0a6e7fbfc6
fresh audaspace from trunk
2010-09-04 18:53:48 +00:00
2c7e384f1a
remove audaspace before copying fresh from trunk
2010-09-04 18:52:54 +00:00
bb7339a7ae
merge with trunk at r31523
2010-09-04 05:31:25 +00:00
8a320974f1
Fix for [ #22741 ] Material preview doesn't update when "undo" is used to revert a setting.
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* Buttons window listens to NC_WINDOW now.
2010-08-22 17:51:58 +00:00
a60f79daf7
- rna py-api bug fix, a NULL item in a collection was raising an error
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eg: mesh.materials[0]
... when this was an empty slot.
- game world mist panel wasnt updated for rna renaming.
2010-08-22 17:23:08 +00:00
e4700ba58b
* Fixing some UI Increment/Decrement issues, where click on left/right triangle in the button would change a decimal which was not seen in the UI.
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* Made Decimate slider a percentage slider (as the dna name says percent as well).
2010-08-22 16:44:48 +00:00
0267f6a0a3
patch [ #23449 ] RNA renaming bugs
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from Jacob F (raccoon)
2010-08-22 16:33:26 +00:00
cb678f1020
fix for msvc
2010-08-22 15:50:40 +00:00
0bab23633a
remove inline loops in a few places
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replace with defgroup_find_name() and BLI_findstring()
2010-08-22 14:15:28 +00:00
96429a4792
fix for error rna naming
2010-08-22 12:59:13 +00:00
2462d4976b
possible fix [ #23331 ] Hidden Bones Contribute to Axis Normal
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cant redo this bug but noticed a number of places where bone selection/hidden state isn't being set properly.
2010-08-22 10:52:30 +00:00
4e4b797165
Fix #23431 : crash in brush icon preview when there is no active object.
2010-08-22 10:17:31 +00:00
de35361b11
Fix python errors in particles render panel and rigid body joint constraint.
2010-08-22 09:18:26 +00:00
6e141b7331
own commit to fix a naming bug caused a new bug.
2010-08-22 07:11:40 +00:00
4ca9a7e9c1
- bugfix [ #23407 ] vertex painting on a mesh with no face segfaults
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- removed animsys update values that dont need animating.
2010-08-22 06:31:26 +00:00
c2036fda5d
fix for changes in recent renaming
2010-08-22 05:45:04 +00:00
Nathan Letwory
4fe2c63e6d
Skip also SVN administration files that start with _ instead of .
2010-08-22 00:07:23 +00:00
7f1a08d432
netrender:
...
terminate can fail if process finished after the call to poll, just pass on error then.
2010-08-21 17:07:19 +00:00
e242f66ae6
bugfix for recent renaming [ #23400 ] Unable to import *.3ds/*.obj files with textures
2010-08-21 08:38:29 +00:00
76eeba3608
bugfix [ #23419 ] FILE OPEN: OpenEXR default extension .EXR / .exr is filtered out
2010-08-21 08:22:47 +00:00
87eaf57593
fix for errors in constraints and modifiers made when rna renaming.
2010-08-21 07:15:11 +00:00
5c3d2b13b8
rna name which wasnt set to change but should have been: eff_group -> effector_group
2010-08-21 06:40:46 +00:00
93ffe7d7f1
rna renaming (manual edits)
2010-08-21 04:51:00 +00:00
c8c2393310
rna naming error in recent commits
2010-08-20 22:00:23 +00:00
dfb8455381
Fix #23332 : crash with screw + bevel modifiers. Since bevel doesn't support
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mapping yet there's still some weirdness with display of hiding/selection,
but there's another bug report open about that.
2010-08-20 16:02:20 +00:00
b9be82487f
Fixing [ #23370 ] problem when running game engine
2010-08-20 11:57:46 +00:00
27c5dc3449
Fix #23198 : openmp building for OS X ppc gave errors about non-relocatable
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expression here. Not sure why, perhaps compiler bug, but this simple change
fixes it.
2010-08-20 11:31:55 +00:00
5b499cca76
Fix #23323 : rigid body constraint drawing in 3d view was showing wrong
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rotation, not updated for radians/degree changes yet.
2010-08-20 11:12:13 +00:00
77fb06f630
Fix #23350 : flip "both" texture preview order from material-texture to
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texture-material so it corresponds better to the text below.
2010-08-20 10:17:39 +00:00
0db0b14a52
Fix #23384 : python errors in input tab in user preferences.
2010-08-20 10:02:21 +00:00
4c094d700e
Fix #23336 : radial control crashing or not showing correct colors in modes
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other than sculpt. The sculpt changes made the radial control code sculpt
mode specific, it should be usable for various purposes, so made it generic
again now.
2010-08-20 09:41:16 +00:00
07cfb4f4f5
Fix #23399 : change Median Crease to Mean Crease, because it's not really
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a median.
2010-08-20 09:00:21 +00:00
6da7684ca6
fixed [ #23400 ] Unable to import *.3ds/*.obj files with textures
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changed some rna names to be more consistant
- use_texture -> use_image, since it sets if 'image' is used.
- use_map_color_diff -> use_map_color_diffuse since diffuse is used elsewhere in the same type.
2010-08-20 08:11:26 +00:00
4f5f868a52
rna data path names which are more likely to break animations.
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Added an operator "Update Animation Data",
access from the search menu to update drivers and fcurves.
2010-08-20 06:09:58 +00:00
4afe81c726
bugfix [ #23396 ] proportinal editing hotkey ("o") does not work
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error in recent commit
2010-08-20 05:23:12 +00:00
097a6ca926
rna remaining that negates values
2010-08-20 02:08:43 +00:00
bea1c4fb13
misc rna renaming.
2010-08-19 17:46:00 +00:00
fedde2f8e3
rna rename Spline/Curve/Text3D
2010-08-19 17:31:10 +00:00
7c98860a0d
rna renaming FModifier & GameObjectSettings
2010-08-19 17:10:43 +00:00
eee445590a
rna naming mainly forBoids
2010-08-19 15:49:30 +00:00
8e388a8f49
fixes for recent renaming
2010-08-19 14:43:52 +00:00
486b3cd2f5
more rna renaming for non-animated properties: mainly Texface, Particle & Pointcache changes.
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Changed some names when applying.
- render was use_render, changed to show_viewport so call it show_render
- texface shadow was use_shadow_face, changed to use_shadow_cast since this only affects casting.
- transp was alpha_mode, changed to blend_type since its similar to other overlay blending where this property name is used.
2010-08-19 12:51:31 +00:00
46e25e7c77
bugfix [ #23384 ] Items disappear after expanding key config items
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using dir() on operator properties isnt good practice, better use properties.keys() or properties.items()
2010-08-19 11:32:48 +00:00
736edd547b
fix for error in recent renaming
2010-08-19 11:04:46 +00:00
b00c0526c7
missed this with recent renaming
2010-08-19 10:54:41 +00:00
4e3390437e
- Properties from base classes are now registered too, this allows class mix-in's to define properties.
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An example of how this is useful - an importer mixin could define the filepath properties and a generic invoke function which can run the subclasses exec for each selected file.
- Panels and Menus now skip the property check when registering.
- renamed _idproperties_ to _idprops_ in function names, function names were getting very long.
2010-08-19 10:16:30 +00:00
98140e234e
- pyrna fix for reference counting when unable to register a property
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- added modified 'Warp' enum to reserve this ID for durian files until the modifier is merged.
2010-08-19 05:58:22 +00:00
5e53012558
utility function for updating animation system values when RNA changes.
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- any numnber of attributes are supported for renaming, eg: modifiers["Foo.Bar"].prop.bar
- the path is resolved in blender so each attribute is type checked against the naming list.
- inherited properties are supported by recursively checking parent classes names aganst the name list.
- fcurves and drivers are currently supported.
2010-08-18 18:00:52 +00:00
cdd62d6150
missed renaming this
2010-08-18 13:02:59 +00:00
399dda68d8
fix errors with recent commits.
2010-08-18 10:42:00 +00:00