Commit Graph

344 Commits

Author SHA1 Message Date
03fa4bb999 Partial cleanup of timing system, with some guidance from Joshua:
* Fractional frames support has been changed to use a new var, scene->r.subframe. 
This is a 0.0-1.0 float representing a subframe interval, used in generating a final float 
frame number to evaluate animation system etc.
* Changed frame_to_float() and some instances of bsystem_time() into a convenience function:
float BKE_curframe(scene) which retrieves the floating point current frame, after subframe
and frame length corrections.
* Removed blur_offs and field_offs globals. These are now stored in render, used to 
generate a scene->r.subframe before render database processing.
2010-06-27 05:39:55 +00:00
29b402f376 Fix #22618: Deleting an object doesnt remove its self from pinned buttons
Clear pin flag and pin ID in unlink_object if pinid points to unlinking object
2010-06-25 11:41:39 +00:00
000d23e05c Fix #22625
My fix for #22317 make that every time you delete an object,
blender go to perspective view, fixed now.
2010-06-18 15:23:39 +00:00
6aaf55eee5 Copy name from original modifier rather than generate new unique in copy_object 2010-06-10 21:23:09 +00:00
0d36ce3252 Fix bug #22563 Two modifers with same name on one object
The copy_object function don't call modifier_unique_name so
every modifier (in this case, the array) get the same name.
2010-06-10 21:12:22 +00:00
e2bc4ca9ce Fix #22317 View reamins in camera's view after camera is deleted (again)
The problem was not in the editors, the code in blenkernel have a XXX
in the perspective value. Now unlink_object also update the ARegion.
2010-06-09 15:35:10 +00:00
Dalai Felinto
3e56c4dda1 Logic Editor: bugfix for "Unable to Add Controllers sometimes" (reported in IRC by Daniel Salazar (ZanQdo)
What was happening; if
the old code (2.49) was changing the status from 0 to 1 inside the interface code. e.g. if (!ob->status) ob->status = 1;
Initializing it properly (in blenkernel) and making sure the new status is ever 0 (in rna_object.c) should fix it.

And yes, the log is bigger than the patch !
2010-06-09 08:00:45 +00:00
740897a69e set the default options for new cameras to be the same as the default blend file 2010-06-07 20:08:03 +00:00
717701ed0f Fix #22422: Adding a new shape key with unchecked 'Relative' checkbox crashes blender
Reorder callning of add_keyblock and do_ob_key in insert_*key.
do_ob_key shouldn't be called for object with uninitialized key blocks.

NOTE: this commit not fixing problems with slurph
2010-05-27 14:00:32 +00:00
730ca20c63 fix for duplicating cloth which could crash on freeing
- effector list wasnt NULL'd on copying a particle system
- copying an object would initialize the cloth modifier, then copy it, witout freeing its effector weights created in cloth_init().
2010-05-06 21:31:16 +00:00
610c4befd4 option to copy constraints without making their ID references direct links.
needed because proxies are causing libs to be linked directly when they should be kept indirect (likely slowing load times though I didnt time this)
2010-04-29 15:31:53 +00:00
2cec60e2eb fix for a library linking problem where a proxy object linked into a blend would cause the proxy, driver's ID to be directly linked as well.
eg. character.blend -> anim.blend -> comp.blend
... Would link the character.blend directly into comp.blend because on driver ID's.

In this case id_lib_extern doenst need to be called because the object its linked from is a library.
2010-04-25 00:19:10 +00:00
39c0e690d3 sub_v3_v3v3 --> sub_v3_v3 (where possible) 2010-04-23 23:57:00 +00:00
fba7ebcbea replace add_v3_v3v3() --> add_v3_v3() where possible 2010-04-21 12:27:48 +00:00
f7717b2e80 option to use curve point weights to influence particle effectors. 2010-04-21 11:59:47 +00:00
8f1500da00 remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
3afd8d6cc8 move camera lens/angle conversion to BLI_math 2010-04-17 08:55:31 +00:00
2b01867350 Fix [#22029] Camera in degree mode doesn't update
Removed the camera->angle from DNA, now it just uses RNA to handle the conversions.
Really need to convert this to physical units at some point... :/
2010-04-15 04:56:44 +00:00
953d938ad1 Testing for the need to quick cache was causing slowdowns on files with many duplis.
* The test is now only done when some object that uses cache has actually changed.
* The added scene->physics_settings->quick_cache_step is only an internal counter, not a user changeable value.
2010-04-13 20:06:55 +00:00
a5156d139e Fix crash entering edit mode on linked duplicate meshes with
dupliverts. The flag mode & OB_MODE_EDIT only indicates that
this object is being edited by the user, not if the mesh is
in editmode or not, it should check for the existence of
me->edit_mesh. Also corrected two other places for this.
2010-04-04 10:37:47 +00:00
40e58c8509 Optimization for pose channel name lookups using a hash, makes
playback in one particular scene with 3 characters go from 10 to 13 fps.
(commit 27728 by Brecht from render25 branch)
2010-03-26 10:33:53 +00:00
3c872daa59 4 Devs in Agreement - End of the Road for Old Track
This commit removes the Old Track method (used to be found under Object -> Animation -> Track), with all existing instances of this being converted to Track To Constraints. In fact, while performing this removal, I found that this was supposed to have happened in version 2.27 already, but for some reason the options were left in, and this function managed to survive for a further decade.

I've left the tracking axes around still, since it seems some curve tools still use that. However, that usage should probably get faded out in future too?


Misc notes:
* Fixed compiling error with constaints from harkyman's Maintain Volume patch. 
* Subversion of 2.52 now bumped up to .2
2010-03-26 02:57:49 +00:00
fedabce47c Bugfix #21757: Crash when setting up cyclic tracking dependencies (with old tracking)
Note that users should not be doing this anyway (and to some degree, I wish that they have to learn this the hard way - i.e. a crash as was before) since it is always bound to cause troubles of various sorts.

Having said this, the old tracking code was previously crashing if this sort of setup was created since a stack overflow would happen while bouncing between each object being recursively recalculated. I've fixed this by commenting out that recursive recalculation (solving the cyclic problems for n >= 2, while n=1 should still be fine without this pre-depsgraph hack), and also removing such cyclic dependencies in the n=2 case. 

(PS: Perhaps this is just a good opportunity to just remove this old feature instead ;)
2010-03-26 01:11:03 +00:00
33f880e866 Restored Fluid Sim baking
This commit restores fluid sim baking functionality in 2.5, it's been on the todo for
a while, and was previously almost completely non-functional. The old 
code was quite complicated and specific to the 2.4 animation system, so I've 
pretty much rewritten most of it.

This includes:
* Animated variables work again - just key them in the UI. Non-animateable values
should be already set non-animateable in RNA, hopefully I got them all.

Available are: Domain Gravity / Domain Viscosity / Object loc/rot/scale / 
Object initial velocity / Deforming meshes / Fluid control Attract strength / 
Fluid control Attract radius / Fluid control Velocity strength / 
Fluid control Velocity radius / Object Active status (checkbox next to fluid type)

The Domain time scale is still not yet implemented.

* Fluid sim now use global scene units data by default - when enabled, the 
scene's global gravity value is used and when units are set (metric/imperial)
the simulation real world size is taken from the object's actual measurements.

* The baking process is now done in the background, using the nifty threaded
Jobs system. It's non-blocking and your domain object will show the simulated
fluid as it becomes available for that frame.

A nice extra thing for the future would be to improve the visualisation of the 
object's state while baking, and also the jobs system/ui could do with some
touchups - currently it has to share a bit from the 'render' job, and appears as
'Render' in the header. Progress bars for jobs in the header would be great too.
2010-03-25 06:27:25 +00:00
09b1c681e1 Sculpt Mode Bugfixes:
* #20833: layer brush doesn't work with multires.
* #20946: sculpt mode partially removes parts of the mesh in the viewport.
* #20420: grab brush stops after moving some distance.
* #20906: sculpt grab tool moves in wrong direction.
* #21132 and #21272: undo on object with subdivision surface modifier crashes.
* #21115: subsurf + multires + sculpting + undo causes crash.
* #20683: sculpt + multires apply + undo crash.
* #19094: wrong outline in solid mode.
2010-03-22 11:59:36 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
546ca400d8 removed unused includes, except for physics and particle related files 2010-03-21 13:42:25 +00:00
5f7bcee541 camera override option for scene strips. 2010-03-09 13:52:52 +00:00
1d21d6ca9a reproject
- use render mesh settings rather then view settings.
- fixed bug with brush size being overwritten and allowing non mesh objects to be projected onto.
- made the paint loop less messy & minor cleanup
2010-03-05 22:01:42 +00:00
6fd13b904c bug from own commit 27277, ortho wasnt being disabled in render data once set. 2010-03-05 19:57:10 +00:00
d0c70ad1d5 Constructive modifiers for curves and surfaces
Used approach with creating DerivedMesh for curves whet they've got such modifiers.

Available modifiers are: array, edge split, mirror, solidify, subsurf.
2010-03-05 16:47:52 +00:00
f4298de8aa utility function object_camera_matrix, moved code from RE_SetCamera into this.
use for getting the render matrix of a camera (view plane, winmat, clipstart/end) without rendering.
2010-03-05 14:06:39 +00:00
2cf6141e7c fix for fly mode restoring non-euler rotations 2010-02-26 08:47:20 +00:00
99b288da96 view selected now uses boundboxes of dupli-objects and ignores centerpoints of the instance objects when it has duplis. view selected also working again for selected paint mask faces. 2010-02-24 20:11:35 +00:00
3bf2715039 apply visual transform to pose
So constrainted bones can have their transform applied to their loc/scale/rot, then remove the constraints
2010-02-19 15:34:26 +00:00
8a3be98403 applying rest pose on a linked proxy would crash because object_data_is_libdata assumed proxy didnt have linked data. 2010-02-18 11:49:17 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
4768c33dbb bugfix [#21055] Python: accessing ParticleEdit.hair causes segmentation violation 2010-02-09 20:03:05 +00:00
eedf5cbe89 reading in hair with dynamics wasnt working but mostly crashed when duplicating the object.
from reading all places dynamic hair is used I think these changes are correct (cloth seems to share pointcache with the psys) but its not obvious.

jahka: please check this is ok.
2010-02-04 16:54:25 +00:00
b7e3862b55 fix for crash when deleting duplictaed objects with particle systems
cloth modifier was copied but not assigned to the new psys.
2010-02-04 09:59:05 +00:00
ec48cbd267 utility functions is_negative_m3 & is_negative_m4, added python Mathutils access Matrix.is_negative
renamed Mathutils attribute wrapped -> is_wrapped
2010-01-30 13:15:39 +00:00
877251fb8c Fix #20824: vertex parent fails with subsurf on. 2010-01-27 15:09:34 +00:00
e307f6c6a0 rename defgroup functions to be more consistant.
* no functional changes *
2010-01-26 13:50:17 +00:00
cbc4aae06a Fix crash rendering grass_wind.blend from regression tests. The real
problem is that where_is_object is being called from multiple threads
but is not thread-safe, added a note about this problem, this commit
only solves the crash. Also remove the pushdata/popdata mechanism
that was being used here, using this kind of system is bound to give
problems with threading.
2010-01-22 11:03:55 +00:00
939c3ba9cb Fix for proxy fix: copy drivers on synchronize now does proper relinking
of driver targets, sharing code with make proxy.
2010-01-20 14:28:49 +00:00
63e80e271d Bugfix: drivers on constraint properties could get set to invalid when
transforming, due to the evaluation of the object transform without
constraints, and the driver not finding the property.

Constraints are now disabled in a way that should avoid this problem
2010-01-12 19:51:26 +00:00
a9861e3381 Durian Request: Drivers Recode
Highlights:
* Support for Multi-Target Variables
This was the main reason for this recode. Previously, variables could only be used to give some RNA property used as an input source to the driver a name. However, this meant that effects such as Rotational Difference couldn't be used in conjunction with other effects and/or settings to achieve the powerful results. Now, a variable can take several input targets, perform some interesting operations on them, and spit out a representative value based on that.

* New Variable Types
With the introduction of multi-target variables, there are now 3 types of variable that can be used: single property (i.e. the only type previously), Rotational Difference (angle between two bones), and Distance (distance between two objects or bones).

* New Driver Types
In addition to the existing 'Average', 'Sum', and 'Expression' types, there is now the additional options of 'Minimum' and 'Maximum'. These take the smallest/largest value that one of the variables evaluates to.

* Fix for Driver F-Curve colouring bug 
Newly added drivers did not get automatically coloured in the Graph Editor properly. Was caused by inappropriate notifiers being used.


Notes:
* This commit breaks existing 2.5 files with drivers (in other words, they are lost forever). 
* Rigify has been corrected to work with the new system. The PyAPI for accessing targets used for the variables could still be made nicer (using subclassing to directly access?), but that is left for later.
* Version patching for 2.49 files still needs to be put back in place.
2010-01-04 21:15:45 +00:00
d92a6f140d copy modifiers, as "Link Modifiers" - in Ctrl+L menu. difference between copy and link is vague especially since particle systems are ID data. 2010-01-04 16:26:07 +00:00
e6f26957ea Cleanup of MotionPaths+Ghosts (AnimViz) - Part 1
This commit sets up some of the groundwork necessary to extend the animation visualisation capabilities, previously only available for bones in PoseMode, to Objects as well. Also, some of the other goals of this refactor is to make future visualisation goodies (i.e. editable paths) more feasible...
(There's really nothing to see here yet. The following log notes are really just for my own reference to keep track of things.)

Currently, the following things have been done:
* New datastructures + settings have been tidied up, ready for usage
* Added these new types into the Object and PoseBone code as necessary, with freeing/adding/copying accounted for
* File IO code for the new data, including version patching to convert the old system to the new one.
* Set up the drawing system for motionpaths based on the old armature path drawing code. Armatures still draw using the old system, since the two systems use different storage systems.
* Started setting up the motionpath 'baking' code, but the core of this still needs to be coded...

Next Steps (after some semi-urgent Durian Driver changes):
* Port the ghosting/onionskinning code over too
* Finish motionpath baking code
* RNA wrapping for the new types
* Hooking up all the new code into the operators, etc.
2010-01-01 12:24:16 +00:00
8177f343a0 - object.add_shape_key(name="Key", from_mix=True)
- ensure new shape key names are unique
- Transfer ShapeKey now can have its settings changes (redo operator)
2009-12-28 18:03:04 +00:00