Commit Graph

35462 Commits

Author SHA1 Message Date
051a341cf0 Fix T99491: Crash when opening modifiers panel
This crashed because in `get_active_fcurve_channel`, the filter did not
filter out channels with no fcurve.

The fix adds the filter `ANIMFILTER_FCURVESONLY`.

See rB92d7f9ac56e0ff1e65c364487542dfb7c32a0a67 for the new filter.

Maniphest Tasks: T99491

Differential Revision: https://developer.blender.org/D15386
2022-07-07 11:51:38 +02:00
14980c9b3a Fix: Save modified images during file close
Regressed in the following commit due to an inverted conditional:
{rB1159b63a07fd2cbc7fc48e162d57721c9c85b3f6}

Differential Revision: https://developer.blender.org/D15389
2022-07-07 02:36:54 -07:00
28105caaa3 Fix T99342: GPencil multiframe falloff is scaling wrongly in rotation
The falloff was applied to scale by error. Now, the falloff is only applied to the rotation.

Differential Revision: https://developer.blender.org/D15364

.
2022-07-07 09:47:59 +02:00
709e620977 Cleanup: format 2022-07-07 12:30:42 +10:00
3354ec3fb3 Fix T99334: Ignore edit-related snap options in Object mode
When in Object Mode, any of the active- and edit-related snapping
options (Include Active, Include Edited, Include Non-Edited) should be
ignored when in Object Mode, otherwise snapping could be effectively
disabled.

This commit forces snap code to ignore the active- and edit-related
options when in Object Mode.

Reviewed By: Germano Cavalcante (mano-wii)

Differential Revision: https://developer.blender.org/D15366
2022-07-06 16:21:56 -04:00
2d041fc468 Object: Speed up duplication of large selections by doing fewer collection syncs
Previous code was doing N collection syncs when duplicating N objects.
New code avoids all the intermediate syncs by using
BKE_layer_collection_resync_forbid and
BKE_layer_collection_resync_allow, and then does one
BKE_main_collection_sync + BKE_main_collection_sync_remap for the
whole operation. There is some complexity involved where the Base
things of newly duplicated objects can't be found yet, without the
sync, so some work on them (marking them selected, active, ...) has
to be deferred until after the sync.

Timings: scene with 10k cubes, each with unique mesh (Windows, VS2022
Release build, AMD Ryzen 5950X):

- Shift+D duplicate: 13.6s -> 9.2s
- Alt+D duplicate: 4.76s -> 1.53s

Reviewed By: Bastien Montagne
Differential Revision: https://developer.blender.org/D14150
2022-07-06 21:30:50 +03:00
fae68ec651 Fix T99464: Curves sculpt add 3D brush symmetry broken
The brush transform was not applied to the view direction.
2022-07-06 11:53:18 -05:00
9d0777e514 Fix T99368: Annotation lines doesn't start where clicked
Caused by [0] which made accessing the drag-start require a function
instead of being the value written into the event cursor coordinates.

[0]: b8960267dd
2022-07-06 21:07:29 +10:00
4b0e7fe511 Fix T99462: Deleting Missing Libraries Crashes Blender.
Usual same issue with outliner operations, where you apply it on one
item, and then try to apply it again on same item listed somewhere else
in the tree...

Fixed by using the 'multi-tagged deletion' code we now have for IDs,
that way tree-walking function just tags IDs for deletion, and they all
get deleted at once at the end.
2022-07-06 10:53:22 +02:00
883d8ea16c Fix: Memleak in sequencer drag and drop code 2022-07-05 16:32:20 +02:00
d4099465cd Cleanup: extract function to snap curves to surface
This makes it possible to use this function without having
to call an operator. This is currently used by D14864.
2022-07-05 15:37:34 +02:00
7ff054c6d1 Cleanup: use curves surface transform utility in operators 2022-07-05 15:06:31 +02:00
c46d4d9fad Curves: move curves surface transforms to blenkernel
This utility struct is useful outside of sculpting code as well.
2022-07-05 15:06:31 +02:00
Thibault de Villèle
bd00324c26 NLA: change behavior of 'Frame Start' / 'End' sliders
Change the behavior of the "Frame start" and [Frame] "End" fields of an
NLA Strip in the NLA editor.

Frame Start now behaves like translating with {key G} and moving the
mouse. It also updates the Frame End to ensure the strip remains the
same length.

Frame End changes the length of the strip, based on the Repeat property.
If there are no repeats (i.e. number of repeats = 1) the underlying
Action will change length, such that more or less of its keyframes will
be part of the NLA strip. If there are repeats (i.e. number of repeats
smaller or larger than 1), the number of repeats will change. Either
way, the effective end frame off the strip will be the one set in the
Frame End slider.

The old behavior of stretching time has been removed. It is still
possible to stretch time of a strip, but this no longer automatically
happens when manipulating the Frame Start and Frame End sliders.

**Technical details:** new RNA properties `frame_start_ui` and
`frame_end_ui` have been added. Changing those values (for example via
the sliders, but also via Python) trigger the above behavior. The
behavior of the already-existing `frame_start` and `frame_end`
properties has been simplified, such that these can be set from Python
without many side-effects, simplifying import of data into the NLA.

Reviewed By: sybren, RiggingDojo

Differential Revision: https://developer.blender.org/D14658
2022-07-05 10:51:43 +02:00
8c33a53b17 Cleanup: format 2022-07-05 14:34:09 +10:00
c63569c0e0 Cleanup: Correct UI view comments 2022-07-04 16:50:46 +02:00
abbc8333ac Fix curves sculpting Selection Paint missing refresh
This was reported as part of D15219 but it is a problem in master, not
in the patch.

EEVEE is drawing with a cheap sampling when navigating or painting, but
we need to clear the painting flag when we are done painting.

For a rainy day: DRW_state_is_navigating() should be renamed to indicate
that it also checks for the painting flag.
2022-07-04 16:08:29 +02:00
004913dd95 Fix T99381: GPencil Unable to Sculpt last point using Subdivide Modifier
The problem was the last point had the original point, but the previous one not, so the loop ends before checking last point.

The solution is avoid the loop exist if the function is checking the previous point before last one.
2022-07-04 10:58:53 +02:00
7be07a9d6e Cleanup: use local variable in smear code instead of ss->cache->bstrength 2022-07-04 01:19:14 -07:00
a720a4aabb Fix T98698: Division by zero in smear code when strength is zero 2022-07-04 01:17:19 -07:00
148dcb3954 Cleanup: spelling in comments 2022-07-04 15:26:57 +10:00
faa97de208 Cleanup: correct function signature for UI_block_add_view for grid_view 2022-07-04 15:07:02 +10:00
9dd27a2c87 UV: Improve UV Straighten operator
Improves UV Straighten in several ways:
- Operate on entire selection.
- One straighten for each selected island.
- Prefers pins to anchor the endpoints of the resulting line.

Differential Revision: D15121
Resolves: T78553
2022-07-04 13:45:48 +12:00
929811df63 Cleanup(UV): Refactor UV Align and UV Straighten (No user visible changes)
Move functionality into uvedit_uv_align_weld and uvedit_uv_straighten.

Prep for D15121
2022-07-04 13:45:48 +12:00
e86c2f7288 UI: Move rename buffer management to new view base class
Renaming is a nice example of a feature that shouldn't need a specific
implementation for a specific view type (e.g. grid or tree view). So it's
something that can be supported in the general view code. Individual views can
use it "for free" then. This ports the view level part of the renaming code,
the view item level part of it can be ported once we have a common base class
for the view items.
2022-07-03 01:55:38 +02:00
c355be6fae UI: Add AbstractView base class for views, unify reconstruction in there
No user visible changes expected.

There's plenty of duplicated code in the grid and the tree view, and I expect
this to become more. This starts the process of unifying these parts, which
should also make it easier to add new views. Complexity in the view classes is
reduced, and some type shenanigans for C compatibility and general view
management can be removed, since there is now a common base type.

For the start this ports some of the view reconstruction, where the view and
its items are compared to the version of itself in the previous redraw, so that
state (highlighted, active, renaming, collapsed, ...) can be preserved.
Notifier listening is also ported.
2022-07-03 01:55:38 +02:00
ab444a80a2 BLI: refactor length parameterization
This refactor had two main goals:
* Simplify the sampling code by using an algorithm with fewer special cases.
* Generalize the sampling to support non-sorted samples.

The `SampleSegmentHint` optimization was inspired by `ValueAccessor` from
OpenVDB and improves performance 2x in my test cases.

Differential Revision: https://developer.blender.org/D15348
2022-07-02 21:51:58 +02:00
5d9ade27de BLI: improve span access to virtual arrays
* Make the class names more consistent.
* Implement missing move-constructors and assignment-operators.
2022-07-02 11:45:57 +02:00
5d57d9f899 Cleanup: remove unused variable 2022-07-01 09:55:20 +02:00
e4bf58e285 Tracking: Image from Plane Marker operators
There are two operators added, which are available via a special
content menu next to the plane track image selector:

- New Image from Plane Marker
- Update Image from Plane Marker

The former one creates an image from pixels which the active plane
track marker "sees" at the current frame and sets it as the plane
track's image.

The latter one instead of creating the new image data-block updates
the image in-place.

This allows to create unwarped texture from a billboard from footage.
The intent is to allow this image to be touched up and re-projected
back to the footage with an updated content.

Available from a plane track image context menu, as well as from the
Track menu.

{F13243219}

The demo of the feature from Sebastian Koenig: https://www.youtube.com/watch?v=PDphO-w2SsA

Differential Revision: https://developer.blender.org/D15312
2022-07-01 09:44:07 +02:00
90f4b35bc2 Cleanup: remove unused argument 2022-07-01 11:18:56 +10:00
982d6589a8 Cleanup: Remove duplicate include 2022-06-30 19:25:44 -05:00
a9696f04a0 Fix T90964: Strip can't be deleted if cursor is at bottom of timeline
Caused by hard-coded width of markers region causing operator to pass
through.

Execute operator if there are no markers.
2022-06-30 20:45:37 +02:00
c9795102c2 Fix build error with Alembic after 65166e145b 2022-06-30 19:47:21 +02:00
65166e145b Cleanup: Remove scene frame macros (CFRA et al.)
Removes the following macros for scene/render frame values:
- `CFRA`
- `SUBFRA`
- `SFRA`
- `EFRA`

These macros don't add much, other than saving a few characters when typing.
It's not immediately clear what they refer to, they just hide what they
actually access. Just be explicit and clear about that.
Plus these macros gave read and write access to the variables, so eyesores like
this would be done (eyesore because it looks like assigning to a constant):
```
CFRA = some_frame_nbr;
```

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D15311
2022-06-30 18:38:44 +02:00
Patrick Huang
79fe27b976 Fix T96429: outliner tooltip inconsistent with behavior when linking collections
Previously, it would show "Link inside collection" but move between collections
instead in some cases. Additionally there was no tooltip for the "Link before/
after/between collections" case.

Behavior and tooltip should now be consistent in all cases.

Differential Revision: https://developer.blender.org/D15237
2022-06-30 17:19:48 +02:00
6bb703a9ee Fix T99266: Crash when dragging file to VSE from file browser
Crash happened because sequencer data was not initialized. Ensure data
is initialized before adding strip.
2022-06-30 15:56:08 +02:00
8bf9d482da Cleanup: colon after params, move text into public doc-strings, spelling 2022-06-30 23:48:22 +10:00
Amélie Fondevilla
92d7f9ac56 Animation: Add GP layers in regular Dopesheet
Grease Pencil animation channels are now also shown in the Dopesheet
mode of the Dopesheet editor and in the Timeline.

Grease pencil related events are now listened not only by container
`SACTCONT_GPENCIL` (Grease Pencil Dopesheet), but also
`SACTCONT_DOPESHEET` (main Dopesheet), and `SACTCONT_TIMELINE`
(timeline).

A new Animation Filter flag was added: `ANIMFILTER_FCURVESONLY`. For now
this only filters out Grease Pencil Layer channels.

**Implemented:**

- Preview range set: now only considers selected Grease Pencil keyframes
  when `onlySel` parameter is true. Not only this allows the operator to
  work with grease pencil keyframes in main dopesheet, but it also fixes
  the operator in the Grease Pencil dopesheet.
- Translation: allocation (and freeing) of specific memory for
  translation of Grease Pencil keyframes.
- Copy/Paste: call to both Fcurve and GPencil operators, to allow for
  mixed selection. Errors are only reported when both the FCurve and
  GPencil functions fail to paste anything.
- Keyframe Type change and Insert Keyframe: removed some code here to
  unify Grease Pencil dopesheet and main dopesheet code.

- Jump, Snap, Mirror, Select all/box/lasso/circle, Select left/right,
  Clickselect: account for Grease Pencil channels within the channels
  loop, no need for `ANIMFILTER_FCURVESONLY` there.

**Not Implemented:**

- Graph-related operators. The filter `ANIMFILTER_FCURVESONLY` is
  naively added to all graph-related operators, meaning more-or-less all
  operators that used `ANIMFILTER_CURVE_VISIBLE`.
- Select linked: is for F-curves channel only
- Select more/less: not yet implemented for grease pencil layers.
- Clean Keys, Sample, Extrapolation, Interpolation, Easing, and Handle
  type change: work on Fcurve-channels only, so the
  `ANIMFILTER_FCURVESONLY` filter is activated

Graying out these operators (when no fcurve keyframe is selected) can be
done with custom poll functions BUT may affect performance. This is NOT
done in this patch.

**Dopesheet Summary Selection:**

The main summary of the dopesheet now also takes into account Grease
Pencil keyframes, using some nasty copy/pasting of code, as explained
[on devtalk](https://devtalk.blender.org/t/gpencil-layers-integration-in-main-dopesheet-selection-issue/24527).
It works, but may be improved, providing some deeper changes.

Reviewed By: mendio, pepeland, sybren

Maniphest Tasks: T97477

Differential Revision: https://developer.blender.org/D15003
2022-06-30 15:20:18 +02:00
416aef4e13 Curves: New tools for curves sculpt mode.
This commit contains various new features for curves sculpt mode
that have been developed in parallel.

* Selection:
  * Operator to select points/curves randomly.
  * Operator to select endpoints of curves.
  * Operator to grow/shrink an existing selection.
* New Brushes:
  * Pinch: Moves points towards the brush center.
  * Smooth: Makes individual curves straight without changing the root
    or tip position.
  * Puff: Makes curves stand up, aligning them with the surface normal.
  * Density: Add or remove curves to achieve a certain density defined
    by a minimum distance value.
  * Slide: Move root points on the surface.

Differential Revision: https://developer.blender.org/D15134
2022-06-30 15:09:13 +02:00
Nate Rupsis
0f22b5599a Normalize Weights: use valid default Subset for current context
For the Normalize Weights operator, dynamically set the default 'Subset'
parameter so that it is applicable to the current context.

When the user's last use of Normalize Weights was set to "Deform Pose
Bones", and then tries to use the operator on a mesh without armature,
Blender would try to use the previous opertor properties and show an
error message. This is resolved by switching to `WT_VGROUP_ACTIVE` in
such cases.

Reviewed By: zanqdo, sybren

Maniphest Tasks: T95038

Differential Revision: https://developer.blender.org/D14961
2022-06-30 12:54:27 +02:00
4a7e1c9209 Constraints: rename and refactor custom space initialization.
Rename and simplify the function for initializing the custom space,
avoiding the need for the calling code to be aware of the internals
of bConstraintOb. This patch should not change any behavior.

This was split off from D9732.

Differential Revision: https://developer.blender.org/D15252
2022-06-30 12:51:26 +03:00
edbf04ff37 Fix T99290: Wrong color management of plane track image preview
Always consider images as "View as Render" for the plane track image drawing.
2022-06-30 10:24:33 +02:00
c39e932631 Fix T99196: sculpt_update_object calls paint updates for nonpaint tools
Specifically BKE_texpaint_slots_refresh_object was being called, which
causes cycles to reset at strange times (like moving the mouse cursor
in pose, boundary and various other tools).

This (along with some code that checks if the pbvh pixels need
to be rebuilt) is only run if is_paint_mode (which used to be
needs_colors) is true.
2022-06-29 23:31:08 -07:00
2185943235 Sculpt: Fix a few bugs revealed by SCULPT_TOOL_NEEDS_COLOR name change
* Color attributes are no longer auto-created when painting an image.
* Workbench shading type is no longer automatically changed to
  Attribute for image paint.
2022-06-29 23:22:06 -07:00
f7c6d3705d Cleanup: Renamed SCULPT_TOOL_NEEDS_COLOR to SCULPT_tool_is_paint
Old name is confusing since SCULPT_TOOL_PAINT can paint
on images too, and it's planned for smear to as well.
2022-06-29 23:11:24 -07:00
b6c28002ac Cleanup: spelling in comments 2022-06-30 12:14:22 +10:00
011327224e Transform Snap: nearest face snap mode, snapping options, refactoring.
This commit adds a new face nearest snapping mode, adds new snapping
options, and (lightly) refactors code around snapping.

The new face nearest snapping mode will snap transformed geometry to the
nearest surface in world space. In contrast, the original face snapping
mode uses projection (raycasting) to snap source to target geometry.
Face snapping therefore only works with what is visible, while nearest
face snapping can snap geometry to occluded parts of the scene. This new
mode is critical for retopology work, where some of the target mesh
might be occluded (ex: sliding an edge loop that wraps around the
backside of target mesh).

The nearest face snapping mode has two options: "Snap to Same Target"
and "Face Nearest Steps". When the Snap to Same Object option is
enabled, the selected source geometry will stay near the target that it
is nearest before editing started, which prevents the source geometry
from snapping to other targets. The Face Nearest Steps divides the
overall transformation for each vertex into n smaller transformations,
then applies those n transformations with surface snapping interlacing
each step. This steps option handles transformations that cross U-shaped
targets better.

The new snapping options allow the artist to better control which target
objects (objects to which the edited geometry is snapped) are considered
when snapping. In particular, the only option for filtering target
objects was a "Project onto Self", which allowed the currently edited
mesh to be considered as a target. Now, the artist can choose any
combination of the following to be considered as a target: the active
object, any edited object that isn't active (see note below), any non-
edited object. Additionally, the artist has another snapping option to
exclude objects that are not selectable as potential targets.

The Snapping Options dropdown has been lightly reorganized to allow for
the additional options.

Included in this patch:

- Snap target selection is more controllable for artist with additional
  snapping options.
- Renamed a few of the snap-related functions to better reflect what
  they actually do now. For example, `applySnapping` implies that this
  handles the snapping, while `applyProject` implies something entirely
  different is done there. However, better names would be
  `applySnappingAsGroup` and `applySnappingIndividual`, respectively,
  where `applySnappingIndividual` previously only does Face snapping.
- Added an initial coordinate parameter to snapping functions so that
  the nearest target before transforming can be determined(for "Snap to
  Same Object"), and so the transformation can be broken into smaller
  steps (for "Face Nearest Steps").
- Separated the BVH Tree getter code from mesh/edit mesh to its own
  function to reduce code duplication.
- Added icon for nearest face snapping.
- The original "Project onto Self" was actually not correct! This option
  should be called "Project onto Active" instead, but that only matters
  when editing multiple meshes at the same time. This patch makes this
  change in the UI.

Reviewed By: Campbell Barton, Germano Cavalcante

Differential Revision: https://developer.blender.org/D14591
2022-06-29 20:52:00 -04:00
95964444c6 Cleanup: Clang tidy, unused variable warning 2022-06-29 10:57:28 -05:00
6b508eb012 Spreadsheet: display byte colors as scene linear floats
The compression as sRGB is mostly an implementation detail and showing the
integers does not make it clear what the actual values are that will be used
for computations in geometry nodes. This follows the general convention that
colors in Blender are displayed and edited in scene linear floats.

The raw sRGB bytes can still be viewed as a tooltip.

Ref T99205

Differential Revision: https://developer.blender.org/D15322
2022-06-29 17:08:50 +02:00