Commit Graph

124 Commits

Author SHA1 Message Date
c1401a0d49 ID static override: automatically detect new overrides as part of undo step.
We could do that in several different way, e.g. adding some tag during
DEG evaluation, etc. But this is not a critical process (it's main
purpose is user feedback), so current solution seems to work well enough
- and it's dead simple! ;)
2017-11-29 17:23:25 +01:00
Dalai Felinto
b79b8478ee Cleanup: Rename ViewLayer *sl > ViewLayer *view_layer 2017-11-23 14:58:01 -02:00
Dalai Felinto
3abe8b3292 Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00
ec2bbc90e7 Merge branch 'master' into blender2.8 2017-10-18 17:09:41 +11:00
ab7ebf2b10 Cleanup: Use const for RNA EnumPropertyItem args
Practically all access to enum data is read-only.
2017-10-18 16:04:07 +11:00
Dalai Felinto
d97c3bc7ad Merge branch 'master' into blender2.8 2017-07-03 15:18:46 +02:00
5b2b5a4258 Fix ED_OT_undo_redo operator 2017-07-01 10:51:26 +03:00
1d5ba269c1 Merge branch 'master' into blender2.8 2017-03-15 06:04:52 +11:00
f13c729b26 WM: free operators when repeating
Needed since the active operator isn't ensured to be the last.
2017-03-15 05:37:42 +11:00
Dalai Felinto
146a88dd60 Remove all instance of OBACT from particle_edit.c and related changes 2017-03-02 17:14:59 +01:00
bf7d7bc323 Add new operator, ED_OT_undo_redo, to allow py tools to trigger that action.
Patch D2430 by @raa, thanks.
2016-12-29 12:38:20 +01:00
Dalai Felinto
69470e36d6 Implement grouped undo option for operators
This option makes an operator to not push a task to the undo stack if the previous stored elemen is the same operator or part of the same undo group.

The main usage is for animation, so you can change frames to inspect the
poses, and revert the previous pose without having to roll back tons of
"change frame" operator, or even see the undo stack full.

This complements rB13ee9b8e
Design with help by Sergey Sharybin.

Reviewers: sergey, mont29

Reviewed By: mont29, sergey

Subscribers: pyc0d3r, hjalti, Severin, lowercase, brecht, monio, aligorith, hadrien, jbakker

Differential Revision: https://developer.blender.org/D2330
2016-11-15 14:25:10 +01:00
d8cf14fa67 Fix T48388: Undo history sculpt mode not visible 2016-05-10 02:42:14 +10:00
beaa57d269 Refactor BKE_blender into separate headers
- BKE_blender_version.h (only version defines & versionstr).
- BKE_blender_copybuffer.h (currently only used for view3d copy/paste).
- BKE_blender_undo.h (global undo functions).
- BKE_blendfile.h (high level blend file read/write API).
2016-04-25 19:27:45 +10:00
48b1656a6c Cleanup: shadowing (editors) 2015-11-23 17:40:50 +11:00
5196da4b98 Cleanup: warning/style 2015-10-28 23:30:37 +11:00
fd1487977b Fix T46471: Sculpt strokes doesn't mark file as modified 2015-10-28 04:10:00 +05:00
2e2dc9b9e3 Refactor translation code out of blenfont
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-08-18 07:01:26 +10:00
252b0cf5d2 Cleanup: API naming use BKE_undo_ prefix 2015-04-18 18:25:07 +02:00
b12f3cbee7 cleanup: style 2015-02-07 04:50:21 +11:00
bcbbc66795 Cleanup: unused headers 2014-11-28 15:52:30 +01:00
54c6a9fd49 Make it possible to use preview/viewport render job kill without context 2014-11-18 15:51:31 +01:00
5c6e333780 UI Refactor T41640
Make the UI API more consistent and reduce confusion with some naming.

mainly:
- API function calls
- enum values

some internal static functions have been left for now
2014-11-10 23:06:54 +01:00
1e948b251d Fix T41818: Missing refresh on Undo for nodes (mask example)
Added a special notifier now NC_WM|ND_UNDO in order to deal with such cases
and now compositor/image will refresh when undo happens.

There are much more ways to fail compo to update the resul, like undoing
while it's not visible and so, but as mont29 said -- let's at least fix
obvious crap in the workflow.
2014-09-16 14:44:47 +06:00
7df2717727 Add ED_paint.h, split out ED_sculpt.h
also rename some functions to match our convention
2014-06-23 22:00:44 +10:00
ea2043eb3a UI: Add support for popups to refresh their layput (D578)
This is needed for popups to chance state once activated,
currently it makes use of operators `check` callback, after values are modified,
as the file selector does already.
2014-06-15 01:42:31 +10:00
ea6620cb82 Fix T37796, Mesh lost after exiting sculpt mode and undoing.
Issue here is that upon entering sculpt mode, the mesh (and the object
mode) is stored in global undo. Now made the code similar to edit mode,
but since we don't really have any operator to push, this is just
ignored for now.

I have tried just disabling the sculpt toggle operator undo flag but
this didn't work due to the nature recursive of the operator calls
2014-05-14 01:10:57 +03:00
33df6aa12e Fix T39196, Dynamic Topology Undo Applied to Wrong Mesh
Undoing nodes that do not belong to the current object will cause the
saved bmesh log entry to be reverted instead. This entry can belong to
another object though.
This is easy to fix by enforcing name matching (this was borrowed by
edit mode but can definitely be improved) between current object name
and undo node name and deleting older entries.

However there are complications. Deleting dyntopo entries in this way
can leave a brush stroke as first dyntopo log entry. This can present
issues if we attempt to delete that entry since it's deleted mesh
elements may now have had their ids (which would still be valid at the
time) cleaned up. This can result in crashing if we attempt to resculpt
on the mesh. To fix this I have disabled releasing the deleted entries.

This entanglement between bm_log and undo is quite volatile but I hope
the system works better now.

Also minor cleanup, fix unneeded check warning
2014-05-13 22:05:23 +03:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
09e5aa5156 Fix T39234: popup menus behave poorly when they have not enough width for all their columns.
Issue fixed by:
* Not having constant width for all columns, but adapt each to its content's width;
* Adapting undo's menu height to undo list length (so that we never have more than three columns).

It is still possible to get issues in extreme cases (small screen, high DPI size,
long op names everywhere...), but this should now be rare corner cases.

Also fixes a minor glitch with undo menu (first column had one item less than the others...).
2014-04-15 16:49:49 +02:00
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
8c72669062 Some corrections to previous commit. Undo stack could return 0 or return
global undo even if not set in preferences.
2014-03-13 23:54:18 +02:00
93684d5b5e Fix T39156 part 2: Add support for image paint operations in undo
history operator (Ctrl + Alt + Z).

This will only show paint operations now while in an image paint mode.
The caveat is that user can delete previous paint operations too (even
on images not on the canvas currently) so it needs some care. This is
consistent with regular undo behaviour though.

Sculpting also suffers from lack of Undo history support, this will be
added in a separate commit.
2014-03-13 22:36:16 +02:00
8572ae89cd UI: fix for glitch where active button became inactive on undo 2014-02-15 13:28:26 +11:00
62aa004c25 Style Cleanup: whitespace 2014-01-12 22:05:24 +11:00
3f34a88fc8 Fix #36075: editing shading nodes could still crash blender internal rendered
draw mode. This happens because it uses node data structures in threads, now
it does same as preview render, which is to immediately stop the render thread
when e.g. deleting nodes.
2013-07-10 01:05:56 +00:00
751062fc5f Fix #35979, #35937, #35739: undo crashes and missing updates with blender
internal viewport rendering. Lots of tweaks here, mainly:

* Stop 3D viewport render and free database before undo.
* Accumulate update flags rather than replace them each time it rerenders, to
  avoid previous updates getting lost.
* Don't check against Render struct view parameters for changes, those are set
  in the job thread which might not run before the next update call.
2013-07-08 22:26:10 +00:00
45d7ebbdf2 Include DNA_scene_types before ED_object instead of forward enum declaration
Forward enum declaration is a bad idea, especially for C++ which requires
enum specification to dteermine which data type to use to store it.

Alternative would be to not use enum as an arument and pass it as int,
but actually would rather be strict on typing -- using explicit enum
as parameter type helps understanding the code and prevents possible
mistakes when using the function.
2013-06-25 09:27:31 +00:00
b18a7c3cd6 Bug fix #34866
Global undo/redo now clears the local undo editmode stack entirely.

Error goes back to the 2.3 days, when undo was added.

Global undo refreshes the entire internal database, so all ID pointers get invalid.
This cases editmode undo storage to fail, if it uses ID pointers as well.

The error was that for any Mesh undo stack, a single global undo would make the
mesh stack corrupt. Back in edit mode, on undo you'd lose assigned texture images, 
or get bad crashes.

The downside is that people expect this to work... it's a fun feature to maintain
stacks separately. Having this instable is not acceptable though. Needs quite some
redesign work to solve it (like Dalai's kill-the-tface project :)
2013-04-05 17:10:28 +00:00
aaa8a13c49 code cleanup: use const events for modal and invoke operators. 2013-03-13 09:03:46 +00:00
e2b41cb96f revert some changes from own commit r54850 which broke undo for toggle buttons, also make toggle buttons auto-key. 2013-02-25 21:13:40 +00:00
54223ed05b Add active region for operator execution.
This means you can for example, uv unwrap in quad-view and change settings in the toolbar without defaulting back to the first quad-view region available. 

This may be displayed to the user later, for now this is set on executing registrable operators.
2013-01-30 12:22:02 +00:00
c8015a2788 fix [#33740] Incorecct UV mapping from camera view
Bug was in fact that the options for this operator couldn't be accessed (unless you knew to press f6), now the redo panel sets the window area before polling.

Now other operators that use the window region will show settings too.
2013-01-30 11:06:02 +00:00
1b4b5f98cb Disable fall through to global undo from paint/sculpt undo
Undoing/redoing in sculpt and other paint modes should only use the
mode-specific undo, not global undo. It is now consistent with edit
mode and avoids tricky interaction between the two systems.
2012-12-30 18:23:42 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
db1191d451 fix [#31019] [Minor] Freshly added nodes aren't getting undo push
also noticed ED_undo_push was checking USER_GLOBALUNDO unnecessarily
2012-09-12 11:09:27 +00:00
61d40c38e0 code cleanup: use single define for undo string size, was 64 mostly, but 512 in the UI. 2012-09-10 01:55:58 +00:00
97859e8709 add wm job types they are not used yet, so this just defines them for new jobs add add argument to search by job type. 2012-08-15 09:42:06 +00:00
e771e07fe8 image space now has a mode for view/paint/mask editing. 2012-07-25 11:25:10 +00:00
358f7d40b6 style cleanup: use TRUE/FALSE for ui align args. 2012-06-19 23:08:16 +00:00