 
					
						2012-07-21 15:27:40 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						250cdd5e52 
					 
					
						
						
							
							code cleanup: remove commented includes - mostly from 2.4x  
						
						
						
						
					 
					
						2012-07-18 23:07:07 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						8b865c01cd 
					 
					
						
						
							
							style cleanup: comments  
						
						
						
						
					 
					
						2012-06-30 22:49:33 +00:00 
						 
				 
			
				
					
						
							
							
								Lukas Toenne 
							
						 
					 
					
						
						
							
						
						83093d6770 
					 
					
						
						
							
							Extended modes for snapping in the node editor.  
						
						... 
						
						
						
						The transform operators in nodes will now use the unselected nodes to generate snapping points. Unlike object snapping, node snapping works for the x/y axes separately and snaps node borders to same borders of unselected nodes. The sensitive area for node borders extends over the whole view2D range, to enable simple alignment of nodes in both x and y direction.
For snap points in the node editor an additional enum value is stored to indicate the type of node border (left/right/top/bottom). This works as a constraint on possible node alignments: only same border types align with each other. 
						
						
					 
					
						2012-06-29 14:34:46 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						9beef7442c 
					 
					
						
						
							
							style cleanup: also some spelling correction.  
						
						
						
						
					 
					
						2012-06-27 05:59:41 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						869efe927c 
					 
					
						
						
							
							style cleanup  
						
						
						
						
					 
					
						2012-06-10 22:13:17 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						e701f9b670 
					 
					
						
						
							
							style cleanup: whitespace / commas  
						
						
						
						
					 
					
						2012-04-29 15:47:02 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						b340f930ec 
					 
					
						
						
							
							style cleanup: changes to brace placement / newlines - for/while/if/switch  
						
						
						
						
					 
					
						2012-04-28 06:31:57 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						ab4a2aaf4a 
					 
					
						
						
							
							style cleanup: follow style guide for formatting of if/for/while loops, and else if's  
						
						
						
						
					 
					
						2012-03-24 06:38:07 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						79d97ca509 
					 
					
						
						
							
							style cleanup - spelling.  
						
						
						
						
					 
					
						2012-03-08 04:12:11 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						46045fbb09 
					 
					
						
						
							
							style cleanup - braces & else / if's  
						
						
						
						
					 
					
						2012-03-07 04:53:43 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						31d2ee9bf7 
					 
					
						
						
							
							style cleanup, brackets in else/if, some indentation.  
						
						
						
						
					 
					
						2012-03-06 18:40:15 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f6ae27daef 
					 
					
						
						
							
							style cleanup - comment spelling + translate some dutch.  
						
						
						
						
					 
					
						2012-03-04 04:35:12 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						a2c182e923 
					 
					
						
						
							
							style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide).  
						
						
						
						
					 
					
						2012-03-03 16:31:46 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						e10fd04db0 
					 
					
						
						
							
							use BLI_strncpy and BLI_snprintf when the size of the string is known.  
						
						... 
						
						
						
						fix for sequencer unique naming which was missed with string length update. 
						
						
					 
					
						2012-01-11 12:33:51 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						ad96dacbc5 
					 
					
						
						
							
							style edit only - move parenthesis onto second line of function definition (in keeping with most of blenders code)  
						
						... 
						
						
						
						also split some long lines in own code. 
						
						
					 
					
						2011-12-17 00:52:36 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						4a04f72069 
					 
					
						
						
							
							remove $Id: tags after discussion on the mailign list:  http://markmail.org/message/fp7ozcywxum3ar7n  
						
						
						
						
					 
					
						2011-10-23 17:52:20 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						4bd0a2ba2d 
					 
					
						
						
							
							replace VECCOPY -> copy_v3_v3, added copy_v*_v*_short too for typesafe copying, some parts of the code are copying float -> short normals without scaling. fix coming next.  
						
						
						
						
					 
					
						2011-09-12 04:14:12 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						33e554799b 
					 
					
						
						
							
							Minor warning cleanup & fix  
						
						... 
						
						
						
						- comment/remove assignments from values to themselves.
- add case break statements (no functional change but some source code checkers notice).
- fix python errors when the sculpt brush is None. 
						
						
					 
					
						2011-06-27 03:36:14 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						5f5cdf9d00 
					 
					
						
						
							
							for bug [ #27358 ] Transform bug when transform > 500  
						
						... 
						
						
						
						mouse coords would with cont. grab would wrap at short.
use mouse coords as int rather then short.
this problem still happens on linux because of XTranslateCoordinates 
						
						
					 
					
						2011-05-12 16:47:36 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						1a7a623c56 
					 
					
						
						
							
							fix [ #27057 ] In cam perspective, world-axis-locked xform of an obj at cam loc fails  
						
						... 
						
						
						
						when constraining the axis, ensure central point of the transformation is not too close to the view origin since this fails. 
						
						
					 
					
						2011-04-29 05:01:50 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f9f771cd01 
					 
					
						
						
							
							converted more mixed tab/space indentations to tabs. only whitespace changes.  
						
						
						
						
					 
					
						2011-04-21 15:53:30 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						0da889dff5 
					 
					
						
						
							
							while looking into [ #27057 ] noticed when the view and the transform center are 0,0,0 it gives NAN values.  
						
						
						
						
					 
					
						2011-04-20 09:46:45 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						faf07c3e2b 
					 
					
						
						
							
							transform: floats were being implicitly promoted to doubles, adjust to use floats.  
						
						... 
						
						
						
						also use macros RAD2DEGF & DEG2RADF. 
						
						
					 
					
						2011-03-28 17:06:15 +00:00 
						 
				 
			
				
					
						
							
							
								Nathan Letwory 
							
						 
					 
					
						
						
							
						
						95100afc12 
					 
					
						
						
							
							doxygen: blender/editors tagged.  
						
						
						
						
					 
					
						2011-02-27 20:29:51 +00:00 
						 
				 
			
				
					
						
							
							
								Nathan Letwory 
							
						 
					 
					
						
						
							
						
						5b607701a7 
					 
					
						
						
							
							doxygen: prevent GPL license block from being parsed as doxygen comment.  
						
						
						
						
					 
					
						2011-02-23 10:52:22 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						8b7482892b 
					 
					
						
						
							
							made most variables which are only used in a single file and not defined in header static for blenlib, blenkernel and editors.  
						
						
						
						
					 
					
						2011-02-14 17:55:27 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						89c9aaaa25 
					 
					
						
						
							
							remove references to BKE_utildefines where its not needed.  
						
						... 
						
						
						
						- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files. 
						
						
					 
					
						2011-01-07 19:18:31 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						8f21a43535 
					 
					
						
						
							
							split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.  
						
						... 
						
						
						
						no functional changes. 
						
						
					 
					
						2011-01-07 18:36:47 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						c0882efc8e 
					 
					
						
						
							
							Bugfix: new strict code for UI_make_axis_color() caused constraint  
						
						... 
						
						
						
						lines in Transform to not draw. 
						
						
					 
					
						2010-12-20 13:57:52 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						34ea1cf0b2 
					 
					
						
						
							
							minor changes to the python api.  
						
						... 
						
						
						
						- pep8 script was giving an error on non utf8 scons source files.
- use PyList_SET_ITEM macro when list type is ensured.
- all mathutils types use subtypes to create new types when available.
- use defines MAT3_UNITY, MAT4_UNITY to initialize unit matrices. 
						
						
					 
					
						2010-11-28 06:03:30 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						b1b02b7a5e 
					 
					
						
						
							
							bugfix [ #24509 ] UV/Image Editor: selected elements move not as specified  
						
						
						
						
					 
					
						2010-11-16 17:37:26 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						91c1b80a5f 
					 
					
						
						
							
							bugfix [ #23710 ] 'repeat last' button doesnt' work with extrude along axes other than Z  
						
						
						
						
					 
					
						2010-11-10 07:10:23 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						8268a4be71 
					 
					
						
						
							
							most unused arg warnings corrected.  
						
						... 
						
						
						
						- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later. 
						
						
					 
					
						2010-10-16 14:32:17 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						d1759639dc 
					 
					
						
						
							
							- remove unused includes IMB_*, BIF_* & MEM_*  
						
						... 
						
						
						
						- remove MEM_guardedalloc.h from header files (include directly) 
						
						
					 
					
						2010-08-16 05:46:10 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						3e58edda3a 
					 
					
						
						
							
							remove unused includes  
						
						
						
						
					 
					
						2010-08-08 13:03:07 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						678892805e 
					 
					
						
						
							
							Fix   #22883 : interface panels blank when drawing axis constraint.  
						
						... 
						
						
						
						GL_DEPTH_TEST was not incorrectly enabled in wireframe mode. 
						
						
					 
					
						2010-07-21 16:18:00 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						8961d63c54 
					 
					
						
						
							
							[ #22212 ] edit problem with translate manipulator  
						
						... 
						
						
						
						Missing a matrix normalization (objects scaled in object mode would have the bug). 
						
						
					 
					
						2010-05-05 02:07:26 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						fba7ebcbea 
					 
					
						
						
							
							replace add_v3_v3v3() --> add_v3_v3() where possible  
						
						
						
						
					 
					
						2010-04-21 12:27:48 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						8f1500da00 
					 
					
						
						
							
							remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now.  
						
						
						
						
					 
					
						2010-04-18 10:28:37 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f743b583bf 
					 
					
						
						
							
							more lint includes  
						
						... 
						
						
						
						Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h 
						
						
					 
					
						2010-03-23 14:09:09 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						1e9bf0cfdb 
					 
					
						
						
							
							spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)  
						
						
						
						
					 
					
						2010-03-22 09:30:00 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						081c1205a3 
					 
					
						
						
							
							correct fsf address  
						
						
						
						
					 
					
						2010-02-12 13:34:04 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						c781c3e6dc 
					 
					
						
						
							
							remove debug print  
						
						
						
						
					 
					
						2010-01-20 21:21:05 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						01236d49f9 
					 
					
						
						
							
							Transform Constraints: When axis is quasi perpendicular to the screen (within 5 degrees), it uses vertical motion of the mouse instead of normal axis projection. This behavior isn't new, but the 5 degrees limit is (it's also the limit at which manipulator axis disappear), it used to be much lower than that making small angles hard to manage.  
						
						
						
						
					 
					
						2010-01-15 00:35:21 +00:00