a5127dba57
vector versions of BLI_in_rctf / BLI_in_rcti, (BLI_in_rctf_v, BLI_in_rcti_v)
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use where possible.
2012-07-11 18:17:48 +00:00
558721ab59
More spell checking.
2012-07-04 15:04:38 +00:00
32478997ec
style cleanup
2012-06-27 18:29:47 +00:00
4f044f4ec1
Changes in clip editor's public api to make it's more clear
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whether getting of some property happens or this property is
being changed.
Also made it more clear whether affecting property belongs
to clip or mask datablock.
2012-06-19 14:26:29 +00:00
f5f25b81e8
style cleanup:
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also fix for building ghost test and fix double free in one of the tests
2012-06-17 09:58:26 +00:00
d46a6dc59c
abbreviate mask-editing to mask-edit
2012-06-04 17:30:54 +00:00
68a9dd54ec
mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and myself.
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see:
http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor
note - mask editing tools need continued development, feather option is not working 100%
2012-06-04 16:42:58 +00:00
aa63016744
when SCREEN_OT_keyframe_jump fails dont send notifiers or call sound_seek_scene
2012-05-27 11:22:06 +00:00
405f6a7c77
code cleanup:
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style and remove BM_face_find_longest/shortest_edge functions,
... instead use BM_face_find_longest/shortest_loop()->e
2012-05-27 11:10:27 +00:00
6b554c5ec4
Fix for last commit, forgot to update Screen.is_animation_playing python property.
2012-05-25 12:56:29 +00:00
ad65b7b86b
Animation playback: now all windows are update during playback, rather than
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just the active window.
2012-05-25 12:37:11 +00:00
1cb1d51db4
Various small fixes:
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*i18n: panel title of current tool in 3D view & File windows are now translated, as well a redo (F3) menu.
*MESH_OT_faces_select_linked_flat & MESH_OT_edges_select_sharp: use ANGLE RNA prop for sharpness, and fix tip of the later op.
2012-05-20 13:56:42 +00:00
af3e348430
code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also replace do prefix with do_ for bool vars.
2012-05-19 13:28:19 +00:00
f8f282fc96
Add i18n to “button” and “Area Options” pop-up menus.
2012-05-19 09:46:41 +00:00
9dd981a440
style cleanup: block comments
2012-05-16 23:37:23 +00:00
d7bc2c7f06
style cleanup: misc editor changes.
2012-05-08 11:48:19 +00:00
53b221960a
Last part of fix for [ #31157 ]: Some (actually, 172) operators have no tooltip.
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Only remaining undocumented one is IMAGE_OT_record_composite (not sure what it actually does, nor even whether it’s actually working or not...).
Note that I didn’t bother with operators flagged as OPTYPE_INTERNAL!
2012-05-06 15:03:31 +00:00
299ff91ea1
code cleanup: BKE_scene api naming.
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also stop numpy from being found in /usr/include with cmake.
2012-05-05 14:33:36 +00:00
a731e13043
code cleanup: function naming, use BKE_*type* prefix.
2012-05-05 14:03:12 +00:00
e701f9b670
style cleanup: whitespace / commas
2012-04-29 15:47:02 +00:00
b340f930ec
style cleanup: changes to brace placement / newlines - for/while/if/switch
2012-04-28 06:31:57 +00:00
5b88712ff9
move debug flag into its own global var (G.debug), split up debug options.
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--debug
--debug-ffmpeg
--debug-python
--debug-events
--debug-wm
This makes debug output easier to read - event debug prints would flood output too much before.
For convenience:
--debug-all turns all debug flags on (works as --debug did before).
also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
24b4d5569a
fix [ #30705 ] Playing animation in reverse prevents further forward playback
2012-03-28 22:43:26 +00:00
ab4a2aaf4a
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
2012-03-24 06:38:07 +00:00
2f348d8b5d
style cleanup: mainly for mesh code, also some WM function use.
2012-03-24 02:51:46 +00:00
49ad20f55a
Fix for jump to keyframe operator reusing property values incorrect
2012-03-23 10:18:45 +00:00
4c3bb77012
style cleanup: spaces aroudn operators for operator definitions.
2012-03-22 07:26:09 +00:00
727f586a0d
Fix for [ #30495 ] Framerate goes crazy after changing Sync mode from "Frame Dropping" to "no Sync" while playing anim
2012-03-18 22:21:29 +00:00
5d74235b5f
patch [ #30481 ] rna_Screen_scene_set does the wrong thing [patch]
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from Dan Eicher (dna)
--- from the tracker
Setting Screen.scene only uses the active screen through a call to CTX_wm_screen(C) instead of the actual referenced scene.
The attached py-op demonstrates this behavior, assuming at least two separate scenes in the VSE.
2012-03-07 16:43:42 +00:00
31d2ee9bf7
style cleanup, brackets in else/if, some indentation.
2012-03-06 18:40:15 +00:00
f6ae27daef
style cleanup - comment spelling + translate some dutch.
2012-03-04 04:35:12 +00:00
a2c182e923
style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide).
2012-03-03 16:31:46 +00:00
622ac0dd16
code cleanup:
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replace casts: '((Mesh *)ob->data)->edit_btmesh' with 'BMEdit_FromObject(ob)'
also minor style edits.
2012-03-02 12:09:49 +00:00
a368e6771a
- remove some unused editmesh functions.
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- copy & rename EditMesh stricts for use with scanfill (remove unused members)
2012-02-19 22:17:30 +00:00
2d1a05874b
svn merge ^/trunk/blender -r44024:44076
2012-02-13 04:14:35 +00:00
3e134b65af
Fix #30151 : Allow Negative Frames does not affect arrow keys
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Patch by Tobias Johansson, thanks!
2012-02-12 11:42:17 +00:00
bbe69705a5
svn merge ^/trunk/blender -r43420:43436
2012-01-17 02:20:23 +00:00
e1dd245a1e
more keymap edits
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- make sure defaults are not assumed (so reuse last settings doesnt
override)
- replace 0/1 for TRUE/FALSE defines.
2012-01-16 16:12:03 +00:00
944dfa23c4
svn merge ^/trunk/blender -r43392:43420
2012-01-16 11:50:17 +00:00
acb9b46617
use TRUE/FALSE for boolean keymaps, no functional changes
2012-01-16 09:51:04 +00:00
705f23064e
svn merge ^/trunk/blender -r43294:43338
2012-01-13 01:39:57 +00:00
f66f33cefc
rename RNA_property_is_set() --> RNA_struct_property_is_set() in preperation to add a second version of the function which takes the property rather then its name.
2012-01-11 16:32:12 +00:00
98bdf0274b
svn merge ^/trunk/blender -r43183:43220
2012-01-08 13:09:09 +00:00
491fe9df19
Fix #29568 : Blender restores deleted scene
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Special notifiers used for scene deletion which lead to undo pushes
after SCENE_OT_delete operator happening with scene still present in
the mainfile. That was a reason why operator redo used to restore
scene.
It's not so obvious why special notifier type is needed for scene
set and deletion -- it confuses undo system without having some
obvious advantages. Using "direct" scene deletion and setting
seems to be working fine so let's see if there'll be some issues
with this.
2012-01-06 17:32:20 +00:00
2cd5436a81
svn merge ^/trunk/blender -r42839:42871
2011-12-25 21:31:19 +00:00
217a7d1829
UI: small further tweak to last region expand/collapse fix, when moving the
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operator redo panel up now it no longer hides the region, just stops it at
max size.
2011-12-23 13:53:21 +00:00
5627e1b33f
Fix #29652 : operator tab can not be maximised
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Clamp region's size on expand to max allowed size, so it wouldn't
be automatically hidden just after expand.
2011-12-23 12:56:48 +00:00
84b58df85a
svn merge ^/trunk/blender -r42742:42757
2011-12-20 08:09:46 +00:00
84a58fd7e9
Patch #27085 , Restore old 2.49 TAB behaviour for window splitting, by Andre Oliveira
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Now this patch only applies to RMB window splitting not the click and drag as that would cause confusion and big mess
2011-12-20 00:46:55 +00:00
f07df7287e
manual sync with trunk - pulling in changes where the issues are not bmesh spesific
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- some merges added lines in multiple times
- removed some NULL checks that were only in bmesh
- enable cycles by default (was disabled because it used not to work)
- make formatting match
2011-12-04 23:13:28 +00:00