Commit Graph

170 Commits

Author SHA1 Message Date
75b869e428 style cleanup: BM_ITER / BM_ITER_INDEX / BMO_ITER 2012-04-19 11:44:12 +00:00
1f01d62d15 more replacement for BM_edge_face_count() use. 2012-04-18 06:57:28 +00:00
bd613739ae bmesh todo: remove unused code. 2012-04-16 10:29:59 +00:00
4ebcae7158 bmesh todos:
- dont do name based object lookup to find the object for a mesh undo state (possibly object is renamed inbetween undos which would crash)
- remove some todo comments for things that are working as they should.
2012-04-16 09:34:43 +00:00
1492754c8f bmesh todo: ctrl+l now delimits by hidden faces. 2012-04-16 08:44:11 +00:00
97538bd9ed Fix #30960: various mesh operators were missing tooltip descriptions. 2012-04-15 10:07:57 +00:00
637387b8ac Fix #30949: live unwrap when marking seams did not work with bmesh. 2012-04-15 09:20:42 +00:00
79e2cd8fdf Merged changes in the trunk up to revision 45383. 2012-04-04 00:50:41 +00:00
cc6b8bd3e6 fix [#30786] bmesh: select linked not ignoring hidden verts/edges/faces (part 2) 2012-04-03 07:35:50 +00:00
4458ce1aba Fix #30770: missing node editor redraw when changing active material by clicking
on face in edit mode.
2012-04-02 11:51:36 +00:00
4c36a26af5 Merged changes in the trunk up to revision 45308.
Conflicts resolved:
source/blender/editors/interface/resources.c
source/blender/editors/mesh/editmesh_select.c
source/blender/editors/space_view3d/drawobject.c
2012-03-31 22:09:43 +00:00
0e972b6293 partial fix for [#30732] bmesh: loop select continues through hidden sections.
loop cut and edge ring select still need to be fixed.
2012-03-30 08:43:47 +00:00
6113c0e0b7 fix [#30725] BMesh - Select Linked ignores faces 2012-03-30 00:58:29 +00:00
f87c5b3453 fix [#30715] bmesh: select linked not ignoring hidden verts/edges/faces
add optional flag to ignore hidden elements.
also remove loop mask flag - since it wasnt used and vert/edge/face is enough.
2012-03-29 13:09:07 +00:00
09f29c0b70 style/name cleanup: have EDBM_* functions match our style guide and also match BM_ function naming conventions 2012-03-27 04:46:52 +00:00
ca05219f3e fix [#30651] bpy.ops.object.mode_set(...) editmode removes faces.
problem was that BMesh had tessellation call when undo pushes were called.

if python called an operator with no undo push, tessfaces would not be created.

fix this by making it the responsibility of each editmesh operator to re-tessellate, as it is with notifiers and depsgraph.
added EDBM_update_generic() function to add notifier, tag for depsgraph update and optionally re-tessellate.
2012-03-27 00:01:35 +00:00
48f0444760 style cleanup: editors/mesh - mostly whitespace around operators 2012-03-26 02:56:48 +00:00
3b711a6ed0 Merged changes in the trunk up to revision 45133.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/bmesh/intern/bmesh_construct.c
source/blender/bmesh/intern/bmesh_mesh_conv.c
source/blender/bmesh/intern/bmesh_mesh_conv.h
source/blender/editors/interface/interface_templates.c
source/blender/editors/interface/resources.c
source/blender/editors/mesh/bmesh_select.c
source/blender/editors/mesh/bmesh_tools.c
source/blender/editors/space_view3d/drawobject.c
source/blender/render/intern/source/shadeoutput.c
2012-03-25 08:20:19 +00:00
2f348d8b5d style cleanup: mainly for mesh code, also some WM function use. 2012-03-24 02:51:46 +00:00
0c898514f0 code cleanup: bmesh_ source files in our editor dir, they are the same as other editmesh_ files. 2012-03-24 00:20:36 +00:00