Commit Graph

34707 Commits

Author SHA1 Message Date
0c1b6ac3b3 Fix for [#28927] Z-Transp disables Material Pass Index 2012-10-23 07:20:37 +00:00
13940cc78e fix for issues in new decimator
- when an edge exists across a quad, dont attempt to triangulate it. (such a case isn't so common anyway)
- silly mistake when checking if anything needed to be done in the modifier, percent was being checked for 1.0 even when not used.
2012-10-23 06:37:58 +00:00
a82af0d220 add option to planar decimator to collapse all verts that define face boundries (verts that 2 faces share and have 2 edge users).
avoids ugly stepping between faces when applying on curves surfaces. (but less useful for architectural style models)
2012-10-23 06:13:56 +00:00
c297605665 fix for edge collapse decimator re-combining triangles that make degenerate quads. 2012-10-23 05:48:21 +00:00
1ea210a8dc add option for decimate-collapse to keep triangulated geometry (normally quads stay as quads when not collapsed). 2012-10-23 05:30:10 +00:00
bbe0deb8af add limited dissolve as a decimation type to the decimate modifier. 2012-10-23 05:20:02 +00:00
0636886715 add un-subdivude as an optional method for the decimate modifier, gives more even geometry & nicer results in some cases. 2012-10-23 04:26:39 +00:00
ed4b2d9738 code cleanup: quiet warning 2012-10-23 03:45:35 +00:00
1767b65846 style cleanup: also rename bmesh_decimate.c --> bmesh_decimate_collapse.c 2012-10-23 03:38:26 +00:00
05f147f12e fix: drivers on materials and texture don't update when rendering animation
* Added additional tag_main_idcode in BKE_scene_update_for_newframe similar to what was done previously in BKE_scene_update_tagged to fix #32017 (unlimited recursion issue for material updates) by Joshua Leung
* So issue wasn't the dependencies, but the material was already tagged (from previous drawing), so wouldn't be updated each frame.
2012-10-22 19:45:16 +00:00
7effd54d56 Fix #32937: cycles missing update when changing scene simplify settings. Note that
DAG_id_tag_update used to be slow to call, but now it just tags and flushes delayed,
so it can be called for every object.
2012-10-22 19:00:15 +00:00
15b561ea41 Fix related to #32933: UV unwrap had 0.0 margin by default in .blend files,
change it now to 0.001 in existing files.
2012-10-22 18:48:50 +00:00
948a9f16db Fix build when WITH_INTERNATIONAL is disabled. 2012-10-22 18:19:55 +00:00
8a2c30ac57 RNA C++ API improvements
Added support of such features, as:

- Ability to call RNA functions using C++ classes
  For example RenderEngine.tag_update

- Property setters (for scalars and arrays)
  Used Qt/jQuery-like getters/setters style, meaning Class.prop() is a getter,
  Class.prop(value) is a setter.

Still to come:

Collection functions are not currently registering inside a property
Meaning BlendData.meshes wouldn't be a subclass of BlendDataMeshes result
you'll need to explicitly create BlendDataMeshes for now instead of doing
BlendData.meshes.remove()
2012-10-22 17:34:16 +00:00
3285d47842 Fix #32930: texture colors in material nodes (blender internal) are brighter than normal
There was a missing byte buffer linearization for shader nodes.

Also fixed incorrect image input color space refresh when image is packed.
2012-10-22 17:34:06 +00:00
6e62491c5a Fix #32522: Object's diffuse color not showing in Sculpt Mode
Added option to display object's diffuse color multiplied by sculpting
mask. This option could be found in Options panel of toolshelf when in
sculpting mode.

Thanks to Nicholas and Brecht for reviewing the patch!
2012-10-22 17:33:53 +00:00
c6b4494727 decimator - small optimization on check for degenerate edges. 2012-10-22 17:33:11 +00:00
23baf8c9c3 code cleanup: check defgroup_name_index() return value != -1, rather then checking >= 0.
also remove unused bmesh decimator code.
2012-10-22 17:19:05 +00:00
612768760a Apparently msvc doesn't have isnan. 2012-10-22 16:12:27 +00:00
3526ae9805 add vertex group option to decimate modifier, handy if you want to pin some parts of the geometry. 2012-10-22 15:39:06 +00:00
63f042250f Bugfix #30378
Full Sample Antialiasing render gave fireflies with halos - especially on edges of polygons.
Reason was FSA exception case in code, using uninitialized color array.

Probably these fireflies were hunting us already for many many years.
2012-10-22 14:49:37 +00:00
fc5da14dad Fix for inline functions of new cineon library 2012-10-22 14:28:43 +00:00
40da6bb531 Update of the tools for the new "dynamic" i18n menu, to generate the languages file into locale dir... 2012-10-22 14:17:30 +00:00
b5e85cae70 New "dynamic" i18n menu.
Now both UI translation menu (in userprefs) and isocodes are defined in a text file (release/datafiles/locale/languages), parsed at lunchtime. This way:
* No more need to edit Blender code each time we want to add an new language or reorganize the existing menu;
* Translators can easily add a new language for testing, by just editing the text file, so no more need to ask to change Blender code and wait for a new build to see your new translation work in Blender!

Remaining todo:
* Commit i18n py tools
* Update wiki doc!
2012-10-22 14:04:40 +00:00
c727f8cbde Some more fixes for cineon 2012-10-22 14:01:16 +00:00
6a979acbf0 Compilation fix for windows platform 2012-10-22 13:52:56 +00:00
d8d7664dbd Compilation error fix for scons caused by recent dpx commit 2012-10-22 13:13:00 +00:00
436bbdfd24 style cleanup: use more const's in BLI_heap & dpx/cineon style cleanup 2012-10-22 13:00:02 +00:00
4e11fe6c5a Patch #27397: Improved DPX/Cineon code
Patch by Julien Enche, thanks!

From the patch comment:

It allows Blender to load:
- 1, 8, 10, 12 and 16 bits files. For 10 and 12 bits files, packed or
  filled type A/B are supported.
- RGB, Log, Luma and YCbCr colorspaces.
- Big and little endian storage.
- Multi-elements (planar) storage.

It allows Blender to save :
- 8, 10, 12 and 16 bits file. For 10 and 12 bits files, the most used
  type A padding is used.
- RGB and Log colorspaces (Cineon can only be saved in Log colorspace).
  For Log colorspace, the common default values are used for gamma,
  reference black and reference white (respectively 1.7, 95 and 685 for
  10 bits files).
- Saved DPX/Cineon files now match the viewer.

Some files won't load (mostly because I haven't seen any of them):
- Compressed files
- 32 and 64 bits files
- Image orientation information are not taken in account. Here too,
  I haven't seen any file that was not top-bottom/left-right oriented.
2012-10-22 12:49:00 +00:00
ddc2dbc2a4 style cleanup 2012-10-22 08:15:51 +00:00
30fd258a0b fix for own error in BLI_heap_new_ex() when zero size is passed. 2012-10-22 07:57:21 +00:00
ffd98941b5 Support for connected style proportional editing in UV editor. Now when connected proportional editing is on, only UVs on the same island will be proportionally moved. The implementation simply rejects UVs whose island does not belong to islands of selected vertices and decrements the total count of transform elements appropriately. Memory usage could be better but it would require some more preprocessing. 2012-10-22 07:29:38 +00:00
492518f5e4 Fix [#32884] select by group not working when active object in more than one group.
Would have liked to rework this whole area, but it's kind of tricky, so better to first fix that bug!
2012-10-22 06:53:51 +00:00
a4b2783169 small optimization for BLI_heap(), give some speedup in decimeter.
- use unsigned ints only (where mixing signed/unsigned)
- turn heap_swap into an inline function, add SWAP_TVAL macro to swap values using a temp value as storage.
- added type checking SHIFT3/4 macros

also style cleanup for CTR_Map
2012-10-22 03:25:53 +00:00
226a5ee834 remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also remove CTR c++ classes that are no longer used. 2012-10-22 02:39:26 +00:00
91ceb8f552 Tooltip/Description fixes for recent "tweaks"
1) "AnimData" is a technical term used for a specific entity in the system.
"anim data" is mangled fluff.
2) Old tooltip for DopeSheet.source is no longer valid. It's nearly always used
to represent the current scene now.
2012-10-22 02:20:41 +00:00
2342209c95 enable bmesh decimator by default. 2012-10-22 02:09:41 +00:00
39ed660bc6 fix own mistake - passing wrong argument to bmesh decimator when calculating boundary quadric. 2012-10-22 02:02:52 +00:00
4426e7bcb4 Fix for [#32931] Crop node resets values to 0
Patch done by Markus Kasten
Thanks for that!
2012-10-21 18:56:48 +00:00
248b2fc6d6 bmesh-decimator update
- update face normals when triangulating.
- avoid divide by zero when interpolating customdata on a zero length edge.
- replace zero float comparisons with fabsf() < FLT_EPSILON to avoid numeric error.

also renamed BLI_heap_empty() --> BLI_heap_is_empty() so its obviously readonly function.
2012-10-21 15:20:53 +00:00
1e21c0a324 == filebrowser ==
* Separated bookmarks managed by the OS (System Bookmarks) and bookmarks managed by Blender (Bookmarks).
* Added user pref to hide (or show) system bookmarks to allow users doing a video tutorial for example to hide their private system bookmarks
This feature should help especially MAC users who reported excessively long list of bookmarks which were added to Blender.
2012-10-21 14:47:16 +00:00
26d0492653 A final bunch of UI messages fixes and tweaks, and some BKE_report()<->BKE_reportf() fixes. 2012-10-21 14:02:30 +00:00
9e830c0c9c Bugfix #27504
Render error.
Particle systems that duplicate group instances were setting the wrong
layer to the instanced objects, the correct layer is the particle system
itself - as being shown in the viewport correctly already.

Old report from May 2011 :)
2012-10-21 13:30:18 +00:00
203ff71b9e bmesh decimate fixes
- don't collapse boundary verts into non boundary edges (was ugly causing spikes)
- handle degenerate cases better, rather then removing double edges after collapse, check before collapsing that there won't be any degenerate faces/edges.
2012-10-21 12:35:01 +00:00
fff19a1360 Compatibility error: BLENDER_MINVERSION was set to 2.61, but that should be 2.62.
This define means "the minimum version of Blender that can read the current .blend"

In 2.62 there's compatibility code to read BMesh, not in 2.61.
2012-10-21 09:57:25 +00:00
d57e130478 Fix [#32934] Some UI texts translated/untranslated regardless of "Interface" checkbox. Patch [#32935] by Shinsuke Irie, thanks! 2012-10-21 08:13:34 +00:00
bd88a77644 Fix blenderplayer build (more stub funcs...). 2012-10-21 08:11:04 +00:00
d599b643b7 style cleanup: bge, switch statements mostly.
also left bmesh decimator on in previous commit.
2012-10-21 07:58:38 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
4213eca5fc BGE VideoTexture: add depth buffer access to ImageViewport and ImageRender.
2 new attributes to ImageViewport and ImageRender object:
depth: set to True to retrieve the depth buffer as an array of float
       (not suitable for texture source).
zbuff: set to True to retrieve the depth buffer as a grey scale pixel array
       (suitable for texture source).

A new mode 'F' is added to VideoTexture.imageToArray() to allow returning the image
buffer as a one dimensional array of float. This mode should only be used to retrieve
the depth buffer of ImageViewport and ImageRender objects.

Example:

viewport = VideoTexture.ImageViewport()
viewport.depth = True
depth = VideoTexture.imageToArray(viewport,'F')
# show depth of bottom left pixel
# 1.0 = infinite, 0.0 = on near clip plane.
print(depth[0])
2012-10-20 22:28:44 +00:00