Timer management code often loops over the list of timers, calling
independant callbacks that end up freeing other timers in the list. That
would result in potentail access-after-free errors, as reported in #105160.
The typical identified scenario is wmTimer calling wmJob code, which
calls some of the job's callbacks (`update` or `end` e.g.), which call
`WM_report`, which removes and add another timer.
To address this issue on a general level, the deletion of timers is now
deferred, with the public API `WM_event_remove_timer` only marking the
timer for deletion, and the private new function
`wm_window_delete_removed_timers` effectively removing and deleting all
marked timers.
This implements design task #105369.
Pull Request #105380
The active window was used by the NLA and the Graph editor however
this is not always available and not necessarily the window that
contains the area being initialized. Potentially causing the graph and
NLA spaces to be initialized with the wrong scene.
Active window access caused various awkward fixes in the past
([0], [1], [2]) which worked around the active window not being set.
Use a lookup for the window instead of accessing the active window.
Note that passing the window is an option too however this is only
used for versioning older files and is not be needed in most cases.
[0]: 20788e1747
[1]: 42f6aada98
[2]: 480e467ac9
No behavior change intended.
Many file drag & drop handlers used the icon assigned for dragging to
determine what type of data is dragged. This is fragile, for example
changing an icon would break drag & drop (!). This happened a few times,
e.g. see 3788003cda. It's also causing problems with #104830, which
changes how file browser drag data is handled.
Instead use the file extension to determine the file type.
The default import method for an asset library can now be determined in
the Preferences. The Asset Browser has a new "Follow Preferences" option
for the importing. The essentials asset library still only uses "Append
(Reuse Data)".
This is part of #104686, which aims at improving the import method
selection, especially for the introduction of the new essentials library
(which doesn't support certain import methods). Further changes are
coming to improve the UI, see #104686.
Pull Request: #104688
- Use typed enum for the wrap axis.
- Rename `bounds` to `wrap_region`.
- Take a `rcti` argument instead of an `int[4]`.
- Pair wrap & wrap_region arguments together.
Historically checks for windowing capabilities used platform
pre-processor checks however that doesn't work when Blender is built
with both X11 & Wayland.
Add a capabilities flag which can be used to check which functionality
is supported. This has the advantage of being more descriptive/readable.
With the asset identifier introduced in the previous commit, we can now
locate an asset just from its `AssetRepresentation`, without requiring
information from the asset library and the file browser storage. With
this we can remove some hacks and function parameters. A RNA/BPY
function is also affected, but I didn't remove the paramter to keep
compatibility. It's simply ignored and not required anymore, noted this
in the parameter description (noted for T102877).
Introduces a new `AssetRepresentation` type, as a runtime only container
to hold asset information. It is supposed to become _the_ main way to
represent and refer to assets in the asset system, see T87235. It can
store things like the asset name, asset traits, preview and other asset
metadata.
Technical documentation:
https://wiki.blender.org/wiki/Source/Architecture/Asset_System/Back_End#Asset_Representation.
By introducing a proper asset representation type, we do an important
step away from the previous, non-optimal representation of assets as
files in the file browser backend, and towards the asset system as
backend. It should replace the temporary & hacky `AssetHandle` design in
the near future. Note that the loading of asset data still happens
through the file browser backend, check the linked to Wiki page for more
information on that.
As a side-effect, asset metadata isn't stored in file browser file
entries when browsing with link/append anymore. Don't think this was
ever used, but scripts may have accessed this. Can be brought back if
there's a need for it.
Show the windowing environment on non MS-Windows/Apple systems,
since X11/WAYLAND are selected startup there was no convenient way
for users to know which back-end was being used.
Include the windowing environment in the About splash & system-info.txt
since it will be useful for handling bug reports.
This commit adds a private API call not intended for general use
as I would like to be able to remove this later and it's only needed
in the specific case of testing if Blender is using WAYLAND or X11
(which maybe be used via XWayland).
Python scripts can already inspect the system to check which windowing
environment used, the API call is mainly useful for troubleshooting.
Available on Windows and macOS, where such gestures are supported.
For Windows, disabling this option restores touchpad behavior to
match Blender 3.2.
Ref T97925
Differential Revision: https://developer.blender.org/D16005
- ACTIVE flag is no longer in use.
- DESELECT was used in some places as an alias for false,
even though this could arguably help readability, in practice this
was often passed with a selection flag leading to confusing calls
such as `select_beztriple(bezt, DESELECT, SELECT, HIDDEN)`.
Replace SELECT/DESELECT with true/false in these cases.
- Remove ED_types.h. Add a 'SELECT' definition to DNA_anim_types.h,
for fcurve_test, we could use a shared DNA header, or remove use of
the define entirely in favor of typed enums.
Use an off-screen buffer for the screen-shot operator.
Reading from the front-buffer immediately after calling swap-buffers
failed for GHOST/Wayland in some cases.
While EGL can request to preserve the front-buffer while drawing,
this isn't always supported. So workaround the problem by avoiding
use of the front-buffer entirely.
We would first invoke the dragging, and then set the drag data (like the
ID or the dragged modifier), so the `wmDropBox.on_drag_start()` handler
wouldn't be able to access this. This broke dragging some IDs from the
Outliner, noticed in D15333.
It's now possible to first create/request drag data, extend it, and then
invoke the actual dragging. The normal function to start dragging
returns `void` now instead of `wmDrag *`, so the drag data can't easily
be modified after starting anymore.
The `ascii` member was only kept for historic reason as some platforms
didn't support utf8 when it was first introduced.
Remove the `ascii` struct members since many checks used this as a
fall-back for utf8_buf not being set which isn't needed.
There are a few cases where it's convenient to access the ASCII value
of an event (or nil) so a function has been added to do that.
*Details*
- WM_event_utf8_to_ascii() has been added for the few cases an events
ASCII value needs to be accessed, this just avoids having to do
multi-byte character checks in-line.
- RNA Event.ascii remains, using utf8_buf[0] for single byte characters.
- GHOST_TEventKeyData.ascii has been removed.
- To avoid regressions non-ASCII Latin1 characters from GHOST are
converted into multi-byte UTF8, when building X11 without
XInput & X_HAVE_UTF8_STRING it seems like could still occur.
Don't show an error if no operator property is set at all that can be
used to find an image file or ID for dropping. The caller can decide if
this is an error that needs reporting or a valid case, like it is here.
When interacting with translate/rotate/scale gizmo, show the gizmo while
it's in use. There are some exceptions to this, as showing all scale
gizmos while scaling causes the gizmos to become large & distracting so
in this case only the gizmo being dragged is shown.
Resolves T63743.
Add `bpy.app.is_job_running(job_type)` as high-level indicator. Job
types currently exposed are `WM_JOB_TYPE_RENDER`,
`WM_JOB_TYPE_RENDER_PREVIEW`, and `WM_JOB_TYPE_OBJECT_BAKE`, as strings
with the `WM_JOB_TYPE_` prefix removed. The functions can be polled by
Python code to determine whether such background work is still ongoing
or not.
Furthermore, new app handles are added for
`object_bake_{pre,complete,canceled}`, which are called respectively
before an object baking job starts, completes sucessfully, and stops due
to a cancellation.
Motivation: There are various cases where Python can trigger the
execution of a background job, without getting notification that that
background job is done. As a result, it's hard to do things like
cleanups, or auto-quitting Blender after the work is done.
The approach in this commit can easily be extended with other job types,
when the need arises. The rendering of asset previews is one that's
likely to be added sooner than later, as there have already been
requests about this.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D14587
This could happen when switching between custom action sets that both
had controller pose actions. Problem was that controller data is
cleared when changing action sets, and this clearing was done when
handling WM events, which always occurs after XR controller data is
updated from GHOST.
Now, instead of activating the action set immediately, delay activation
until just before the next XR actions sync.
Currently strings are used for cases where a list of identifiers would
be useful to show.
Add support for string properties to reference a callback to populate
candidates to show when editing a string. The user isn't prevented from
typing in text not found in this list, it's just useful as a reference.
Support for expanding the following strings has been added:
- Operator, menu & panel identifiers in the keymap editor.
- WM operators that reference data-paths expand using the
Python-consoles auto-complete functionality.
- Names of keying sets for insert/delete keyframe operators.
Details:
- `bpy.props.StringProperty` takes an option `search` callback.
- A new string callback has been added, set via
`RNA_def_property_string_search_func` or
`RNA_def_property_string_search_func_runtime`.
- Addresses usability issue highlighted by T89560,
where setting keying set identifiers as strings isn't practical.
- Showing additional right-aligned text in the search results is
supported but disabled by default as the text is too cramped in most
string search popups where the feature would make sense. It could be
enabled as part of other layout tweaks.
Reviewed By: brecht
Ref D14986
There are now some generalized helpers for passing IDs from drag & drop
to operators via operator properties, mostly introduced in 917c096be6
and 8f79fa9c67. These can be used in a bunch of places to reduce
duplicated code and explicitly share a common solution.
Side-effect: The "Name" property won't show up in the Adjust Last
Operation anymore, and its value won't be remembered over multiple
executions of the operator. Both were not at all useful from what I can
tell, and I doubt this was done intentionally.
Continuation of 8f79fa9c67 and 917c096be6. The ID's session UUID is
now always priotitized over its name to lookup the ID from drop-box or
operator properties. bc3dbf109c shows what happens if the name happens
to be set for whatever reason and the session UUID isn't prioritized.
More and more of the drop operations are being switched to use the ID's
session UUID rather than the name, but the cleanup after a drop operator
was cancelled assumed they would set the name. They will now first
attempt to use the session UUID and fallback to the name if needed.
917c096be6 applied to objects only, this also applies the same fix for
the general 3D View drop operations, e.g. used for dragging materials,
images, worlds, etc.
This is needed to fix T95706, but apparently something else is still
going on. Needs further investigation.
- In some cases it avoids using strlen on the result.
- Use ATTR_NONNULL for all arguments.
- Remove NULL pointer check for WM_operator_bl_idname src argument.
- Rename from/to to src/dst.
There were two calls to access job's custom data. One of them
ignored job type, the other one ignored job owner.
Now there is a single function to access job's custom data.
If the job type or owner is not relevant NULL or WM_JOB_TYPE_ANY
can be passes explicitly.
Differential Revision: https://developer.blender.org/D14803
This patch adds the drag and drop strip previews in the VSE.
It also adds two new functions to the drag and drop API.
1. "draw_in_view" for callbacks that wants to draw elements in local viewport coordinates
2. "on_drag_start" that can be used for prefetching data only once at the start of the drag.
Reviewed By: Julian, Campbell
Differential Revision: http://developer.blender.org/D14560
Activating a gizmo used the windows eventstate which may have values
newer than the event used to activate the gizmo.
This meant transforms check for the key that activated transform
could be incorrect.
Support passing an event when calling operators to avoid this problem.
This avoids transform jumping which is a problem when tweaking values a
small amount. A fix for T40549 was made box-select used the location
when the key was pressed.
While it's important for box-select or any operator where it's expected
the drag-start location is used, this is only needed in some cases.
Since the event stores the click location and the current location,
no longer overwrite the events real location. Operators that depend on
using the drag-start can use this location if they need.
In some cases the region relative cursor location (Event.mval) now needs
to be calculated based on the click location.
- Added `WM_event_drag_start_mval` for convenient access to the region
relative drag-start location (for drag events).
- Added `WM_event_drag_start_xy` for window relative coordinates.
- Added Python property Event.mouse_prev_click_x/y
Resolves T93599.
Reviewed By: Severin
Ref D14213
Just use the image-buffer size and the already provided scale to
determine the size, not the button size (which would always have to
match the scaled image-buffer size or it would give unexpected results).
Supporting two kinds of dragging is redundant, remove tweak events as
they only supported 3 mouse buttons and added complexity from using the
'value' to store directions.
Support only click-drag events (KM_CLICK_DRAG) which can be used with
any keyboard or mouse button.
Details:
- A "direction" member has been added to keymap items and events which
can be used when the event value is set to KM_CLICK_DRAG.
- Keymap items are version patched.
- Loading older key-maps are also updated.
- Currently the key-maps stored in ./release/scripts/presets/keyconfig/
still reference tweak events & need updating. For now they are updated
on load.
Note that in general this wont impact add-ons as modal operators don't
receive tweak events.
Reviewed By: brecht
Ref D14214