Commit Graph

60 Commits

Author SHA1 Message Date
bdfe7d89e2 Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416

Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
  later added in trunk also, but reverted partially, specifically revision
  16683. I have left out this reversion in the 2.5 branch since I think it is
  needed there.
  http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
  for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
  -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
  differently. Since this is changed so much, and I don't think those fixes
  would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
  initialized when running with -P. The code that initializes the screen there
  I had to disable, that can't work in 2.5 anymore but left it commented as a
  reminder.

Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.

Still to be done:
* Go over files and functions that were moved to a different location but could
  still use changes that were done in trunk.
2008-11-12 21:16:53 +00:00
Ken Hughes
bc18e9e290 Suggestion by GSR; move "extern C" into header file, remove "_" from
utf8towchar function name.
2008-04-25 19:18:24 +00:00
Ken Hughes
f4cb93bf1f Remove redundant utf8towchar() from FTGL code. 2008-04-25 17:11:37 +00:00
Ken Hughes
28c2d1b2ae Interface
---------
Bugfix #9222.  Conversion from UTF-8 to wchar for international fonts did not
check for valid encodings, so user strings with containing invalid characters
could cause crashes.
2008-04-24 18:54:59 +00:00
Chris Want
5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
Nathan Letwory
15da2232f7 * tweak linking priorities - should help for GCC users
* some lib renaming
2008-01-08 09:47:44 +00:00
Chris Want
5e3cffc64a Patch to change license to GPL only, from GSR. 2008-01-07 19:13:47 +00:00
a42e548e81 removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files. 2008-01-01 19:20:49 +00:00
Nathan Letwory
c2acbef851 * added SConscript for windowmanager
* tweak other SConscripts for editors/include
* commented BKE_bad_level_calls.h in writeframeserver.c - please check it doesn't break make builds

This compiles until final linking, which still fails.
2007-12-27 22:16:54 +00:00
463cf8e332 Part 4 of the event refactor branch: all changes in existing files,
Makefiles especially, and of course the windowmanager DNA!
2007-12-24 18:53:37 +00:00
7b2e348d4f This is a modified version of this patch:
[#7660] Solaris 10 x86 support (Makefiles)

Hopefully it will not mess up anything for anyone else.  I removed
some hardcoded static libs and made NAN_*_LIB definitions so they could be 
overridden, to allow greater flexability.

Let me know if there are any problems/questions.

Kent
2007-12-05 16:58:52 +00:00
6cd6bf7d80 Updated the Makefiles removing some of the gcc specific stuff...
Basically I moved  -funsigned-char -fno-strict-aliasing
from individual Makefiles to nan_compile.mk defines for CFLAGS and CCFLAGS

Kent
2007-08-31 16:16:33 +00:00
21c567854a Patch #6770 by James C (sheep)
Tooltip getStringSize and getBoundingBox correction

Not really any user-visible changes here, but a nice clean-up of 
internal font drawing functions, in this case used in tooltips.

Thanks!
2007-08-20 01:02:12 +00:00
2e6fd021b8 Added include path ../include
reported by Melchior FRANZ.

Kent
2007-08-06 15:32:21 +00:00
443a64135e Font preview 2007-07-30 15:59:16 +00:00
8198ea61be Update to the translation code. Patch provided by dripstone.
Basically move stuff out of filesel.c and into language.c and changes
when exactly it does the conversion.  It was doing it when not needed for
some machines.  It probably still needs work but its slowly getting better.

I also removed some commented out code.

Kent
2007-07-10 15:10:32 +00:00
24f4440d05 CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
7bd41a99e0 BIF_GetStringWidth() returned garbage when given a 0 length string, which was causing 2006-07-31 10:49:35 +00:00
1b2d9b5ade Bugfix:
Ubuntu users can set up locales again (propably some other linux distros
 had same problem)
2006-05-25 15:36:38 +00:00
18a8479931 Bugfix #3665
Using "International Fonts" (silly name, it's pixmap fonts) the special
characters (values above 127) were disregarded completely.
This was caused with the extremely confusing unicode conversion call, which
actually only was needed when translations were set.

Disabling the unicode conversion then gives correct text drawing. However,
I suspect that this code will give issues for translations too... that I
cannot judge nor fix.
2006-04-11 12:27:50 +00:00
Ken Hughes
15a78cb9c8 Fix gcc warnings about NULL used in arithmetic comparison. 2006-04-02 20:19:30 +00:00
Nathan Letwory
ef1b7a5735 ==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux
  only, but was only linking issue, so should work on other platforms too).

  NOTE: I noticed some compileflags for GE specific libs that were left out -
  I re-enabled them in the SConscripts, but I'm going to do a test build my-
  self now, so if there are problems with them on win32, I probably already
  know about them :)
2006-02-07 21:24:36 +00:00
Nathan Letwory
3bb82a27fc == SCons ==
* This commit is all of the rewrite work done on the SCons system. For
  documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
  Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
  contains valuable information, along with what still needs to be done.

    - linux, os x and windows compile now.
    - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
        - NOTE: Jean-Luc P will commit sometime during the weekend proper
          appit() for OS X. For now, copy the resulting binary to an
          existing .app bundle.
    - features:
        - cleaner structure for better maintenance
        - cleaner output during compile
        - better handling of build options
        - general overall speed increase
        - see the wiki for more info

  Cygwin, FreeBSD and Solaris systems still need work. For these systems:
    1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
    2) set the proper defaults for your platform
    3) mail me at jesterking at letwory dot net with you configuration. if
       you need any modifications to the system, do send a patch, too.

  I'll be giving first-aid today and tomorrow, after that it'll be all
  regular development work :)

  /Nathan
2006-02-04 14:15:10 +00:00
c78e44cdc5 big warning hunt commit
lot of casts, added prototypes, missing includes and some true errors
2005-03-09 19:45:59 +00:00
136ecd4644 Modified interface texture font support, which should work nicely with the freshly added bFTGL library.
Also removed some redundant #include's on some files.
2005-01-21 14:48:03 +00:00
9fddd2bdec Added experimental option to use GL textured interface fonts.
Set preferred method in userprefs->language & font.
Kinda requested by Kaito, i'm sure he regrets after seeing
my code changes.

This commit includes a patch provided by Jacques Baurain,
which seemed nescessary to handle font sizing properly.
Thank you !
2005-01-19 13:53:43 +00:00
964e81d432 Uncommit changes for "bind_textdomain_codeset". Apparently windows gettext
doesn't have this function, needs to be updated in lib/ dir.

We also dont have official maintainer for internationalization...
2004-11-24 12:11:06 +00:00
d6a36633c5 Patch provided by Yann Vernier
This patch should make gettext return unicode, which is what freetype
expects (also explicitly set in the same file). It makes translations
that support non-ascii *and* non-unicode encodings, such as latin 1 for
western european languages, draw correctly. The problem only occurs for
platforms where those encodings are default, i.e. in Linux if
/etc/locale.gen looks like this:
sv_SE ISO-8859-15
If it were to read UTF-8 this patch doesn't change the behaviour at all.
This is probably the case for Mac OS X and perhaps Windows.
2004-11-23 12:19:18 +00:00
f718d56192 FTGL on my system put the includes in /usr/local/include/FTGL
while its setup to look in $(NAN_FTGL)/include
I added $(NAN_FTGL)/include/FTGL

I've had the mod lying around forever and just never bothered to commit
it but I'm sick of looking at the modified file in cvs update ;)

Kent
2004-11-12 17:35:10 +00:00
72fd0789a4 Casting added for unsigned/signed char weirdness in ftgl... 2004-11-08 17:09:16 +00:00
061cde65a6 To end the issues with AA (International) Fonts; the .bfont.tff now is
compiled in (datatoc) and doesn't need installation anymore.

Also reviewed weird path conventions for searching AA fonts;

- U.fontdir is only used as standard search path for fileselecting
- U.fontname stores only full path to AA font if used one
- If a font cannot be found, it always falls back to the compiled in one
- If .B.blend is saved with default font, U.fontname is not set

Also added a button in usermenu "restore default".

When this works as expected, I'll commit changes for installation too.
2004-11-08 15:46:57 +00:00
3a840670a5 Lots of small changes, all for UI in Blender;
----- Killed UI frontbuffer draw
The interface toolkit was drawing all live updates (while using menus/buttons)
in the frontbuffer. This isn't well supported cross-platform, so time to be
killed once. Now it uses *only* glReadPixels and glCopyPixels for frontbuffer
access.

Live updates or menus now are drawn in backbuffer always, and copied to
front when needed.

NOTE: it was tested, but needs thorough review! On PC systems I suspects
backbuffer selection to screw up (check!). On SGI/SUN workstations it
should work smooth; but I need evidence

----- Smaller fixes;

- AA fonts were garbled on ATI systems. Now the AA fonts are drawn exact
  on pixel positions. Needs the new FTGL libb too, patch is on maillist
- Rounded theme uses antialiased outlines
- Pulldown and popup menus have nice softshadow now
- New button type 'PULLDOWN', thats the one that callsup a pulldown menu.
  Should be added to themes, as is the full menu/pulldown drawing
- Screendump for 1 window does the full window now, including header
- Empty pulldowns (for example running blender without scripts) give no
  drawing error anymore

For review & fun;
- added curved lines as connectors, for Oops window
2004-10-03 13:49:54 +00:00
d5fde6c48b Added #!/usr/bin/python standard script identifier to the start of SConscript files.
Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-16 13:07:20 +00:00
ac47d081c4 post 2.33 release commit of the modified SCons files for Os X.
Sconstruct modified so that Blender build on 10.3 without any additionnal
download than source + darwin libs.
defaults settings correct for 10.3.

fixed bug # 1260 : added MT_NDEBUG flag at top-level.
2004-05-08 01:34:39 +00:00
255cd235a3 - Returned multi-user support on Win2k/XP.
Now uses 'Application Data/Blender Foundation/Blender' instead of old
  "Not A Number" dir.

- Updated windows installer to make this change transparent for the
  users. It copies /.blender to the new location and displays a short
  message to advise them of the change
  (http://homepages.nildram.co.uk/~aphex/installer_msg.jpg).

- Installer also includes fix for opening blend files from explorer (patch provided by Valentin Ungureanu (vung) - thanks!)

Note to CVS users on Win2k/XP:  Although blender will continue to work
without changes, you should ideally copy the /.blender dir to
<app data>/Blender Foundation/Blender for the sake of correctness :)
2004-04-20 19:12:48 +00:00
70a4ead0ae SCons updates
* Blender static now links. By default this option is disabled on all
  platforms. Simply set the option in config.opts to 'true'.
* Added the following flags to config.opts:
  - HOST_CC.    This is the C compiler for the host platform. This value is the
                same as TARGET_CC when not cross compiling.
  - HOST_CXX.   This is the C++ compiler for the host platform. This value is
                the same as TARGET_CXX when not cross compiling.
  - TARGET_CC.  This is the C compiler for the target platform.
  - TARGET_CXX. This is the C++ compiler for the target platform.
  - TARGET_AR.  This is the linker command for linking libraries.
  - PATH        This is the standard search path
  All SConscript files have been updated to reflect these changes. Now it's
  possible to change only the root SConstruct file, and all compiler specific
  variables are passed automatically to all SConscript files. Of course, this
  does not apply to makesdna because there the host and target platform is
  different from all other libraries.
  To pass a variable that applies to all platforms, all we now have to do is
  set the correct value in library_env


Note: as usual, to get the latest options in the config.opts file, first
      remove your version.
2004-02-29 21:40:48 +00:00
874d454d67 SCons updates
* Removed the I18N_DEFINES from the config.opts file. This define is not a
  user setting. The defines depend on what options the user enables in the top
  of the config.opts file (USE_INTERNATIONAL).
* Moved the defines to the correct SConscript files.
  Only the relevant libraries now use these defines.
* Windows fix for the python settings. There were missing brackets [ and ] for
  these settings.
2004-02-23 14:39:08 +00:00
Nathan Letwory
e579793652 - [win32] updated SConscripts to use new configuration method (config.opts).
NOTE: ODE support needs still to be reviewed, so disable gameengine for now.
2004-02-21 19:00:31 +00:00
9e238d385d SCons updates
* Almost all library settings are now available in the config.opts user option
  file.
* All platform variables had to be updated to make this possible. Things are
  much clearer now, but I only was able to test the changes on Linux. I've
  tried to update all other platform variables, but things are most likely to
  be broken. Please contact me how to resolve the issues.


Note: Before running scons, remove your existing config.opts file to get all
      new options.
2004-02-21 15:13:15 +00:00
9330e553e8 SCons updates
* libraries are now generated in [BUILD_DIR]/lib
* passed the user_options to all libraries now.
  This means I could remove a couple of Export/Import lines.
* Changed the order in source/blender/src/SConscript and
  source/gameengine/SConscript.
  All libraries are now sorted alphabetically. This has no impact on the build
  process.
2004-02-15 19:25:32 +00:00
c427a19854 - FTF_TTFont didn't initialize fontm,fontl,fonts to NULL, leads to
possible bad free
 - FTF_Api.cpp used static C++ object, hard to understand and icky,
    was probably source of phase4's crashes, replaced with dynamically
    allocated object and added FTF_End to free it and sensible time.
2004-01-23 14:19:44 +00:00
906c75396a SCons updates:
* Removed debug print in ftfont.
* Added FreeType/FTGL support to the Linux build.
  NOTE: This feature is on by default, but depends on the pre-build libraries.
  So checkout the lib directory. The lib dir should be on the same level as
  the blender dir. (In case you didn't know).
2004-01-05 21:30:26 +00:00
Nathan Letwory
a66108134c - Added the SConscripts for ftfont and quicktime
- [win32] python_include was missing, there was a double python_libpath. Corrected
- [win32] the soundsystem SConscript broke the win32 build.
2004-01-05 18:17:23 +00:00
abe3881a19 - added check before freeing a font pointer... dunno if its needed, but
better do this anyway!
  theres a 0.01% chance errors with AA goes away now on some platforms...
  but i doubt!
2003-11-22 16:59:54 +00:00
904c039e3c - added ifdef INTERNATIONAL for changes in interface.c
- changed switching to smaller/larger fonts, it now does only 1 pnt size.
  with standard font (11), medium is 10, small 9
2003-10-23 22:28:49 +00:00
9efe4b7f9a - AntiAlias fonts (FTF) now are used in three sizes, like the normal
fonts, and switched based at the window zoom.

  Might be something to tweak when to switch exactly, but it works
  cool!
2003-10-23 18:25:08 +00:00
7f5d06d638 Another mega commit... loadsof restructure, and a pretty good one! :)
- changed the BIF_DrawString() function. it used to work different for
  AA fonts  as for default fonts. Now it's identical. Setting color for fonts
  can just be done with OpenGL, for both font types.
  Removed: BIF_DrawStringRGB()
- added theme color options for Buttons
- recoded DefButton, so it automatically chooses the right color.
- had to remove a 1000 uiBlockSetCol() calls for that reason...
- uiBlockSetCol() still works, to override automatic color

- removed entirely the silly old color system (BIFColorID). All color
  calls can now be done with a BIF_ThemeColor() call, including fonts and
  buttons and opengl stuff

- all buttons in button header have headercolor by default

- recoded drawing icons, it was a really bad & old loop doing manually
  colorshading and blending... which was per pixel a load of code!
  Now it uses a single OpenGL call to blend or colorize. Quite faster!
- (as test, for review) icons don't colorize anymore with button color,
  but have a different alpha to blend in (when not active)


- recoded the entire interface_draw.c file...:
- drawing buttons is separated in three parts:
  1. main drawing function for text and icons
  2. free definable callback for button itself
  3. free definable callback for slider
- removed a load of redundant code for this!
- coded a minimal theme, and adjusted Matt's buttons to match new
  callback system

- adding new drawing themes is piece of cake now
- for coders, default 'themes' to be aware of:
  UI_EMBOSS : the themable drawing style
  UI_EMBOSSP: the pulldown menu system (apart from color not themable)
  UI_EMBOSSN: draw nothing, only text and/or icon
  UI_EMBOSSM: minimal theme, still in use for Logic and Constraintsa
  this can be set with uiBlockSetEmboss(block) or in the uiNewBlock() call.

TODO: make UI API call for button alignment

(plus removed another series of warnings from code...)

Plus: fixed bug in Matts commit: he used a 'short' button for an 'int'
2003-10-20 15:40:20 +00:00
d617df4793 - fixed 'double-click on blend file' errors on Windows -- INTERNATIONAL stuff now also checks the installation directory for /.blender, etc
- registering .blend files for WinNT/2000/XP now works correctly (settings remain after a reboot).
2003-05-22 18:06:25 +00:00
ef736e8bcc reverted to 2.27 original fontcoloring method
reverted to patched ftgl library.

speed improvements were not really noticable.
2003-05-16 12:48:38 +00:00
447dd3c959 Seeing all comments on the interface slowdown, I decided to try a different
approach for the coloring of interface texts. Currently two seperate fonts get
generated, one black and one white, which eliminates the glPixelTransfer
command. (which assumably caused the huge slowdowns)

Please try, and post your experiences on the interface drawing speed.
NOTE: for this new method you need the *unmodified* FTGL library:
http://homepages.paradise.net.nz/henryj/code/#FTGL

Apologies on any inconveniences...
2003-05-15 17:01:00 +00:00