Commit Graph

217 Commits

Author SHA1 Message Date
b9d60f2010 Fix [#21440] Bug or loose feature? Texture painting brushes
Removed extra brush features that aren't applicable in some painting modes from the UI.
Would be great to have this properly cleaned up and made consistent.

Also tweak to startup blend, hiding brush tools panel.
2010-04-06 05:52:52 +00:00
1f8cd57073 Fix [#20115] Some theme settings are not saved
Theme colours were getting overwritten on startup with defaults (as in 2.4 
system). Changed this to allow changing the default theme, and added a 
'Reset to defaults' operator in user prefs. Perhaps next step to look into the 
py presets system for themes too (nice and easy to share).

If you're using a custom B.blend you may get some strange theme colours on 
startup if they weren't saved properly before. 'Reset to default' button in theme 
preferences should fix it back to defaults.
2010-03-30 04:27:13 +00:00
Ken Hughes
0270d34272 BMesh branch
------------
Add bmesh to scons include path
2010-03-11 18:21:17 +00:00
d088bd80ea Splash for testbuild update... 2010-03-02 19:24:20 +00:00
3501cfa04e update for .B.blend
- disable running scripts automatically
- set sequencer image preview
- added a 3D viewport in the python script screen & selected 'Text' in the next editor.
- enable stamp rendertime by default. (stamp its self is disabled)
- set the stamp font size to 12 (was 8, too small)

also set the default font size to 12 for new scenes.
2010-02-28 17:42:05 +00:00
8ca226a3ef 2.51 (2.5 alpha 1) first commit. With original durian render even! 2010-02-16 18:15:26 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
fe72f01d2f Added an icon for solidify modifier. Maybe if Jendryzch is around, he might
want to make a better one :)
2010-01-22 02:23:28 +00:00
02ca0fda8e Moved the image paint tool and the vertex/weight paint tool (blend mode?)
to the Brush data. This now works the same way as sculpt, with named 
preset brushes that retain settings.
2010-01-20 08:30:40 +00:00
78aa924206 Change to the way brush/tool selection works, as discussed a while ago
Now, there are preset brushes made for each tool type (eg. for sculpt mode, Grab, 
Draw, Inflate, etc), and the recommended method for changing sculpt tools is to 
change between Brushes. The shortcut keys for changing between tools have 
now been changed to change between named brushes - the G key in sculpt 
mode now changes to any brush named 'Grab'.

The advantages of this are:
* Changing between brushes remembers the strength/size/texture etc settings for 
each brush. This means that for example, you can draw with a strong textured 
Clay brush, but then switch quickly to a weaker, untextured Smooth brush, 
without having to re-do your settings each time.
* You can now add your own custom shortcut keys to your own custom brushes - 
just add a keymap entry similar to the existing ones, that references your own 
custom brush names.

To bring over these new default brushes to an existing B.blend setup, just 
append them in from the new B.blend in svn.
2009-12-28 01:27:05 +00:00
877c47fe35 Fix for [#20331] adding and removing render layers in specific sequence creates layers with the same name
Render layers now use the same consistent 'unique name' function as other parts of Blender (i.e. RenderLayer.001). Updated the defaults for consistency.
2009-12-11 05:23:00 +00:00
81a69bb00f Various changes to screen-related code, aiming to fix a few problems and usability issues with 'temp' screen layouts.
Now, temp screens are hidden from being accessed directly, with a new 'Back to Previous' button appearing in place of the screen menu when (for example) fullscreen render image areas are present. Window type menus also get disabled here too, to prevent things from getting too mixed up.
2009-12-08 07:12:06 +00:00
e31f3e63cd Fix for [#19958] Changes in UV/Image editor doesn't refresh mapping on mesh in 3dview immediately
Enabled 'update automatically' (lock) in image editors by default
Also enabled transform manipulators by default, unfortunately missed for alpha 0 release.
2009-12-04 04:56:42 +00:00
fa2ec6af38 Restore new snap align icon that was lost in previous changes. 2009-12-02 04:07:40 +00:00
05079dd773 Re-commit of new icons. It seems like the icon update got overridden somehow. 2009-11-27 12:50:08 +00:00
b658febb6a Missing from last commit:
New snap icons for Increment (gears)
2009-11-26 19:31:25 +00:00
d2c999020c Updated icons. Thanks to jendrzych.
Adds icon entries to the force fields.

Also reverted last menu naming commit - this is apparently due to a bug in the Python API that will be fixed.
2009-11-24 15:40:56 +00:00
6b56738089 2.5 alpha0 splash image, by david revoy!
Now will check if we can call for ahoy...
2009-11-23 14:51:50 +00:00
b5797272d0 New B.Blend.
Fixes an issue with the clipping that was set back to 0.01 Made it 0.1 once again as this fixes Z buffer issues.
Put the Item panel at the top in the n-key region
Removed Properties and Quad View Screens
Cleaned up UV Editing Screen, removing Properties
2009-11-18 17:54:04 +00:00
0ffdcfecb3 B.blend.c update. Only change is that brushes and panels are not saved, so
that they will be recreated with defaults settings/order.
2009-11-06 14:46:07 +00:00
4b8c64246e * Added a new 'bone constraint' property editor icon and panel titles to distinguish bone constraints from object constraints
It was a bit too confusing and people were easily getting them mixed up.
2009-11-02 11:36:45 +00:00
29aea786cb Added proper icon for full screen mode. Would be nice to have this button eventually be right-aligned. 2009-11-01 18:05:01 +00:00
f03257cc1f B.blend update
Received some additional feedback on the various screens

*Added Game Logic screen, with Logic editor, text editor, outliner and 3D view
*Added Properties screen, good for having direct access to loads of properties on a second monitor
*Tweaked UV Editing screen, removing timeline, and providing access to texture mapping and texture layers
*Tweaked Compositing screen, adding image editor and 3D view camera, and providing fast access to passes.
*Reordered some panels in the N-key area
*Added n-key properties area in the sequencer.
2009-10-30 20:02:56 +00:00
044f7c5f33 New B.blend
-Continuous Grab is now on by default
-Opened scene panels by default
-Multiple new screens:
	*Default (same as before)	
	*Animation
	*Compositing
	*Quad View
	*Scripting
	*UV Editing
	*Video Editing

These have been inspired by other Open Movie artists, and their B.blends, including Nathan Vegdahl, Andy Goralczyk, and Bassam Kurdali. The new screens are designed to make optimal use of the new 2.5 UI, and expose newer areas like the compositor, new animation editors and console.
2009-10-28 16:32:14 +00:00
4fcd358e53 Correct default file to be on frame 1, not 252 2009-10-26 19:19:55 +00:00
66d47d2f27 New b.blend.
-Made it work with new tool area, resizing correctly
-Put properties tabs on the top
2009-10-24 07:50:39 +00:00
d80074f18c Updated icons. Changed some icon names that weren't blank. 2009-10-15 13:47:18 +00:00
d30be46ad8 * icon set updates, thanks jendryzch 2009-10-10 08:40:44 +00:00
Nathan Letwory
729a63bbb6 * update default physics settings for jahka 2009-10-04 19:53:06 +00:00
0befb9b01d Sync names with real content. 2009-09-15 23:37:20 +00:00
cbb9815b0d updated .b.blend; show toolbar by default now, made the view3d clip start saner, and turend on grab manipulator 2009-09-14 08:38:04 +00:00
10c18d72f4 * Another handful of brilliant new icons by jendryzch 2009-09-07 09:43:04 +00:00
6aed229cc0 * Updated icon sheet, thanks jendryzch! 2009-07-31 02:16:07 +00:00
224ec40e45 * Some nicer icons for the render still/ animation buttons 2009-07-30 13:35:32 +00:00
5896233564 2.5: update .B.blend, to have 1:1 zoom levels for the buttons. 2009-07-29 23:21:57 +00:00
062b1b88ad 2.5: Various
* Buttons header: made tab buttons bigger, remove view menu,
  replaced by RMB menu in main region.
* Timeline header: tweak button placement and alignment, added
  a play reverse icon.
* Window type chooser menu: removed audio and scripts windows,
  change console and logic icons.
* Node space: disable the channel region until it is used.
2009-07-23 20:40:51 +00:00
1ef7293585 Colour Management
- 1st stage: Linear Workflow

This implements automatic linear workflow in Blender's renderer. With the 
new Colour Management option on in the Render buttons, all inputs to the 
renderer and compositor are converted to linear colour space before 
rendering, and gamma corrected afterwards. In essence, this makes all 
manual gamma correction with nodes, etc unnecessary, since it's done 
automatically through the pipeline.

It's all explained much better in the notes/doc here, so please have a look:
http://wiki.blender.org/index.php/Dev:Source/Blender/Architecture/Colour_Management

And an example of the sort of difference it makes:
http://mke3.net/blender/devel/rendering/b25_colormanagement_test01.jpg

This also enables Colour Management in the default B.blend, and changes the 
default lamp falloff to inverse square, which is more correct, and much 
easier to use now it's all gamma corrected properly.

Next step is to look into profiles/soft proofing for the compositor.

Thanks to brecht for reviewing and fixing some oversights!
2009-07-17 02:43:15 +00:00
e1e489c13b 2.5: and the B.blend.c to go with the last commit. 2009-07-13 19:10:35 +00:00
d091856486 2.5: Buttons Window
* Fix poll() callback changes in recent commit, note that these have
  to work with pinned context too.
* Hide header for context panels in py layout.
* Don't jump back when collapsing a panel, allow the view to be
  over some empty space until you scroll back.
* Fix follow context icon, order had to be reversed in icon file.
* ID template now has icon as part of browse button instead of
  outside the buttons.
2009-07-09 19:45:27 +00:00
333e231fa6 SVN maintenance. 2009-06-23 00:09:26 +00:00
a2f9ca3b3f 2.5
Nice goodie: Preview renders!

- Added new preview.blend, allowing super wide cinemascope previews
- Draws nicely blended inside widget type, rounded corners
- Preview now renders using all available cpus/cores.
- Uses - hopefully rock stable - method, which doesn't copy or 
  allocate anything for previews, but just uses render API calls.
- Multiple previews are possible! But, added provision in Jobs
  manager to only render one preview job at a time. If you start
  more preview jobs, they're suspended until it's their turn.

Bugfix: new buttons context code crashed when going full-window.

Tweaks are still needed for notifiers. I have to figure out still
how to retrieve SpaceButs button view types...
2009-06-07 11:12:35 +00:00
b36eb7e452 * Updated blender 2.5 default setup
Simplified and started from a clean slate, without much of 
the hidden existing space data that was hanging around 
in the old one.

One issue I found is that saving the startup file from 
Blender 2.5 also saves the window size and location. 
This means the version I just saved would open up 
strangely on other screen sizes/setups. I added code to 
reset this to default when loading it up from the version 
compiled into the Blender binary, but perhaps Ton/
Brecht might want to check the diff.
2009-05-30 04:16:24 +00:00
af324690ee * Small graphical/gui tweaks to constraint and modifier templates 2009-05-27 03:42:51 +00:00
5b5d213290 * Updated a whole swag of excellent new icons by jendryzch.
This includes a bunch of new object primitive icons 
which would be great to get into the 'add object' menus, 
they're not there yet. The specific lamp data type icons 
are now used in the outliner though, which is very helpful.
2009-05-23 07:19:31 +00:00
08df158672 * More icon updates, thanks to Jendryzch. That's all the modifiers now, I think! 2009-05-05 02:24:58 +00:00
387df32933 * Icon updates and fixes
* Made the buttons space listen to and update for new active objects
* Cleaned up the Add Object menu
2009-05-04 07:04:48 +00:00
a010139085 * Updated icons from Jendryzch. Thanks! 2009-04-29 02:47:28 +00:00
141a229a79 Merge ICON_SNAP_PEEL_OBJECT and corresponding icon in blenderbuttons (need new icon though) 2009-04-20 16:31:46 +00:00
b907b9fd9b 2.5 filebrowser
* added filter buttons to header
* changed large icon for movie files to match small icon
* fixed small stack corruption in interface_draw.c (Matt, check if this is ok)
* moved nice display of file size to storage.c, where string is created.
2009-03-14 13:12:11 +00:00
9d766c35ad 2.5 filebrowser WIP commit
- cleaned up warnings (mostly unneeded variables)
- new icons for filebrowser (large refresh and parent icons missing though)
- fixed error in large icon drawing due to texture coordinates calculated outside subpart of texture.
- removed library loading stuff from filelist
2009-03-11 23:22:07 +00:00