Commit Graph

15 Commits

Author SHA1 Message Date
2724fad582 OpenGL: replace gluProject and gluUnProject, and simplify surrounding code.
Part of T49042.
2017-02-26 00:16:46 +01:00
9f839a2ff5 OpenGL: fix MVP matrix order
Numbers were correct but names were mixed up.
2017-02-18 19:53:55 -05:00
8c09fa3be2 OpenGL immediate mode: added gpuRotate3f to GPU_matrix 2017-02-14 00:35:25 +01:00
61df9fdb2f Cleanup: warnings 2017-02-09 02:39:31 +11:00
97fa285ae1 OpenGL: add gpuMatrixUpdate_legacy function
Marks matrix state as dirty so shader will use the latest values from glScale, glTranslate, etc.

We'll remove this after transitioning 100% to the new matrix API, which handles this sort of thing automatically.

Part of T49450
2017-02-06 23:24:10 -05:00
adb422e500 OpenGL: fix MultMatrix order
Partial revert of rB06d4aca87956

Problem found while converting old GL matrix calls to new API (T49450)
2017-01-31 17:10:25 -05:00
1abdb0c2ee OpenGL: add NormalMatrix & inverse to new API
Part of T49450
2016-10-23 23:37:53 -04:00
a92d20a0a4 OpenGL: dirty bit for GPU matrix API
Have matrices changed since the most recent bind?

Part of T49450
2016-10-20 14:18:34 -04:00
Julian Eisel
916e631fc9 Fix compiling with Blenderplayer 2016-10-13 17:17:17 +02:00
06d4aca879 OpenGL: matrix fixes & compatibility
Was multiplying matrices backward, so concatenation was broken. Fixed!

Also a way to mix legacy matrix stacks with the new library. Just during the transition! Anything within SUPPORT_LEGACY_MATRIX will go away after we switch to core profile.

Part of T49450
2016-10-11 21:16:26 -04:00
c330f37135 quiet GPU matrix debug printing
Will be needed soon but turn it off by default.
Part of T49450
2016-10-11 14:44:12 -04:00
7a60f889d3 OpenGL: plug new matrix system into shaders (WIP)
Built-in shaders now use uniforms instead of legacy built-in matrices. So far I only hooked this up for new immediate mode.

We use the same matrix naming convention as OpenGL, but without the gl_ prefix, e.g. gl_ModelView becomes ModelView.

Right now it can skip the new matrix stack and use the legacy built-in matrices app-side. This will help us transition gradually from glMatrix functions to gpuMatrix functions.

Still some work to do in gpuBindMatrices. See TODO comments in gpu_matrix.c for specifics.
2016-10-09 23:03:35 -04:00
628ef78e8a overhaul gpuMatrix API
Complete (for our needs) 2D & 3D transformation API. Should be easy to port legacy OpenGL matrix stack-based code to this. Still needs testing.

Ported ortho, frustum, lookAt functions from Viewport FX (rB194998766c65). Kept plenty of Viewport FX code from previous commit.

Stack API and 2D routines ported from Gawain. This version uses BLI_math library so everything is licensed under GPL instead of the usual MPL.

Part of T49450
2016-09-25 19:29:45 +02:00
1d469f3780 OpenGL: remove double precision matrix functions
Proper fp64 is a GL 4.x feature. Pretending to support it in our API is just clutter.
2016-09-22 12:19:24 +02:00
0e7c3dfe75 OpenGL: matrix code from viewport-fx
Bringing over whole files from rB194998766c65
2016-09-22 12:11:40 +02:00