Commit Graph

102 Commits

Author SHA1 Message Date
a6ebffe182 style cleanup: interface 2012-03-30 01:51:25 +00:00
ab4a2aaf4a style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:38:07 +00:00
2f348d8b5d style cleanup: mainly for mesh code, also some WM function use. 2012-03-24 02:51:46 +00:00
4f19c1a995 spelling cleanup 2012-03-18 07:38:51 +00:00
f6ae27daef style cleanup - comment spelling + translate some dutch. 2012-03-04 04:35:12 +00:00
a2c182e923 style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide). 2012-03-03 16:31:46 +00:00
b95beea539 style chang, made mainly because I wanted to be able to add breakpoints to MEM_freeN calls which were on the same line as the if's. 2012-01-21 22:00:40 +00:00
Lukas Toenne
a885d8aee6 Fix for toggle buttons in node headers.
The buttons for "hiding" (collapsing) a node, hiding unlinked sockets, additional options, the preview and for opening a node group were all using a custom mouse test function, which was broken. They now use actual buttons instead of just displaying icons. Before executing the respective operators the button's node has to be selected and activated, so the buttons use an intermediate handle function, which selects the node and then calls the operator.
2011-12-18 12:51:50 +00:00
aff705c430 UI: another tweak to panel header drawing, to get the checkboxes positioned right. 2011-11-29 23:00:10 +00:00
7025f13894 UI: tweak to panel header padding, made region expander a bit smaller and
fix bug #29422, left expander drawing over adjacent editor.
2011-11-27 14:06:47 +00:00
d4c400b940 UI: fix issue with part of panels going offscreen after recent commit.
The code here was tricky, with ED_region_panels trying to match the complex
logic in uiAlignPanelStep, now refactored the code so it's avoided.
2011-11-20 14:31:01 +00:00
7217518179 UI:
* Add theme option to show panel header background.
* Draw panel collapse widget a bit smaller.
* Add theme option to draw icons muted.
* Code tweak: replace U.themes.first by UI_GetTheme() calls.
2011-11-19 20:57:53 +00:00
e4269043b4 Moving i18n code to BLF_translation.h
This way, we will be able to use it in non-UI parts of the code too.
2011-11-09 14:13:17 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
c1de5cc838 - use defines for wmKeyMapItem & wmEvent alt/shift/ctrl/oskey
- clear utf8_buf on key up & complain if its set (should never happen)
2011-10-22 11:34:01 +00:00
874c96a2b9 Cleaning i18n code.
Previous state:
Right now, there are "memories" of the "old" (less than a month!) translation way:
* A few remaining calls to BLF_gettext() (only UI_translate_do_iface and UI_translate_do_tooltip should be used).
* The _() macro still also calls BLF_gettext()!

New state:
Here are the changes made by the patch:
* Removing the no more needed _() macro.
* Removing most N_() and _() calls, only keeping the few needed ones (i.e. strings that are in no other way findable by xgettext and/or update_msg script).
* Defining in UI_interface.h IFACE_() and TIP_() macros (resp. for UI_translate_do_iface and UI_translate_do_tooltip).
* Replacing all calls to BLF_gettext by relevant IFACE_ or TIP_ one.
* Replacing all calls to UI_translate_do_iface by IFACE_.
* Replacing all calls to UI_translate_do_tooltip by TIP_.

All this somewhat clarifies and simplifies the code.
On the bf-translations scripts side, this only implies adding IFACE_ and TIP_ as detection markers for xgettext.
It also allows to reduce POTFILES.in quite notably (only 20 files remaining in it).

Please also have a look at those pages:
* Coder POV: http://wiki.blender.org/index.php/Dev:2.5/Source/Interface/Internationalization
* Translator POV: http://wiki.blender.org/index.php/Dev:2.5/Doc/How_to/Translate_Blender
2011-10-20 20:38:26 +00:00
573ed73be8 change define INTERNATIONAL --> WITH_INTERNATIONAL
also rename backface_culling --> use_backface_culling (which is used elsewhere in rna)
2011-09-26 10:35:47 +00:00
6d125e159d i18n: code clean-up
- Move all translation-related declarations to BLF_translation.h
- Reverted some changes to match trunk svn rev40365
2011-09-20 07:39:25 +00:00
706a2c80f0 i18n: code cleanup and fixing unneeded translation (when partial translation is used only) 2011-09-19 15:10:38 +00:00
0eda51f2ea Fixing issues with i18n stuff:
- Make gettext stuff draw-time. so switching between languages
  can happens without restart now.
- Added option to translate visible interface (menus, buttons, labels)
  and tooltips. Now it's possible to have english UI and localized tooltips.
- Clean-up sources, do not use gettext stuff for things which can be
  collected with RNA.
- Fix issues with windows 64bit and ru_RU locale on my desktop
  (it was codepage issue).
- Added operator "Get Messages" which generates new text block with
  with all strings collected from RNA.
- Changed script for updating blender.pot so now it appends
  messages collected from rna to automatically gathered messages.
  To update .pot you have to re-generate messages.txt using "Get Messages"
  operator and then run update_pot script.
- Clean up old translation stuff which wasn't used and most probably
  wouldn't be used.
- Return back "International Fonts" option, so if it's disabled, no
  gettext lookups happens on draw.
- Merged read_homefile function back. No need in splitting it.

TODO:
- Custom fonts and font size.
  Current font isn't nice at least for russian locale, it's
  difficult to read it.
- Put references to messages.txt so gettext can merge translation when
  name/description of some property changes.
2011-09-15 13:20:18 +00:00
30293dc2ca svn merge -r39834:40222 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-15 13:02:37 +00:00
5fdbfbaf3a replace magic numbers for flags for uiSetRoundBox(); 2011-09-11 06:41:09 +00:00
Xiao Xiangquan
287b24926f merge with trunk r38787 2011-07-29 17:42:53 +00:00
a460299b08 - bugfix for icon listview where the icons would only wrap once
- also quiet some clang warnings
2011-07-26 19:47:56 +00:00
Xiao Xiangquan
77926a7f9d select uiStyle according to UserDef and update lang-packs 2011-07-16 18:28:24 +00:00
619df86fad panel headers were not scaling with DPI properly 2011-06-05 12:47:17 +00:00
88676349a4 Code holiday commit:
- fix: user pref, window title was reset to 'Blender' on tab usage

- Undo history menu back:
  - name "Undo History"
  - hotkey alt+ctrl+z (alt+apple+z for mac)
  - works like 2.4x, only for global undo, editmode and particle edit.

- Menu scroll
  - for small windows or screens, popup menus now allow to display
    all items, using internal scrolling
  - works with a timer, scrolling 10 items per second when mouse 
    is over the top or bottom arrow
  - if menu is too big to display, it now draws to top or bottom, 
    based on largest available space.
  - also works for hotkey driven pop up menus.

- User pref "DPI" follows widget/layout size
  - widgets & headers now become bigger and smaller, to match 
    'dpi' font sizes. Works well to match UI to monitor size.
  - note that icons can get fuzzy, we need better mipmaps for it
2011-06-04 17:03:46 +00:00
069a3c193c Bugfix #27058
Top bar: Add -> Mesh -> UV Sphere + Enter crashed.
It didn't crash with leftmouse, but that was coincidentally working.

Menus were freeing modal handlers in Window, while handlers were still 
in use. Fix provides to tag handlers for being freed now.

Will add on my attention list for more elaborate checking work here, for
upcoming 2.57a I rather stick to minimal change in code here.
2011-04-20 11:15:58 +00:00
ac1cb5ee05 - quiet new warnings with gcc 4.6
- use BLI math funcs for normal float/short conversion.
- correct some un-intentional float/double promotions.
2011-03-28 02:34:55 +00:00
8d7c3f8a7e interface: floats were being implicitly promoted to doubles, adjust to use floats (in most cases) otherwise cast to double. 2011-03-27 14:52:16 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
27e812d697 Clear some compiler warnings by commenting some functions, adding others to headers.
left in warnings where functions obviously need to get ported to 2.5x still.

Also, render stamp seq strip works again.
2011-02-17 22:34:41 +00:00
4124804b4e many functions in blender are not marked static but should be.
most local modifier,GPU,ImBuf and Interface functions are now static.

also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
2011-02-13 14:16:36 +00:00
21fc4cabaf Patch [#25409] Changes to panels header "open/close" and "drag" zones
Submitted by: Peter Tarasenko (pit)

This patch switches the screen real-estate given to the "open/close"
and "drag" zones for panels.
- Now, the entire header is used for resizing (open/close) panels
instead of just the triangle widget being used for this. This makes it
a larger target for clicking on, making it easier to do so (Fitt's Law
in action!)
- Dragging panels now is relegated to the "grabber" zone on the top-
right corner only now. This reflects the lesser importance of panel
reordering in the panel designs now over being able to open/close
them.
2011-01-12 02:15:38 +00:00
84a464ab62 several cosmetic changes to the node-editor
+ changed lines connecting nodes:
   they now use a linewidth of 1.5px for the light foreground and 4px for the dark background.
   this should fix node-lines not being visible on almost black or all white backdrops.
+ muted nodes now also show a red tinted header if they are hidden (collapsed)
+ both active and selected nodes show a (now properly antialiased) highlighting frame
+ fixed a small error in dropshadow code resulting in a gap at borders
+ fixed a tiny error for the collapsing indicators (triangles) - they were not symmetrical.

Ton will add proper theme colors for the node-editor in the coming days.
2011-01-09 18:59:35 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
bba20eb5ae use ED_markers_get_first_selected() where possible, simplify ed_marker_rename_exec 2011-01-06 04:35:57 +00:00
1807beabf5 - UNUSED macro wasn't throwing an error with GCC if a var become used.
- made interface, windowmanager, readfile build without unused warnings.
- re-arranged CMake's source/blender build order so less changed libs are build later, eg: IK, avi
2010-10-16 02:40:31 +00:00
f8d7451c73 remove unused args or tag as unused for image and screen editors, uiItemEnumR_string was ignoring name and icon args. 2010-10-14 12:24:08 +00:00
9f05cc59fa == docs ==
- moved files in proper directories and adapted paths where needed
- deleted doc/oldbugs.txt (asked confirmation to jesterking a week ago in irc)
- still working on doxygen files, for now I'll leave them in doc/
- NOTE: while checking if other files were referring to these files, I noted that
  "GPL-license.txt" is also used in the files below:
    - release/windows/installer/00.sconsblender.nsi
    - release/windows/specific.sh
  but these files should't be affected by this commit, but please check :)
2010-10-13 14:44:22 +00:00
8c455e1da8 remove unused includes 2010-08-08 08:33:47 +00:00
0815fd4762 2.5: remove pin floating panels settings, there are no floating panels
at the moment so it shouldn't be there.
2010-07-12 10:55:05 +00:00
615af47559 Fix #22621 Alt-A toggles panel expand collapse
Patch by John Carpenter

The expand/collapse command don't filter the Alt
modifier and make problem with the animation
shortuct (atl+a).
2010-06-18 20:19:24 +00:00
668a5156cd Fix [#22188] Minor UI bug with panels in the properties window.
This prevents header-less panels (such as object name in object properties) from being re-sorted
when dragging other panels.

Also minor tweak, make the 'a' key shortcut to open and close panels only work with there are no 
other modifier keys (like alt).
2010-06-09 07:55:49 +00:00
7814d42ec7 Button panels need to get handlers and keymaps... but for now sneaked
in a handy key : Akey in buttons window on a panel will
open or close it.
2010-04-12 17:45:51 +00:00
4c5fe03c9f Long outstanding panel feature: press ENTER with mouse on header will
open/close it. Will allow quicker inspections without mouse strains.
2010-04-11 11:52:39 +00:00
c3f64b15ca Tweak/code shuffle to make disabled buttons draw nicer on nodes. 2010-04-06 09:05:00 +00:00
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00