Commit Graph

314 Commits

Author SHA1 Message Date
d673c4a862 1) Bug fix 1776
Lattices seem to have deform lag, when they're animated with Ipos.
Found out this behaviour is already from before 2.25... solved with
removing a where_is_object() from deform code, but dont fully grasp
why.
Tested with good demo file, with motion blur too.

2) No functional changes, just made 2 files compile without warnings;

- added extra ifdefs __NLA_BLENDCON for unused calls
- removed zealot 'const' from function protos and variables, these cannot
  work there, and hence gave warnings
- added void pointer casts for array conversions in matrix code
2004-11-11 15:31:44 +00:00
5ac0d4fd26 Cleaned the apply deform code in Blender. Now also using the modifier code.
Right now, it works for Meshes (all deformers including Curve) and for
Curve/Surfaces (only hooks).

More follows.
2004-09-28 16:18:22 +00:00
a7f2950ae9 Bug fix: on scene append of curve deformer displist causes crash...
Crash is solved now, but create displist fails.
2004-09-27 10:39:18 +00:00
37f57288cb Lot of code... 2 new features:
1) Curve deform
http://www.blender3d.org/cms/Curve_Deform.392.0.html
Works simple as expected, but keep track of the rotation axis
in F7 buttons (Track X Y Z)
Only Mesh deform supported now.

Code changes:
- centralized deformation calls in curve_modifiers() mesh_modifiers()
etcetera. Here also other effects can be added like wave. Now the
evaluation order is fixed, but should become optional. It also doesnt
use the Displist anymore as deform-input. That latter part is unfinished
yet.
This code also is used for Hooks and will be needed for softbody

- made convention stricter that displists are being checked on in
drawobject(), this to prevent routines to make new displists recursively
(like armature does). Now a freedisplist() is sufficient to signal that
a new displaylist should be made.

2) Object Hooks
http://www.blender3d.org/cms/Object_Hooks.391.0.html
Support for Hooks is added to Mesh, Lattice, Curve and Surface objects.
For Armatures this would require some more work & research.
Main goal for this feature is to provide quick & simple access to the
underlying geometry in Objects on Object level, supporting hierarchies and
Ipos etc.
2004-09-14 19:03:11 +00:00
039719f3a1 Bug fix 823
Animated metaballs didn't update correctly when changing frame, this when
they were parented (for example) to an object with Ipo.
The fix consists of three things:

- the test_displist() call doesn't remake displist anymore, but frees it.
  this works, because when drawing an mball object it checks for a displist
  and creates one when needed
- the main drawing routine drawview3d() now has a separate loop where first
  all objects are updated with where_is_object(), then they're drawn.
  This effectively solves lag for mballs. Might improve other lags too!
- included in NumPad-9 call to test_displist() too, to force a full upgraded
  3d view
2004-04-08 12:00:58 +00:00
d748c8c382 Bug fix #1073
CTRL+SHIFT+A (apply lattice deform) on a Bezier Curve object was not
implemented yet. Added this.

Little sidenote: when curves are 2D the result will remain 2D, disregarding
deformation in 3rd dimension.
2004-04-07 12:46:50 +00:00
aedf456938 - split the data structures that actually constitute a mesh
(MVert,MFace,etc) off into DNA_meshdata_types.h, to isolate areas
    of source that actually edit mesh *data* vs. areas that just edit
    mesh object information.
2004-03-20 22:55:42 +00:00
0d4300eb49 - added object_apply_deform, removed lt_applyflag global 2004-03-20 22:06:01 +00:00
d26e8b1a04 - Lattice as parent of Metaball affect deforming of polygonized implicit surface
- fixed compile problem at IRIX with buttons_editing.c (look at JWalton's message in mailing list) ... sorry for mixed commit :-(
2003-10-14 12:09:57 +00:00
76fe6daa15 - another series of translated c files.
-Ton-
2003-04-26 11:56:44 +00:00
Chris Want
8729dfb134 Some small de-optimizations :)
Reverting this file to it's original
version fixed a bug involving particles
and lattices.
2003-02-13 16:56:42 +00:00
d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00
f6c7a89357 some small optimizations 2002-10-30 00:37:19 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00