02314f11d8
Py API Docs:
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* Moving the alternative parser
* Checking for classmethods and staticmethods of builtin modules
2010-08-13 11:49:54 +00:00
47d38dbd20
svn merge -r 31211:31313 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2010-08-13 10:50:29 +00:00
9ce2086506
Fix #23111 : file Output node not working when inside a group.
2010-08-13 10:20:40 +00:00
9f4ec50a9a
Fix #23244 : image save function did not release lock on render
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result, causing freeze later.
2010-08-13 09:47:14 +00:00
f662c0de05
exporters now set the filepath in the invoke() method rather then the menu drawing function.
2010-08-13 06:45:33 +00:00
bf52b68dcd
minor changes to rna/python.
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- raise an exception when python calls is_property_set(name) or is_property_hidden(name) and the property does not exist.
- added BLI_findstring_ptr(), which finds a named item in a listbase where that name is a pointer to a string.
- replaced inline for loops with calls to BLI_findstring_ptr() and IDP_GetPropertyFromGroup().
2010-08-13 06:30:04 +00:00
e50ef6da2d
bugfix [ #22974 ] OBJ import arrives without texture
2010-08-13 03:17:10 +00:00
Dalai Felinto
6317a0006b
Fix for [ #23286 ] Text Editor: Cursor not changing shape when insert key is pressed. Patch by Justin Dailey (dail)
2010-08-12 20:42:06 +00:00
76e1773548
2.5 User Interface / UI Scripts
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* Fixed some panel ordering after recent register changes.
* Placed "Custom Props" to the bottom again, where possible
This fixes [#23171 ] Material context is messed up.
2010-08-12 19:36:10 +00:00
6faa930369
Fix #23219 : smooth view rotating in top view could generate NaN-values,
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causing 3d view drawing to break.
2010-08-12 17:48:25 +00:00
7019de5e30
Fix #23098 : crash in baking, it did a call to BLI_end_threads too much,
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causing problems with thread safe malloc after baking once.
2010-08-12 17:13:47 +00:00
5fa95f6928
Fix #22777 : duplifaces don't take deforming modifiers into account
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while in edit mode.
2010-08-12 16:46:03 +00:00
9f01264610
bugfix: deleting NLA tracks with a keyframed text3d obdata would free the curve, missing type checks.
2010-08-12 16:39:23 +00:00
dc3ddd518b
Fix #23269 : inconsistent naming of recalculate roll in menus compared to
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operator popup menu.
2010-08-12 16:15:50 +00:00
7c8f1eb04e
text editor bugfix, selecting & moving the cursor on lines >256 chars long (was reallocing too little memory).
2010-08-12 15:26:23 +00:00
26f0f25c5a
Fix #23188 : libpng error: Image width or height is zero in IHDR.
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The file thumbnail generator would write 0x0 size png's to the .thumbnails/fail
folder. However libpng throws an error when doing this. Instead we now write 1x1
png's, which nautilus seems to be doing as well. The content shouldn't matter
anyway since we won't use it.
2010-08-12 15:15:02 +00:00
47f319eb6e
text editor, only draw line highlight when its in the view.
2010-08-12 14:49:08 +00:00
e81df3a6fa
Fix #23238 : crash rendering multiple scenes from compositor.
2010-08-12 13:58:10 +00:00
702ce76cd2
bugfix [ #23227 ] .obj import with UV produces broken UV map in 2.53.0 (r30593)
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eekadoodle face order fix was only being checked for quads, not tri's.
2010-08-12 11:33:07 +00:00
150eb890df
Fix #23258 : paint cursor not working in sculpt/paint modes.
2010-08-12 11:09:19 +00:00
982c4c87f7
Fix #23281 : crash with multiresolution and uv project.
2010-08-12 10:35:34 +00:00
fd0a02ef1b
Fix #23235 : crash with editmesh instances & drawing, only the object
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in object mode should make the editmesh derivedmesh.
2010-08-12 10:17:21 +00:00
e2826f379d
Small UI Tweak: Added NumPad-0 as additional hotkey for Reset to Default Values. Previously, only ZeroKey (i.e. 0 on top row) was used, which was not very convenient to hit)
2010-08-12 09:50:04 +00:00
cf84992cb4
patch [ #23280 ] Generated suffixes of strip names contain random character (revision 31262)
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from Torsten Rupp (rupp)
2010-08-12 09:35:39 +00:00
6be46efe6c
fix for the rna curve interpolation enum, 'ease' was using the same value as Bezier.
2010-08-12 06:28:46 +00:00
6827ac7e0d
bugfix [ #23263 ] Changing view crashes blender
2010-08-12 03:37:45 +00:00
ffd65f49da
[ #23275 ] .3DS import script fails on some models.
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- fixed reading meshes without faces.
also changed...
- read verts/faces/uvs in one struct.unpack(), should be a bit faster.
- removed mesh/material splitting, very confusing/slow code and not needed since the 16 material limit was removed.
- load image paths with bpy.path.resolve_ncase() since many 3ds's files has case mismatch with file names (applies to OBJ too).
2010-08-12 02:24:12 +00:00
ac133d5d26
bugfix [ #23270 ] Long directory name segmentation fault in File brower
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file->relname was being edited when its length allocated at the size of the original name, realloc'ing failed because the old string was still used by a button.
2010-08-12 00:14:32 +00:00
aae5c9b58d
- possibly bugfix /w uninitialized vars [ #23270 ] Long directory name segmentation fault in File brower.
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- in exceptional cases vertcos_to_key() could return with KeyBlock pointing to freed memory.
- invalid use of realloc() in BLI_builddir()
2010-08-11 22:36:43 +00:00
Dalai Felinto
350e6d22fd
Logic UI: name mismatch on motion blur property (report and patch by Jacob F.)
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I forgot to update the UI code (or to commit) when I changed the rna name to match docs. (0 to 1 values should be called factor)
2010-08-11 21:51:31 +00:00
4694914a8f
bad level call fixes so the blenderplayer compiles again
2010-08-11 20:33:02 +00:00
6cae52bca2
add support for documenting class methods
2010-08-11 17:13:39 +00:00
556b615cf8
mathutils module methods only contained matrix constructors, move these to matrix class methods since this is acceptable in python. eg: dict.fromkeys() and groups them more logically.
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mathutils.RotationMatrix -> mathutils.Matrix.Rotation
mathutils.ScaleMatrix -> mathutils.Matrix.Scale
mathutils.ShearMatrix -> mathutils.Matrix.Shear
mathutils.TranslationMatrix -> mathutils.Matrix.Translation
mathutils.OrthoProjectionMatrix -> mathutils.Matrix.OrthoProjection
2010-08-11 16:40:36 +00:00
ab8ccaa709
python declarative UI
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- remove XML testing feature
- add 2 modules: bpyml - generic, bpyml_ui - blender spesific. nothing uses these now.
==bpyml_ui module==
defines BPyML_BaseUI and its draw() function which uses the bpyml member of the class instance self.draw_data & self.draw_header_data.
This way declarative ui is opt-in and easy to use by using BPyML_BaseUI as a mix-in class.
==bpyml module==
This module translates a python like XML representation into XML
or simple python blender/ui function calls.
sometag(arg=10) [
another(),
another(key="value")
]
# converts into ...
<sometag arg="10">
<another/>
<another key="value" />
</sometag>
2010-08-11 15:11:30 +00:00
2a72eb8c28
Fixing make files compilation in linux
2010-08-11 14:51:52 +00:00
fd2a9a0ed0
Blender Py API: GameLogic -> bge.logic
2010-08-11 12:14:16 +00:00
d48991c6c6
Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs.
2010-08-11 10:36:16 +00:00
e588e8e741
bugfix [ #23257 ] cmake tests for SSE, but SSE2 gets enabled
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patch from Vinay Pawar, some minor changes by me.
2010-08-11 08:23:48 +00:00
d739a1788d
small edits to text editor from writing a python editor extension.
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- rename TextLine.line -> body, ConsoleLine.line -> body
- minor speedups when setting the body text, also re-allocate console lines if they are < half the length.
- added option to highlight current line in the text editor.
2010-08-11 05:21:43 +00:00
8c39326962
bugfix [ #23247 ] Load Image in Textures does not use a usefull path
2010-08-11 03:31:56 +00:00
c4f1c0fda1
Fix silly bug with color ramp ui where there was an extra pixel
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of background on the right side
2010-08-11 02:31:54 +00:00
4ed342567e
correction for mis-named DupliObject.object_matrix -> matrix_original
2010-08-11 02:13:34 +00:00
95aa8cfa4a
Update address in license block.
2010-08-10 21:22:26 +00:00
e87552d3e8
SVN maintenance.
2010-08-10 20:33:15 +00:00
7c0216c7a0
minor adjustments to python scripts to make them easier to run outside of blender.
2010-08-10 18:21:33 +00:00
76b17eaac5
repr() functions for the python api, this means it can print 'bpy.data.objects[foo].modifiers' from the objects modifiers, uses the same function thats used to make the animation path.
2010-08-10 15:46:16 +00:00
ad4fc20ec9
moved idcode functions into their own file (was added as a todo in the comments), these were mixed in with file reading code - BLO_readfile.h bot these functions are not spesific to reading.
2010-08-10 15:14:19 +00:00
f483834f13
Smoke:
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- Fixing UI glitch so that range and UI range now matches
- Increased max to 400 secs (at 25 FPS) to allow more artistic freedom
2010-08-10 13:06:45 +00:00
4eadcdc389
Fix for [ #22924 ] KX_PolygonMaterial.diffuse does not return expected list[r,g,b]
2010-08-10 10:26:25 +00:00
46cac18815
svn merge -r 31145:31210 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2010-08-10 09:47:57 +00:00