Commit Graph

26582 Commits

Author SHA1 Message Date
41fa456506 replace macros with math lib functions 2011-09-16 06:56:50 +00:00
0abe1911d5 - fix for access past the buffer size (paint / sculpt used some 2d vecs as 3d)
- remove redundant NULL checks on old code where it would crash if the result was NULL later on.
- add some missing NULL checks.
2011-09-16 06:47:01 +00:00
862aababb3 - remove deprecated pose channel members
- change short -> char for flags that support it.
- add pose 'temp' pointer to use for outliner drawing (was using 'prev' and restoring which seems dodjy)
2011-09-16 02:42:50 +00:00
a6c15d6199 fix [#28668] Crashes entering edit mode on Armature 2011-09-16 02:08:00 +00:00
84966d864b WeightVG: Made Edit and Proximity also use the new weightvg_update_vg MDeformWeight** parameter (to avoid another vgroup searching).
Also added to Proximity a check in case vgroup would have no vertices in it.
Plus a few minor edits...
2011-09-15 17:28:18 +00:00
d7160d082f SVN maintenance. 2011-09-15 16:37:36 +00:00
e2818f1b92 - include enum names and descriptions in sphinx generated documentation
- add descriptions for operator bl_options
2011-09-15 16:15:24 +00:00
2f50579d9a WeightVG utils, weightvg_update_vg func updates.
* Added an optional array of MDeformModifier pointers, to avoid another search based on defgrp_idx.
* Split out "add/remove verts from vgroup" functions, preparing their move to deform.c (if their current form is validated!).
2011-09-15 16:06:00 +00:00
41e5040e2f Use static context trick for all platforms.
Should be safe until modifier stack is not threaded.
Solves issues with mingw and older glibc version (like used in release environment).
2011-09-15 15:29:40 +00:00
f8af915b51 WeightVG Mix modifier: updated code to use defgrp_find_index, and make MDeformWeights be searched only once.
Also fixed a bug: when another set mode than "All Vertices" was used and resulting set of verts was empty, all vertices was used, instead of just returning org, unmodified data!
2011-09-15 14:48:50 +00:00
e45b8ab76e - Whitespace fixes (was commiting from windows where text editor wasn't configured, pardon)
- Fixing typo in description of GP paint mode.
2011-09-15 13:14:46 +00:00
0d355a8a2c replace BLI_strncpy with BLI_strncpy_utf8 where input isnt ensured to be valid.
also replace strcpy's which copy using "" with str[0]='\0'
2011-09-15 12:26:48 +00:00
9648c6016b fix [#28658] python can assign non utf8 and crash because of string lenth limits.
add BLI_strncpy_utf8() which which ensures there are no partially copied UTF8 characters, limited by the buffer size.
2011-09-15 11:49:36 +00:00
86d05b3144 Update build rules to deal with new gettext libraries. 2011-09-15 11:37:42 +00:00
761c44cbc1 Fix [#28654] Warp modifier does not support negative strength when Vertex Group is used.
The vg weight was multiplied by org strength (i.e. neg strength was always skiping all verts!), now multiplying it with abs value of strength.
2011-09-15 11:18:15 +00:00
264c63ef03 New C/Py api utility function PyC_Err_Format_Prefix() which raises an error with the existing error as a suffix.
Use this to raise errors when assigning a string property fails even though the value to assign *is* a string.


Before:
  TypeError: bpy_struct: item.attr= val: Object.name expected a string type, not str


After:
  TypeError: bpy_struct: item.attr= val: Object.name error assigning string, UnicodeEncodeError('utf-8' codec can't encode character '\udce9' in position 23: surrogates not allowed)
2011-09-15 10:43:55 +00:00
5ba213a424 move utf8 string.c functions into their own file, also add python tip for printing operators. 2011-09-15 08:07:42 +00:00
afbb207a99 minor edits to ascii draw function, unused var warning. 2011-09-14 02:45:44 +00:00
9b06435653 move ED_object_pose_armature --> object_pose_armature_get to so we dont get bad level calls in the weight paint branch. 2011-09-14 01:48:55 +00:00
dd2a2ec699 removed nodes from CMake's BLENDER_LINK_LIBS, rewrote find-pcre using own template. 2011-09-14 01:23:17 +00:00
21253def7c - removed some duplicate library links from cmake (which were needed because of bad level calls)
- FindXML2 we had copied from another project was always running and not using cached value, rewrote based on template used for most of our other find modules which makes use of 'FindPackageHandleStandardArgs'
- mark statuc collada libs as advanced.
2011-09-14 01:02:57 +00:00
1741269d30 resolve bad level calls from blenkenel/ into editors/ & remove editors from the include path from CMake & SCons.
* ED_curve_editnurbs --> curve_editnurbs
* ED_sculpt_modifiers_changed --> object_sculpt_modifiers_changed
2011-09-14 00:37:27 +00:00
8a977cbcc9 fix compilation for MinGW by substituting qsort_r with qsort. What aversion do MinGW guys have for including '_r' variants of functions anyway?
Warning: a clean build will be needed probably to account for recent merge changes, or link errors will occur.
2011-09-13 19:51:58 +00:00
ee32d36a59 fix [#28635] Mirror Modifier - Clipping still active when modifier is disabled 2011-09-13 05:00:54 +00:00
71f9397541 Fixes #28599: Wrong re-assigning of layers in RenderLayer comp nodes when deleting a render layer.
Also added the check of comp nodetree of all scenes, as others might also use that scene in their compositing!
2011-09-12 17:27:02 +00:00
124d16aa14 correct bad maximum value, for wile-loop node, outside the range of a short. 2011-09-12 15:29:37 +00:00
97c78e25f0 fix for opencollada crash with r40164, missing NULL check. 2011-09-12 13:59:23 +00:00
Nathan Letwory
1dcf9c636c Fix [#28614] Collada Exporter does not export Ambient term
reported by Steiner Bernhard

ma->ambX is calculated only on a render, so instead of relying on those values compute them manually.
2011-09-12 13:20:24 +00:00
e16ba13251 use vector size and const args where possible (no functional change) 2011-09-12 13:00:24 +00:00
Nathan Letwory
4a9a0ec3e4 Code shuffle so function has only one exit point. 2011-09-12 10:57:41 +00:00
46aede579e Fix for bug #28332: Smoke Simulation rendering artifacts.
Volume pre-caching altered shared data simultaneously in multiple threads, causing invalid scattering results when "Asymmetry" value was used. The view vector is now passed as a function argument.
2011-09-12 09:55:04 +00:00
b8bf0ee822 Fix #28613: SEGFAULT: When setting Best-Quality on a Bump Map in GLSL viewport
Problem was caused by CRLF line ending instead of LF line ending.
Re-generate pu_shader_material to use LF line ending and made gpu codegen
treat \r as space character.
2011-09-12 09:47:28 +00:00
156e96762b fix for changing font sizes with recent utf8 speedup 2011-09-12 09:12:34 +00:00
d9894af950 Fixed "bug" #28611: Subdiv value for icosphere should not be below 1. 2011-09-12 08:27:21 +00:00
5d695ed84a Recast: attempt to fix compilation problem in Linux. 2011-09-12 07:38:00 +00:00
9a1f3c587e - fix for mesh_get_mapped_verts_nors copying short normals to floats without scaling.
- BL_SkinDeformer also did this though for that case its not a problem because the normals are later accumulated anyway.
2011-09-12 04:29:35 +00:00
4bd0a2ba2d replace VECCOPY -> copy_v3_v3, added copy_v*_v*_short too for typesafe copying, some parts of the code are copying float -> short normals without scaling. fix coming next. 2011-09-12 04:14:12 +00:00
471a86bf9c cleanup for object color theme (no functional changes), could set the opengl color 2-3 times per object. 2011-09-12 01:43:20 +00:00
56460a0340 fix for passing NULL to strstr() in visualkey_can_use() 2011-09-12 00:13:49 +00:00
2827ee26e5 fix for ntreeGPUMaterialNodes(), using uninitialized exec pointer.
also commented some set-but-unused variables.
2011-09-12 00:00:21 +00:00
8f9fa6a400 == Sequencer ==
Fixed silly bug, that activated proxies at the wrong time.
2011-09-11 21:46:24 +00:00
16406dce64 Found other problems similar to bug #28619 in other primitive_add ops… Will continue to chek! 2011-09-11 15:33:33 +00:00
f6822aa3de Fixed bug #28619: values of X/Y grid size were allowed to be below 3, when adding a grid primitive. 2011-09-11 15:26:46 +00:00
0e3856d506 Fixes for Win+SCons and disable recastnavigationif game engine is disabled in SCons 2011-09-11 15:17:54 +00:00
b988a2abf8 Recast: fix bad level calls, Recast compiled out if BGE not enabled. SCons updated but not tested. 2011-09-11 14:13:04 +00:00
3d3f6b1ddc fix for 'blender -E' crashing. 2011-09-11 13:46:58 +00:00
ab2fc6f106 Audio:
* Fix for high quality upsampling which was wrong.
* Fix for doppler effects which were calculated wrong for scenes.
* Improved animation evaluation at the beginning and end of a scene.
2011-09-11 12:24:11 +00:00
5f62f5c6fe move maxseq define into DNA. 2011-09-11 10:35:26 +00:00
64aa651b1b speedup for editmesh drawing.
- avoid needless context switching quad/tri, flat/smooth.
- dont call glNormal3vf() lighting is disabled.

gives ~2x speedup with a subdivided cube, but thats probably the best case, quad/tri smooth/flat mix will slow down a bit.
2011-09-11 10:23:26 +00:00
933a19c997 Game Engine:
Fixed some more abbreviations in the UI.
2011-09-11 10:00:43 +00:00