Commit Graph

56241 Commits

Author SHA1 Message Date
0540d2b65c Added MovieClip.fps read-only property to RNA
This makes it possible for a Python script that loads a MovieClip into the
clip editor to also change the scene frame rate to match.
2018-11-20 10:32:24 +01:00
Roel Koster
f74fa98e53 Linux: list GVFS mount points 2018-11-19 08:53:19 +11:00
ec20d311da Call PRE_VIEW and POST_VIEW draw callbacks in movie clip editor 2018-11-16 13:59:16 +01:00
74fdf68a41 Cleanup: Comments 2018-11-15 16:28:07 +01:00
d7f55c4ff5 Cleanup: comment block tabs 2018-11-14 17:10:56 +11:00
b97a2c3688 Cleanup: naming for paint modes
- Rename ePaint* -> PAINT_MODE_*.
- Use PAINT_OVERLAY_ prefix for eOverlayControlFlags.
2018-11-14 11:20:08 +11:00
c1d29ea783 WM: enforce descriptions being NULL or defined
Without this bugs slip through that don't null check the descriptions
since many were set to empty strings.
2018-11-14 09:47:23 +11:00
a5a86f3921 Cleanup: python doc-strings
Indentation & trailing space.
2018-11-14 09:26:53 +11:00
fe566a30f3 Cleanup: use lowercase 2d/3d in function names 2018-11-13 14:21:42 +11:00
89c2ff31d9 PyAPI: update keyword list 2018-11-11 09:37:26 +11:00
3756f920f4 BMesh: backport minor changes from 2.8 2018-11-10 19:56:02 +11:00
7efac2b0b0 PyAPI: add imports arg to BPY_execute_string
Allows for avoiding `__import__` in expressions,
was already supported for BPY_execute_string_as_* API calls.
2018-11-10 10:55:04 +11:00
5987c4bc57 Render API: Support arbitrary length for custom image metadata fields 2018-11-08 01:07:54 +01:00
Stefan Werner
2c5531c0a5 Cycles: Added Embree as BVH option for CPU renders.
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag.
Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly.
There, Embree is off by default too and must be enabled with the WITH_EMBREE flag.

Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint.

TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache).

Differential Revision: https://developer.blender.org/D3682
2018-11-07 12:58:12 +01:00
8a014e780e Cleanup: use STRPREFIX for mount point checks
From D3846 by @kostex
2018-11-07 13:37:42 +11:00
dca3d3ef0e Cleanup: use BLI_compiler_compat.h for BLI_INLINE 2018-11-07 12:17:58 +11:00
59e70d5f8d Cleanup: renmae ePaintTexture(Projective) -> 3D
Matches ePaintTexture2D, less verbose.
2018-11-07 11:52:14 +11:00
b98f76cd90 Fix T57388: Blender Internal + Freestyle viewport render wrongly using FSAA. 2018-11-04 20:36:49 +01:00
76b9eaf7a8 Fix ghash masking out upper bits on 64bit systems
The code this was taken from assumes a 'size_t' result,
which isn't the case here.

In practice the bucket distribution wasn't bad,
even so this was a nop so best fix.
2018-11-04 16:48:36 +11:00
1b974563b1 Fix T57529: 2D image paint fill tool not taking into account alpha. 2018-11-01 13:05:57 +01:00
4205cd269d UI: add uiItemMenuFN which frees it's argument 2018-10-30 10:53:47 +11:00
7367c0bde4 Fix assert weight painting after undo 2018-10-29 15:21:25 +11:00
6c892efdbc Modifier: mask threshold option
D3834 by @Allosteric
2018-10-29 13:03:28 +11:00
Roel Koster
e3d2df0380 Fix snaps appearing in system bookmarks on Linux.
Differential Revision: https://developer.blender.org/D3838
2018-10-28 15:08:21 +01:00
2046817c08 WM: minor changes to cursor API 2018-10-25 15:18:24 +11:00
65d4314b8e Fix (unreported) bad halding of ID usercounts when fully copying a scene. 2018-10-24 08:43:20 +02:00
db69deea89 BMesh: inline index lookups
For release builds this is now the same as indexing the array directly.
2018-10-24 12:54:26 +11:00
86dbbd156f Windows: Enable python debugging in Visual Studio.
see D3817 for technical details, and https://wiki.blender.org/wiki/Tools/Debugging/Python_Visual_Studio for a end user quick-start guide.

Differential Revision: https://developer.blender.org/D3817
2018-10-22 10:17:08 -06:00
32d66889e9 Tentative fix for T57066: Daily build of Blend 2.79 crashes on OSX Mojave.
Looks like we need to explicitly set i18n language to default value on
some OSs... Unless that 'need to create new translated-name IDs in
versionning code for startup file' situation is really seldom.

Anyway, hopefully that will fix the crash.
2018-10-22 10:39:57 +02:00
24162c977c Prevent G.fileflags changes when WM_OT_save_mainfile() is called from script
This is to solve an issue where a blend file could be compressed
unbeknownst to the artist. This happened in the following situtation:

- Artist edits an uncompressed blend file.
- Some script saves a compressed blendfile to a separate location.
- When the artist saves the file (s)he is editing (File>Save, or Ctrl+S),
  it was silently compressed.

Cherry pick from: cd3b313d5f
2018-10-22 15:08:26 +11:00
64a6c78a9a Fix T57328: 'Save As Copy' prints warning 2018-10-22 14:51:06 +11:00
fbfa3999e1 Fix T57284: poor result UV unwrapping concave n-gon. 2018-10-19 15:32:01 +02:00
de3f9303eb Fix Copy Selection to Buffer breaking library paths.
This is a bug experienced by animators in the Blender Studio that developers
have been trying to fix for a /long/ time.

What happens is that partial file writing extracts the needed datablocks from
the main list of datablocks into a smaller one. Afterwards they are added back
to the main list, but in some cases not exactly in the same order.

There is file path remapping code that depends on the datablocks being in
exactly the same order as before, and when this was not the case filepaths
would get swapped between datablocks

The reason datablocks are not restored in the same order is because the sorting
of datablocks by name is a) case insensitive and b) undefined if there are
multiple datablocks with the same name from different libraries. This should
be made well defined, but the fix in this commit is simpler.

The way animators ran into this bug is that they use the Copy Attributes addon
a lot, which has as the first item in the menu Copy Selection to Buffer. In
some cases this would be clicked accidentally when menu is near the edge of the
window, breaking the library paths which would only be noticed a much later on
file save and reload.

The way this bug was finally tracked down is that it was suspected that the
undo system was the cause, and so Bastien added library validation for undo.
When Hjalti then did undo and noticed the error, he remembered accidentally
clicking Copy Selection to Buffer just before, and we could finally reproduce
the bug.
2018-10-18 20:21:36 +02:00
5f8222501c DEBUG_IO: add sanity check on libdata in undo step as well.
There are serious suspicions that weird corruptions faced by studio
artists may happen in undo/redo code, so let's see whether that's the
case.

With this, and when --debug-io arg is passed on startup, the whole lib
data are checked at every undo. This makes undo slower (from two to
three times slower), but it could help us spot better what happens...
2018-10-17 16:43:02 +02:00
496c325ffa Expose 'debug_io' flag in bpy.app 2018-10-17 16:42:36 +02:00
2d1b9f7841 Minor style cleanup. 2018-10-17 16:42:18 +02:00
Dalai Felinto
df816d534f Fix cmake not triggering rebuild on .glsl changes
At least on windows we do not re-run datatoc when the .glsl files change.

To test is simple, just change edit_mesh_overlay_common_lib.glsl
remove lines, write plain text, ..., now rebuild and go in edit mode
with the default cube.

I also had to remove the entry in gpu/CMakeLists.txt for
gpu_shader_material.glsl since this was being tracked directly, as well
as running data_to_c_simple (otherwise CMake raises an error for
duplicated entries).

We probably want to do the same for the other datatoc functions.

Reviewers: LazyDodo, brecht
Differential Revision: https://developer.blender.org/D3803
2018-10-17 11:24:33 +11:00
b618c185cb Fix incorrect strncpy use
Didn't ensure null terminated.
2018-10-11 09:36:43 +11:00
2083a7e274 Cleanup: style (pointers) 2018-10-11 09:03:39 +11:00
76f640c27d Cleanup: spelling 2018-10-09 09:29:14 +11:00
da39f10eb7 Fix T57103: Subdivide smooth results in NAN verts 2018-10-09 07:49:54 +11:00
bf37c93533 Correct tooltip 2018-10-02 11:17:31 +10:00
d6ca699d7e BLI_math: add isect_seg_seg_v3 2018-10-01 13:52:00 +10:00
45271007cf Fix T56905: unsupported channel layout error writing AAC audio.
This uses same mapping as Audaspace to specify channel layout, which was
missing before.
2018-09-28 12:07:05 +02:00
81f68bbba1 Fix compilation errors and warnings with Clang-6 2018-09-28 09:46:12 +02:00
a247b53084 Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3732
2018-09-27 15:36:35 +02:00
2a63e062b0 Tests: add --no-window-focus to open window without focus.
This is useful to run OpenGL tests while continuing to do other tasks
without windows constantly popping up in the foreground.
2018-09-27 12:21:48 +02:00
09c7bfe42b Spin Tool: hide options unrelated to duplication 2018-09-27 11:52:21 +10:00
63658ae76d Cleanup: redundant include 2018-09-26 10:55:22 +10:00
34d98cfe61 BMesh: spin option to merge first/last
For 360d revolutions this is almost always whats intended,
enable by default.
2018-09-26 09:55:17 +10:00