The generic tangent calculation relied on CDDM arrays which aren't available in edit-mode.
Add a tangent calculation callback, which has its own implementation for editmesh data.
It's needed especially for the menu entry "recover auto save" where you'd like to have the files sorted by date most of the time but it could be useful in other places too.
There should be no functional change in other areas, I just added the missing parameter (FILE_SORT_ALPHA).
Was a request from @sebastian_k at #BCon13, so at least one guy needs it ;)
Reviewers: mont29
Reviewed By: mont29
Subscribers: sebastian_k
Differential Revision: https://developer.blender.org/D1476
* Resolved some todo's where FModifier paths were getting identified using the
wrong pattern.
* Added the missing animation -> modifier link. The "hacky" part here is just
to do with how we check if that link is needed; the link though should exist
in the graph.
This commit makes some tweaks that make it at least possible to use lib-linked
actions as Pose Libraries. Specifically:
* The apply poses button is no longer greyed out
* It is possible to select different poses from the list of poses
* All pose library operators which edit the poses stored in the poselib
now have improved poll callbacks which perform extra checks for lib-linked
actions (which cannot be edited, as all those changes will be lost)
Caveats:
* Due to the way the UI list template works, it doesn't seem to be possible to
make it not grey out the items in the list. (While the double-click to rename
thing shouldn't be allowed, items should at least look like they can be clicked on)
* The difference between clickable vs not-clickable isn't too great, making it hard
to tell that that while the Add/Remove/Sanitise toggles are not usable,
the Apply Poses is actually functional. But, this is a more of a UI-toolbox
level issue
This commit simplifies the logic for finding the control curves for NLA strips,
thus eliminating a whole bunch of weird errors that were happening here. It should
also fix a number of other related issues here.
By default watertight intersections are used,
For callbacks where its not needed,
BLI_bvhtree_ray_cast_ex can be called without the BVH_RAYCAST_WATERTIGHT flag.
Fixes T45286
The callback checks if 2 nodes intersect (not just their AABB).
Advantages:
- theres no need to allocate overlaps which are later ignored.
- expensive intersection tests will run multi-threaded.
Currently only used for Python API.
In the file of the report, stencil and clone indices
have fallen out of synch with the uv/mtexpoly layers.
Looks like the file has a long history, coming from 2.49
even. Unfortunately reporter cannot recall exact steps
to reproduce, so "fix" is to patch mesh.validate to
fix those indices.
Was performing ray-tri intersection checks on all faces.
Note, this isn't using isect_ray_tri_threshold_v3
which was used to prevent ray-casts slipping through between faces.
Instead we'll move to using watertight intersections by default.
An entry could already exist in misc cache, when creating it for block cache, leading to double-creation.
Issue was not that serious (no memleak or so), but nasty still. Thanks to Severin for notifying the assert.