Commit Graph

204 Commits

Author SHA1 Message Date
Ton Roosendaal 5c421c328e Todo/feature request
When using masks or other simple 3D elements in composites, doing
a layer re-rendering on a node is a bit clumsy all the time.

This commit does two things to help:
- new hotkey "Z" in node editor automatically finds render layer
  that changed and re-renders it + composites
- option "Auto Render" does same, but then after every transform
  edit in 3D window

The latter is experimental; real & proper system for this requires
full threaded render support (like previews). But it works!

Demo file:
http://download.blender.org/demo/test/auto_composite.blend

Important fix:
After any render, all the render layers were tagged "changed", which
caused any edit to first totally recomposte everthing. Now it only
composites changes.

Implementation notes

- DAG scene flush now sets 'changed' flags in render layer nodes
- Added notifier for 'transform finished' to trigger the update,
  this is temporarily.
2011-02-07 16:41:57 +00:00
Joshua Leung 62eb77c119 Transform tweak:
2D Editors using the standard translation transform tool no longer
have their values converted. For instance, it simply didn't make much
sense in such editors to be showing frame numbers/timing in terms of
meters/inches.
2011-01-14 06:46:28 +00:00
Campbell Barton 63018144ba remove redundant assignments & unused vars.
also minor functional changes
- OBJECT_OT_make_links_data() type property is now assigned to the operator property (so popup menu can find it)
- removing BG image now returns cancelled if no image is removed.
2011-01-12 03:41:12 +00:00
Campbell Barton 35d261fde0 edit to Ton's recent commit, r34177, only use the far clipping as PET max when not in Ortho view. 2011-01-10 05:40:41 +00:00
Ton Roosendaal 16e7a26185 Bugfix, IRC report
Texture space transform, SHIFT+R crashed
2011-01-08 18:46:21 +00:00
Ton Roosendaal 6594b591de Proportional editing:
- Proportional circle size is printed in header
  Allows you to find out if you make it smaller when it's large
- Proportional size is clipped with view3d clip-end now
- Added the size to rna, so you can inspect values via UI and py.
2011-01-08 16:54:38 +00:00
Campbell Barton 8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
Ton Roosendaal 7b302d5052 Bug fix:
On texture-space transform, pressing Rkey crashed.
Now it refuses to enter rotation mode. :)
2011-01-06 14:19:46 +00:00
Ton Roosendaal 5cef085f77 Todo item:
Auto-texture space now is more responsive and correct.
- on transforming it, the buttons get redrawn to show option was reset
- on enabling option, texture space is recalculated/reset
2011-01-06 11:16:35 +00:00
Ton Roosendaal 37931a6b1a Todo item: brought transform texture space back.
Code changes are minimal, re-using the code as already was there.

Options are in pulldown menu, or SHIFT+T and SHIFT+ALT+T

Might be that Martin likes to see it different... do we need
a special operatortype for it?
2011-01-05 17:27:26 +00:00
Ton Roosendaal 8827079841 Bugfix: (Mario Kishalmi patch)
Edge slide bug: when multiple vertical subdivisions exist, the UVs for
a slide or loopcut-slide operation were wrong.
2010-12-24 12:50:07 +00:00
Ton Roosendaal dcd8c516dd Bugfix #25348
EdgeSlide: cancel didn't refresh UVs in mesh for cancelled 
state. Also loopcut suffered this.
2010-12-22 19:12:00 +00:00
Campbell Barton 3bed4cbf2b fix [#25283] Edge length display difficult to read
- made theme colors for mesh edge len & face angle/area display.
- use %g rather then %f for float display, trims unneeded zeros.
- store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context.
- use unsigned char for more color functions, avoids casting to glColorubv().
2010-12-20 03:59:22 +00:00
Campbell Barton 48614fbc2a Added an assert() check for normalized quats which exposed a number of bugs where normalized quat was incorrectly assumed.
This would have made bug #25003 very simple to find.

- Objects had their quats normalized when calculating their matrix, this is inconstant with pose bones and isn't useful for animation.
  Also it wasn't normalizing the delta rotation so these would give bad rotations.

- Converting between rotation modes BKE_rotMode_change_values() assumed normal length quat. changing quat to euler rotation for eg could change the bone.

- Clear rotation and transform were not normalizing the quat when 4d loc was disabled on quat rotation, corrected and also made it so the quat scale is restored after conversion so animations curves dont jump.

There is 1 case in mat3_to_quat_is_ok() where quat_to_mat3 on an unnormalized quat is needed, for this I had to add an ugly static function quat_to_mat3_no_assert(), but overall its worthwhile IMHO to be able to find incorrect use of rotation conversion.
2010-12-07 01:56:32 +00:00
Campbell Barton 263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
Campbell Barton cd97253502 - added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03 12:30:59 +00:00
Campbell Barton 79d9023f55 bugfix [#24974] "select all" in weight paint -> face selection mode selects all bones instead of all faces
face mask mode overrides pose mode keys. also removed function call from transform code.
2010-11-30 05:15:58 +00:00
Campbell Barton 34ea1cf0b2 minor changes to the python api.
- pep8 script was giving an error on non utf8 scons source files.
- use PyList_SET_ITEM macro when list type is ensured.
- all mathutils types use subtypes to create new types when available.
- use defines MAT3_UNITY, MAT4_UNITY to initialize unit matrices.
2010-11-28 06:03:30 +00:00
Martin Poirier 01c6b6f1e9 [#22854] Objects lag behind mouse pointer when transformed (translated)
[#24652] Project vertices button showing in object mode and leads to wrong behavior.

Removing soft redraw (code is still there in case we need it eventually) on mouse move, now that events are compressed.
2010-11-21 18:31:00 +00:00
Martin Poirier ac2e77cac5 [#24827] Crash when auto-keyframing while playing animation
Reported by André Oliveira

Need to pass valid context to autokeying callback function.
2010-11-20 21:43:16 +00:00
Martin Poirier 6eaf0ac8be Cancel edge slide on invalid selection.
Patch by Shane Ambler
2010-11-20 18:46:36 +00:00
Campbell Barton 96952b83fa patch from Shane Ambler, free memory when failing to create slide verts. 2010-11-19 17:29:51 +00:00
Campbell Barton b1b02b7a5e bugfix [#24509] UV/Image Editor: selected elements move not as specified 2010-11-16 17:37:26 +00:00
Martin Poirier 43e6ccd57b Move rotOrder to proper transform data structure 2010-11-14 19:19:58 +00:00
Campbell Barton de8e066a1c bugfix [#24505] Python command bpy.ops.transform.rotate(...) does not follow axis=(...) attribute
the axis was being constantly re-initialized from the view.
2010-11-03 04:38:07 +00:00
Campbell Barton 369a5cc29e fix for compiling with the c90 standard, support for non-static variable initializers is a c99 feature. 2010-11-02 13:12:30 +00:00
Thomas Dinges ca3ade6ac4 Patch [#24497] Fix for [#24484] Right Ctrl for snapping by Alexander Kuznetsov. Thank you!
This fixes [#24484] Right Hand Ctrl key none functional for snapping?
2010-11-02 09:04:57 +00:00
Campbell Barton 3367ef8b65 initialize structs to zero rather then using memset(). 2010-10-31 15:39:37 +00:00
Campbell Barton 1424a171a4 bugfix [#21097] Rotating multiple bones with non-local location behaves incorrectly.
- rotation and bone scaling with Durian feature 'Local Location' would fail to correctly translate the bone
because a different matrix is needed for translation and rotation.
2010-10-24 06:16:44 +00:00
Campbell Barton 59d1740671 bugfix [#24331] EdgeSlide not as flawless as 2.49's
ensure minimum mouse distance for sliding edge verts else it becomes unusable.
2010-10-21 13:33:51 +00:00
Campbell Barton 5738f3b0b4 bugfix [#24322] Rotating objects with Axis+Angle mode fails. 2010-10-19 10:32:02 +00:00
Joshua Leung 013ffe9041 Bugfix #24296: AutoIK interactive chain length adjustment feature is missing
In 2.49, you could adjust the maximum length of Auto-IK Chains by using scrollwheel up/down or page up/down while moving Auto-IK bones. Now this is possible again with those hotkeys, but you need to hold SHIFT to get this to work, otherwise we get a conflict with the hotkeys for proportional edit nowadays.

Was broken when transform tools switched from using hardcoded key mappings to using a modal keymap.
2010-10-17 11:20:12 +00:00
Campbell Barton 8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
Campbell Barton 568cb06616 rename Command key to OSKey, Window manager already called it the OSKey but internally it was mixed. 2010-10-05 19:10:15 +00:00
Campbell Barton 30bd26d435 [#24028] Minor fixes to BLI_math_vector
+ minor warning fixes.
2010-09-28 11:48:13 +00:00
Campbell Barton aa7db99a38 bugfix [#23832] Moving a pose bone doesnt update the transform button props realtime. 2010-09-22 14:34:02 +00:00
Janne Karhu 22317d7a29 Fix for [#23818] Edge slide not resetting properly when displaying edge lengths
* Temp selections weren't cleared on ending edge slide.
2010-09-21 15:16:58 +00:00
Brecht Van Lommel 155c2d1212 Fix #23181: crash in bone roll with project snapping enabled. 2010-08-25 09:30:52 +00:00
Campbell Barton f32a35fd9d apply rna naming for ToolSettings 2010-08-18 03:24:52 +00:00
Campbell Barton 3e58edda3a remove unused includes 2010-08-08 13:03:07 +00:00
Campbell Barton 0c659da03b bugfix [#23158] Translate operator leaks memory if nothing selected 2010-08-03 22:36:59 +00:00
Martin Poirier 327b4d588b Separate proportional edit setting between edit and object mode. They are now used and toggled independently. 2010-07-31 19:26:21 +00:00
Campbell Barton cc673669c7 use more BLI math funcs (no functional changes) 2010-07-31 10:58:10 +00:00
Brecht Van Lommel 44160c9747 Fix #20196: division by zero in edge slide with two overlapping loops. 2010-07-21 15:22:11 +00:00
Matt Ebb a52632182c [#22682] some missing keymaps
Added proportional influence up/down to transform modal keymap.

Also fixed a crash in restoring to previous key map item after edits.
2010-06-27 23:57:58 +00:00
Matt Ebb bfd0810beb Notifier cleanup - replaced ND_*_EDIT and ND_*_SELECT data notifiers
with the generic action equivalents (NA_EDITED and new NA_SELECTED)
2010-06-18 04:39:32 +00:00
Joshua Leung ef840868a3 Durian request: Attempted fix for rotations not taking non-uniform scaling of Graph Editor views into account.
With this fix, handles do not appear to rotate as violently as before, though this correction may still be too subtle to be noticed by many users.
2010-05-15 02:40:44 +00:00
Joshua Leung 1613829e8e Minor formatting tweaks (killing some "caterpillar if's"... yuck those things are nasty to edit/extend) 2010-05-07 10:59:48 +00:00
Campbell Barton 389e590460 ghash alloc string from render branch
svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r28571:28573
 svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r28575:28576
2010-05-07 07:54:25 +00:00
Joseph Eagar 9610515b22 keyframe transform, both through dopesheet/action editor and graph editor, works a bit better with handles. handles now follow keyframes properly in frame snap mode, in situations where they would move (but the keyframe would not) in undesirable ways before. also hopefully fixed vector scope crash in image editor. and disabled snapping to seconds (ever); this can be a seperate option, silently switching to second snapping in frame snapping mode is absolutely evil. also, the action editor draws in hundredth of seconds, not seconds, so it didn't even work. Aligorith: I hope this code is ok, if not feel free to rewrite it. 2010-05-06 19:54:43 +00:00