Commit Graph

22 Commits

Author SHA1 Message Date
c885cea7bb Cleanup: spelling 2016-07-16 17:48:57 +10:00
0a026033ae BMesh: make toolflags optional
Saves 8 bytes per vert/edge/face.
Gives overall ~20-25% memory saving for dyntopo sculpting
and modifiers that use BMesh.
2016-07-01 19:29:22 +10:00
c5ac037c8e BMesh: pass loops instead of edges/verts to filter funcs
This allows to check the source face we're walking over.
2015-11-28 13:40:18 +11:00
a12fa185f8 BMesh: use typed filter callbacks (const args too) 2015-11-28 13:37:02 +11:00
92ab3ba385 Fix T46648: Recalculate normals fails
Certain shapes could trick the inside/outside test.
An edge between 2 planar faces could be selected for detecting face-flipping (which failed).
While this could be prevented by skipping those edges,
use a method which searches for the outer most face-loop, then check it faces the center.
2015-10-31 13:52:28 +11:00
6b610500b9 Cleanup: indentation 2015-03-11 13:14:24 +11:00
3281c3f3ce error in last commit 2015-03-02 16:51:01 +11:00
6373078321 Fix T43848: Wrong direction recalculating normals
Face islands furthest faces could face towards the center point when connected to sharp edges.

Now check the furthest edge of the furthest face, to test for face winding.
2015-03-02 15:51:07 +11:00
9d85e32ee3 BMesh: calc normals, use area weighted center
Prevents many small faces skewing center calculation.
2015-03-02 13:04:46 +11:00
0b0bac846c Fix T40508: Calculating normals crashes 2014-06-06 11:27:09 +10:00
fed1b8b16d Code cleanup: suffix vars to make obvious they are squared 2014-02-03 02:46:45 +11:00
6ea13cf217 Editmesh: skip allocating a face array for recalc-normals 2013-12-16 01:28:07 +11:00
00bd7da674 correct error in recent changes for building with openmp.
rename DM_OMP_LIMIT to BKE_MESH_OMP_LIMIT and set to 0 when in debug mode, same for BM_OMP_LIMIT.
2013-09-09 05:42:26 +00:00
d7cc2be2b7 add linklist stack macros, use where over allocating an array was previously done. 2013-08-17 05:33:55 +00:00
ef8ea14f45 rewrite edgenet fill bmesh operator.
previous code created faces with mixed face-flipping and could get very slow,
test with ~60,000 edges here hung my system for over 2min (didnt wait for it to finish), new code executes in about 1 second.

new code doesn't attempt to flip faces correctly, its quite involved to do so, especially when the new faces are not created adjacent to eachother.
so simpler to calculate normals afterwards.
2013-08-16 14:18:54 +00:00
57ce6d1470 old todo, rotate around individual origins now supports connected face/edge islands.
previously this gave very odd/annoying results, see bug reports [#36134], [#35419]
2013-07-22 14:50:38 +00:00
7398c49776 add support for BM_mesh_calc_face_groups to use vertex connectivity (not currently used yet) 2013-07-22 08:12:50 +00:00
bd5cb6fb3b fix for own error in normal-recalc r58077, initial face flipping wasn't checking against face-island center. 2013-07-09 01:18:15 +00:00
14ab39c5e0 minor improvements
- calc normals only check flag when needed.
- keymap, dont get name unless its needed.
- keymap, avoid property lookup.
- idprop debug print, include pointer, helpful for troubleshooting.
2013-07-09 00:13:17 +00:00
27734f5bec fix/improve normal calculation, noticed when checking on the previous bugfix.
- normals depended on the meshes rotation, so you could rotate Suzzane and in some cases one of the eye normals would be flipped.
- normals depended on the meshes placement in relation to the meshes center, now find the outer most face by each face-island center.
2013-07-08 13:30:11 +00:00
61bbefe40d remove unused normal-recalc flags. 2013-07-08 08:56:46 +00:00
335fd7388f move normal recalculation into its own source file. 2013-07-08 08:50:04 +00:00