Commit Graph

25 Commits

Author SHA1 Message Date
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
dd102a4757 fix:T58093 Collada Exporter does not create bind_vertex_input and texcoord attribute
The Collada exporter used MTFACE layers (deprecated) instead of
CD_MLOOPUV layers. In 2.8 the exporter could no longer find the UVMaps
reliably.
2018-11-28 15:36:09 +01:00
908b6960c0 Merge branch 'master' into blender2.8 2018-06-08 08:10:35 +02:00
9a11aeb300 Merge branch 'master' into blender2.8 2018-04-16 17:24:20 +02:00
85de548e03 Cleanup: indentation 2018-04-16 17:08:27 +02:00
1c053c6a12 Collada: Exporter now only exports either 'Materials' or 'UV Textures as Materials'. This makes the user interface more streight 2017-06-25 22:06:42 +02:00
ddabe465b5 collada: export UV Textures as materials. Note: the reimport of the exported collada files will have materials assigned instead of UV Face Textures! This is expected behavior 2017-06-24 22:16:47 +02:00
a2a301bdb9 collada: change image export: export either UV Textures or Materials. This
avoids wrong texture data when multiple objects are exported. Note: This
commit might possiblyt not work fully. The full feature is added with the
next commit)
2017-06-24 22:16:47 +02:00
417e99df22 Collada: fixed export when 'active UV Layer only' was selected 2012-08-15 22:08:22 +00:00
10004d4a42 fixed: [#32240] Collada import when nodes share geometry but not material 2012-08-12 17:13:07 +00:00
adf3a5e332 Collada: (Export) Added export of surface textures, and control over exported uv layers 2012-06-22 16:16:58 +00:00
2e8a2f7668 style cleanup 2012-06-12 22:05:33 +00:00
Nathan Letwory
d644069860 Apply [#31335] COLLADA: fix for odd names for materials in exported dae files
Patch by Gaia Clary

This patch removes the index numbering from materials, which is not necessary.
2012-05-09 08:14:49 +00:00
b8a71efeba style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
2345efc6c5 Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
by Gaia Clary.

Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.

The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
2011-11-23 17:25:25 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Nathan Letwory
de89e78589 Fix [#26475] <instance_material> wrong in COLLADA export.
reported by Juan Linietsky
fix by Imran Syed (freakabcd)

Use material index suffixed to material name to create symbolic name.
2011-03-22 22:51:02 +00:00
Nathan Letwory
82b21ba166 Fix [#26213] Collada exporter id's not unique
Reported by Kevin Yoon

<material> could get same id as <node>, prevent that by suffixing -material.
2011-02-28 14:24:52 +00:00
Nathan Letwory
caf9fb6cce doxygen: blender/collada tagged. 2011-02-27 20:30:35 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
47969866e0 SVN maintenance. 2010-10-06 20:40:16 +00:00
Nathan Letwory
7245280f6c COLLADA: Split ArmatureExporter, InstanceWriter and TransformWriter into separate files. 2010-10-06 11:02:44 +00:00