Lattices seem to have deform lag, when they're animated with Ipos.
Found out this behaviour is already from before 2.25... solved with
removing a where_is_object() from deform code, but dont fully grasp
why.
Tested with good demo file, with motion blur too.
2) No functional changes, just made 2 files compile without warnings;
- added extra ifdefs __NLA_BLENDCON for unused calls
- removed zealot 'const' from function protos and variables, these cannot
work there, and hence gave warnings
- added void pointer casts for array conversions in matrix code
1) Curve deform
http://www.blender3d.org/cms/Curve_Deform.392.0.html
Works simple as expected, but keep track of the rotation axis
in F7 buttons (Track X Y Z)
Only Mesh deform supported now.
Code changes:
- centralized deformation calls in curve_modifiers() mesh_modifiers()
etcetera. Here also other effects can be added like wave. Now the
evaluation order is fixed, but should become optional. It also doesnt
use the Displist anymore as deform-input. That latter part is unfinished
yet.
This code also is used for Hooks and will be needed for softbody
- made convention stricter that displists are being checked on in
drawobject(), this to prevent routines to make new displists recursively
(like armature does). Now a freedisplist() is sufficient to signal that
a new displaylist should be made.
2) Object Hooks
http://www.blender3d.org/cms/Object_Hooks.391.0.html
Support for Hooks is added to Mesh, Lattice, Curve and Surface objects.
For Armatures this would require some more work & research.
Main goal for this feature is to provide quick & simple access to the
underlying geometry in Objects on Object level, supporting hierarchies and
Ipos etc.
Animated metaballs didn't update correctly when changing frame, this when
they were parented (for example) to an object with Ipo.
The fix consists of three things:
- the test_displist() call doesn't remake displist anymore, but frees it.
this works, because when drawing an mball object it checks for a displist
and creates one when needed
- the main drawing routine drawview3d() now has a separate loop where first
all objects are updated with where_is_object(), then they're drawn.
This effectively solves lag for mballs. Might improve other lags too!
- included in NumPad-9 call to test_displist() too, to force a full upgraded
3d view
CTRL+SHIFT+A (apply lattice deform) on a Bezier Curve object was not
implemented yet. Added this.
Little sidenote: when curves are 2D the result will remain 2D, disregarding
deformation in 3rd dimension.
(MVert,MFace,etc) off into DNA_meshdata_types.h, to isolate areas
of source that actually edit mesh *data* vs. areas that just edit
mesh object information.