Commit Graph

34304 Commits

Author SHA1 Message Date
052d892207 small changes to iterator, preparing for bigger changes.
- renamed flag to layer
- added define to make dummy layer args easier to tell apart from flags
2011-11-24 00:14:13 +00:00
ea93a492e3 fix for [#29365] Sharp Edges get lost after edit mode toggle
own failt when editing flag code.
2011-11-23 22:21:33 +00:00
1e4ec06e07 r42101 causes problems. reverting and instead make correct CD_ORIGINDEX for tesselated faces to fix the problem. 2011-11-23 20:44:04 +00:00
9781db22cb fix for error in drawing face selection overlay (was using polygon index against face array) 2011-11-23 18:53:49 +00:00
dd001d85b2 fix for vertex paint and face mask selection - drawing was using CD_ORIGINDEX when it should use CD_POLYINDEX 2011-11-23 18:13:12 +00:00
d8f895c3b3 fix misisng edge hash free when CDDM_tessfaces_to_faces ran on an empty mesh 2011-11-23 17:48:55 +00:00
74c6c91ba6 svn merge ^/trunk/blender -r42080:42095 2011-11-23 17:14:27 +00:00
a91bd43d38 Fix compilation error of blenderplayer caused by recent commit. 2011-11-23 16:44:33 +00:00
f850e76e04 remove assert & make warning print more helpful 2011-11-23 16:39:07 +00:00
92ec286752 Cycles: build flags tweaks to avoid errors with msvc debug build. 2011-11-23 16:30:50 +00:00
801721e79d Quick fix for "droidsans" Blender font, should fix missing umlaut and accent on capitals.
Somewhere in the process of generating that Frankenstein font, most latin capital glyphs lost there "modifier" part (umlaut, accent, etc.). I added them again using fontforge auto tool, but not to all of them though, as some would add a shift to the whole font... :/

This is not a nice fix (the correct way would be to merge again the whole latin part of dejavu into blender font, but again, I couldn’t manage to do it without an ugly global font shift), but at least it works, doesn’t shift the font, and add back most modified capitals.
2011-11-23 16:30:41 +00:00
85497e35d0 Added method clear to most of collections which supports new/remove.
This method not added to animation-specific structures yet/
2011-11-23 16:12:11 +00:00
f48cc83b3e Fix #29367: Vertex parent regression
Regression was introduced in svn rev40343. It was caused by re-creating
EditMesh structure which was needed to solve issues with parenting to
vertices after topology changes. This would also erase derivedMesh.

Problem reported now is caused by missing derivedMesh which is used
to solve parenting and apply inverted matrix on ob->parentin, so
parented object used to stay at exactly the same position it used to
stay before parenting.

Not very nice solving of this issue: re-create derivedMesh after
re-creating EditMesh when parenting. Nicer solution would require
bigger changes and probably ful lrefactor of this tools.
2011-11-23 15:44:20 +00:00
0f3b1d23de MSVC 2005 and higher supports variable length macroses, so RNA_warning can report
warnings in nicer format even on msvc now.
2011-11-23 15:39:29 +00:00
307a0f6fec Fix #28934: missing GLSL/icon update when changing materials used in nodes. 2011-11-23 15:16:41 +00:00
8d5d87c447 Fixed some glitches with WeightVG modifiers:
* Added some RNA tooltips, now that they are supported by dropdown lists.
* Fixed some RNA num properties UI steps.
* Fixed a memory leak in Proximity modifier (when dm of "target" object had to be created, it wasn’t freed...).
2011-11-23 14:40:15 +00:00
4c43a14b9f OSX: Fix more UTF8 issues, todo: use correct font 2011-11-23 07:39:59 +00:00
5d26f5dabc fix for build errors 2011-11-22 22:02:46 +00:00
086e4ed825 Cycles: improve error reporting for opencl and cuda, showing error messages in
viewport instead of only console.
2011-11-22 20:49:33 +00:00
08f466cce8 Fix broken edge rip
The recent element index work broke edge split entirely, because edge rip was trying to use BM_Get/SetIndex across calls to other BMesh operators (which is bad practice). I've converted it instead to use the indices in the BMO layer, which belongs ot the edge split operator and won't be overwritten by BMO operators called in the process of doing the edge split.
2011-11-22 19:57:37 +00:00
e7cfaf1b5f ocean sim now works with bmesh 2011-11-22 19:43:09 +00:00
f461800435 svn merge ^/trunk/blender -r42077:42080 2011-11-22 19:04:40 +00:00
055ddbc22d looking at CustomData_add_* functions - best the return valye is checked. 2011-11-22 19:01:52 +00:00
761ebc7b59 more minor edits to ocean sim code 2011-11-22 18:51:01 +00:00
44076963ff Some Dynamic Paint ui message fixes.
Thanks to Lockal (irc) for noticing these.
2011-11-22 18:18:16 +00:00
ac814498a2 svn merge ^/trunk/blender -r42069:42076 2011-11-22 18:15:08 +00:00
b78701f6fe ocean sim
- UV's were not being calculated if there were too many VColor layers.
- precalc (omd->size * omd->spatial_size) was being called in a loop.
- use vector functions to avoid pointer indrections on each access which the compiler wont optimize - eg: och->ibufs_disp[f]->rect_float[4*(res_x*j + i) + 1]
- dont call abs() on ints (converts to double and back to int in this case).

also unrelated render buttons change. move saving options directly under the file path since these were easy to confuse with image format options like zbuf, ycc, preview.. etc.
2011-11-22 18:03:33 +00:00
Lukas Toenne
b450d3c3b6 Fix for long-standing TODO item: Clicking on overlapping nodes would activate buttons below.
This patch adds a new CLIP_EVENTS flag for uiBlock, which will prevent the ui_but_find_mouse_over search function from looking into "lower" uiBlocks (i.e. those further back in the list). The order of block creation for nodes has also been updated to use the z-ordering (just the nodetree->nodes list).

In order for this to work, the bounding box values of the uiBlocks have to be set explicitely to fit the node size, those are usually either zero or calculated from the internal buttons.
2011-11-22 17:49:06 +00:00
470cfd4aeb 2.6 Various code cleanup:
* Removed some old code for image packing, done via Operators now.
* Removed some comments.
2011-11-22 17:43:32 +00:00
5f2c9c660c Fix #29364: Shade Smooth button is misssing in curve object tools.
Added buttons to toolbar to control shading of curves and surfaces
2011-11-22 17:26:40 +00:00
04fe6fc764 * UI Improvements for the uiTemplateImageSettings. 2011-11-22 17:14:47 +00:00
eb2baf9abc Fix #29274: problem compiling cycles opencl kernel from directory with spaces.
Some drivers don't support passing include paths with spaces in them, nor does
the opencl spec specify anything about how to quote/escape such paths, so for
now we just resolved #includes ourselves. Alternative would have been to use c
preprocessor, but this also resolves all #ifdefs, which we do not want.
2011-11-22 16:38:58 +00:00
c6391e8d23 svn merge ^/trunk/blender -r42053:42069 2011-11-22 15:33:44 +00:00
36fa74b50e remove unnecessary switch() statement from ocean sim loop. 2011-11-22 15:10:08 +00:00
f2136b1d50 Fix a crash switching from cycles to blender internal, wrong order of freeing. 2011-11-22 14:55:53 +00:00
676c2924d9 fix [#29319] bus error with python with link_append and {}
patch from Emil Brink
2011-11-22 14:05:08 +00:00
b2c7dd2d5c Fix for [#28528] Disappearing Faces
Bring back some old scanfill code to handle tesselating polys with some zero-length edges. This code used to cause #4544 but I haven't been able to recreate that now, so I'm going to revive the old code and if #4544 does come back, we'll have to fix it some other way I guess (or come up with a better solution for zero-length edges in polys).
2011-11-22 14:04:33 +00:00
47853bf6f6 Cycles: OpenCL tweaks
* Reduce kernel arguments size, helps compile for apple nvidia.
* Fix use of unitialized variable in displace kernel.
* Use build flags in opencl kernel md5 hash.
* Reorganize code for kernel feature #defines a bit.
2011-11-22 13:15:19 +00:00
c71e31eb4f Fix #29361: uv unwrap > project from view grayed out in menu.
Fix game navigation mesh panel in scene properties not showing closed by default.
2011-11-22 12:18:15 +00:00
b5362607ab fixes from last merge 2011-11-22 12:05:46 +00:00
f9e00b5c99 svn merge ^/trunk/blender -r42009:42053 2011-11-22 11:51:42 +00:00
374214ecb2 Attempted bugfix to improve behaviour of inverse calculations for ChildOf
Constraint (bones case only for now). See [#29100] for some problematic test
cases

* It is no longer necessary to have to press "Clear Inverse" before doing "Set
Inverse" to get a reliable result. The calculation now calculates the pose with
the inverse cleared as it's "baseline" first now, which has the same result as
clearing the inverse manually first.

* Also, this commit trials a new method for computing inverses when there is
more than one constraint on the bone. Previously it just temporarily muted the
offending constraint, but kept all following constraints active, thus
potentially including their results in the inverse calculation. However, since
the inverse should only really care about what the stack looked like up to and
including when the constraint is applied, all constraints starting from this one
onwards are now disabled when calculating the inverse.  PLEASE TEST!!! In the
few tests I've done, the effects appear minimal, but this may be quite an issue
in the wild
2011-11-22 11:51:12 +00:00
4521192ee7 fix for [#29355] clone-brush in texture paint
but was caused by cycles code, noticed it was also doing a render engine string lookup & flag check per pixel (tsk tsk), result is now cached.
2011-11-22 11:37:17 +00:00
1d0429fc3f Fix #29358: Feature "trackness" property misnamed
Rename property Trackness to Trackability
2011-11-22 10:42:48 +00:00
fd742566a6 - use cache_ as a prefix for new modifiers.
- some comments to recent image changes.
2011-11-22 10:04:28 +00:00
b473aeb1d1 Reverting part of the previous i18n font update: arabic is back to droidsans font, with missing Persian glyphs (turned out there were only two). Thanks to Yousef (bat3a), Amin (loemoon) and Dalai (dfelinto). [The draw back is, other arabic-familly languages might miss other glyphs... but we’ll adress this in due time, if needed!]
Same added devanagari (for Nepali, but used also by Hindi...) from Samyak-devanagari font...
2011-11-22 07:40:01 +00:00
743d2f8c0f rename image type defines to be less ambiguous, also set BMP as not supporting alpha (it reads but cant write) 2011-11-22 00:35:26 +00:00
Dalai Felinto
7d124edead fix for blenderplayer build 2011-11-22 00:35:22 +00:00
6bab3b0179 More UI messages fixes and tweaks (found while translating in french). 2011-11-22 00:14:59 +00:00
6d6f1b0b4d display quality for avijpeg, name BKE_imtype functions more sensibly 2011-11-22 00:06:54 +00:00