Commit Graph

22399 Commits

Author SHA1 Message Date
Lukas Toenne
04d04f6401 Fixed memory leak in group nodes. Only buffers from exposed sockets should remain after group execution. 2011-02-24 15:48:09 +00:00
d00b5736a5 remove unused functions, aligning to selection can be done with Shift+Numpad, uses manipulator code. 2011-02-24 15:31:38 +00:00
4c6b1d9df2 patch [#26187] Cleaning #include <malloc.h>
from Shane Ambler (sambler)

    didnt include change to superlu, prefer to leave external libs out of cleanups.
2011-02-24 14:05:41 +00:00
acf8a9c6ec Fix for [#26197] High resolution smoke cache not available due to pointcache update. Please reset the simulation.
* Backwards compatibility code wasn't forwards compatible :)
2011-02-24 13:37:53 +00:00
cd615f6fcc found moving verts in pythons 2.5 api is approx 10x slower because the multi-dimensional array assignment reads the array 3 times (typecheck, length-check & for-real).
the length check was running sequence checks on every number which would fail, small speedup by avoiding this.

should eventually get this working faster by reading once into an allocated array.
2011-02-24 08:47:58 +00:00
31c7d694e0 remove 2 unnecessary checks for array type before assignment. 2011-02-24 07:25:47 +00:00
fbd9364944 revert part of own commit r35117 which modified mathutils initialization functions, found this could be done in a better way which doesnt have to deal with partly initialize instances being freed. 2011-02-24 05:46:57 +00:00
b357033f5e remove unused vars. 2011-02-24 05:41:03 +00:00
b1639dc118 support pythons cyclic garbage collector for mathutils types. 2011-02-24 04:58:51 +00:00
Nathan Letwory
9aa9ade42a doxygen: some more license block fixes. 2011-02-23 23:22:25 +00:00
2158d05866 adjustments to recent commit:
* inv_ -> inverted_
* flagged image dirty after invert.
* restored properties accidently cut out of unpack operator.

brecht.beers[lmg]++
 thanks for paying attention! :)
2011-02-23 19:40:24 +00:00
3bee6abb74 Fix for [#26133] Explode modifier doesn't care about UVs (Option "split edges")
* This is basically a total rewrite of the edge split algorithm. The old one didn't handle tris at all and quads were cut wrong in some cases too with the addition of not handling uv coordinates at all.
* This new algorithm uses a flag system to categorize different splits and the identical but rotated cases in a similar way to how marching cubes indexes different cases.
* It cuts quads and tris and creates proper uv's for the new faces too.
* I also renamed the option to "edge cut" to differentiate if from the edge split modifier and added an option to override a uv-channel in the exploded mesh with particle age as x-coordinate so that the shrapnel can be faded out nicely etc.
2011-02-23 19:29:59 +00:00
00c05c8404 Clean up headers a bit more. 2011-02-23 18:03:40 +00:00
962a4386bc Bugfix #26188
Having 2 or more windows open, a render in another window made the
other (active) window fail badly on F11 key (show render).

Now things should go smoothly. If a render is being shown in 
inactive windows, they get popped to the front nicely.
2011-02-23 15:52:05 +00:00
Lukas Toenne
4fe21e0b4f The material "Dynamic" node (disabled anyway) had incomplete base type initialization, which made it appear as an empty item in the input node category. 2011-02-23 13:50:41 +00:00
65bb4ff8d1 py/rna api:
ifdef'd out weakref for blender/py api, worth testing to see if it adds much overhead.
2011-02-23 13:43:45 +00:00
f0f3d9a2ff added image-editor operators:
Invert Image Colors (RGB)
--
Invert Red Channel
Invert Green Channel
Invert Blue Channel
Invert Alpha Channel

mostly because of the recent changes in normalmap channels,
so users can adopt old bakes quickly.
though they might aswell prove useful in other situations.
2011-02-23 12:02:43 +00:00
d7c29a0310 since the introduction of 'newbump' blender
was exporting normal maps with red and green channel inverted
relative to the geometry it actually exports.

This change makes blender export normal maps 
which are very similar to most tools out there.

patch by Morten S. Mikkelsen
2011-02-23 11:58:36 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
5a70edc4af Possible fix for [#26190] Changing particle amount crashes
* In some cases fluid particles could be born at the exact same locations. Now these cases are just ignored and such particles don't effect each other.
2011-02-23 10:42:27 +00:00
9416daf97e remove unused functions,
note: BPY_class_validate() could come in handy later if we need to check classes for properties/functions but for now there is no point in keeping it in.
2011-02-23 09:12:55 +00:00
9349374359 add back view 1:1 operator from 2.4x (Shift+PadEnter) 2011-02-23 06:48:47 +00:00
2f472ccd60 add back 2.4x mesh vertex sort/randomize operators, were called xsort and hash in 2.4x.
available from vertex menu.
2011-02-23 05:17:29 +00:00
0a7fecac8f add 2.4x posemode & weightpaint feature as an operator - Flip Active, Shift+F. 2011-02-23 04:58:08 +00:00
aeeb09bd56 fix [#26164] bpy.ops.transform.translate ignores AutoIK mode
auto-ik updates are done by notifiers at the moment which are ignored when running bpy.ops.transform.translate(), so add an special_aftertrans_update() check for this case.
2011-02-23 04:03:58 +00:00
43007d7fed - fix python error for poselib UI when none is active.
- add info to create_dupli_objects rna function docstring.
- transform snap had bad define, disabling BVH accelerated snap (own fault).
2011-02-23 03:08:14 +00:00
698f9948d8 Adding "frame" to print in background rendering for
"Calculating previous (frame) vectors"
now it fits better with
"Calculating next frame vectors"

@jesterking: yes you are

@jesterking: yes you are!!
2011-02-22 23:32:29 +00:00
Lukas Toenne
2d7b4d1579 Empty groups are now displayed with some basic spacing in edit mode. Long socket lists don't outgrow the group box any more; the box height is adjusted to fit the length of the socket list instead. 2011-02-22 21:22:27 +00:00
Lukas Toenne
e7750aa6ed Convenience fix: Exposing internal sockets now copies the default input value to the group sockets. The "expose" function on group inputs/outputs has an optional parameter "add_link", which can be used to prevent the automatic linking. 2011-02-22 20:49:34 +00:00
692b711bf4 SVN maintenance. 2011-02-22 20:47:17 +00:00
Lukas Toenne
b3c60ef3ea Added RNA functions to group tree inputs/outputs for exposing internal sockets or adding custom sockets by name and type (fixes #26171). Changed a few function names for groups for consistency. 2011-02-22 20:24:06 +00:00
ca930c3208 Bugfix #25967
Node Materials: option "Front/Back" in geometry node failed for
"full osa" case in ZTransp.
2011-02-22 17:19:02 +00:00
354fc0076e Fix for [#26160] Blender Crashes when undoing
Was trying to free audio data from sequencer strips that don't even have audio. Corrected the error in several ways so this will definitely not happen again :-)
2011-02-22 16:32:05 +00:00
bde2f96257 blender as module - workaround for not knowing __file__ when the module is initialized. 2011-02-22 14:19:09 +00:00
99d3b68d70 fix for uninitialized stack variable in displaying the modifier template. 2011-02-22 12:19:27 +00:00
8089f857ad Too many ifdefs made me miss the fact variables were declared inside
function...
2011-02-22 12:17:45 +00:00
1ad603c39e No idea why this goes wrong, but I can't get preprocessor output with
cmake here.

Somehow in OSX a function call doesn't return but enters a next function.
Will find around if someone else can make an OSX preprocessed version
of this C file. With this commit things go fine, and it's a sane check
anyway.
2011-02-22 12:01:57 +00:00
d60a5cfc55 feature back from 2.4x where a python error moves the cursor to the error line, added moving to exact column for syntax errors too. 2011-02-22 11:32:29 +00:00
ef6cbc3da0 Fixed crash when sculpting on deformed mesh with smooth brush:
vertex iter should be declared inside omp block or it'll be
thread-unsafe otherwise.
2011-02-22 10:56:49 +00:00
7729ecc98f Fix for [#26163] New Texture selectors don't update Texture preview
* Send texture notifier instead of generic property space notifier when texture context is changed.
2011-02-22 10:27:32 +00:00
fdf60eaca1 Bug fix: Fluidsim paths were not handled properly
* Tsk! Using sizeof(string) to determine string length works if the string is a char array, but not if it's a pointer to a char array!
* Now the fluid code uses the actual size of the string directly.
2011-02-22 09:34:43 +00:00
36c6c13a55 missed updating this when modifying addons module. 2011-02-22 09:14:29 +00:00
8186ba15ab last commit used py3.2 function, inline for py3.1 2011-02-22 08:29:25 +00:00
Lukas Toenne
d82ff93fa5 Small fix: reset the NTREE_DO_VERSIONS flag, so new node trees don't get updated in future. 2011-02-22 08:22:06 +00:00
Lukas Toenne
8b5d019139 Fixed missing initialization of node stack entries. 2011-02-22 07:58:49 +00:00
1e120098fc pyapi, use direct access to the frame rather then python attributes. 2011-02-22 07:57:18 +00:00
Lukas Toenne
91357ae2ea Fixed sloppyness bug, used wrong pointer names when calling lib_nodetree_do_versions_group. 2011-02-22 06:45:47 +00:00
12e4c52c5a cmake was using dna source list with the variable out of scope, possibly causing dependency problems. 2011-02-22 06:23:07 +00:00
dd8383e469 make doc generation close files (py3.2 complains about this),
minor formatting changes for C docstrings.
2011-02-22 05:23:20 +00:00
a8f04dfb52 bugfix [#26126] Transparency panel label issue 2011-02-22 05:16:04 +00:00