Commit Graph

48 Commits

Author SHA1 Message Date
9cbbc9d3af rename some rna properties filename --> filepath
* filename == "foo.ext"
 * filepath == "/path/to/and/including/foo.ext"

this was alredy followed in some places not not everywhere.
2010-06-02 17:58:28 +00:00
67cfc427ee PyAPI
- added new mathutils.Color() type, use with rna so we can do for eg:
 material.diffuse_color.r = 1.0
 # also has hsv access
 material.diffuse_color.s = 0.6

 - made Mathutils and Geometry module names lowercase.
2010-04-11 14:22:27 +00:00
bc149e0fbe pep8 cleanup 2010-04-04 14:52:15 +00:00
7c0d2ffb64 pep8 cleanup 2010-03-06 01:40:29 +00:00
bc3d96678d bugfix [#21233] Crash in pyapi, with new object.
pass the obdata as an argument rather then assigning later so as not to allow an invalid state.
2010-02-22 00:07:46 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
22d8742f0d white space commit, so the actual changes in the next commiy wont be so hard to find 2010-01-31 14:30:21 +00:00
fb8d6b9f7a Rigify:
- Removed control-shape deformation bones from the spine rig (no longer necessary thanks to the new "custom shape at" feature).
- Various improvements to the mouth rig, including a corrective shape key for mouth-open.
- The new method of generating into the same armature object every time wasn't copying pose bone data in the process, such as rotation mode and transform locks.
2010-01-26 11:17:41 +00:00
ede3f0285d Rigify now generates the rig into the same armature every time, so you don't have to re-hook-up things like armature modifiers, parenting, etc.
By default the generated rig object is named "rig".  But you can add a custom "rig_object_name" property to the metarig to specify the name of the object to generate into.
2010-01-25 14:19:12 +00:00
8f3f1da080 - temp marker rename in menu (using python or the outliner isnt fun)
- marker selected property
- rigify error formatting error
2010-01-21 19:43:27 +00:00
57e96e4472 patch from Cessen, update to metarigs and some changes to the rigging main loop.
- property names dont need the bone type prefix anymore
- always add a root bone that all non parented bones are parented to
- x/y/z axis properties for bones.
2010-01-10 18:53:15 +00:00
08c9ecb3b0 RNA/Py API
change how data is added. eg.
 bpy.data.add_mesh(name) --> bpy.data.meshes.new(name)
 bpy.data.remove_lamp(lamp) --> bpy.data.lamps.remove(lamp)


image and texture stil use add_* funcs
2010-01-09 23:44:01 +00:00
d8d11c55d9 patch from Cessen
Adds a new set of bones to rig types which are to be used for weight paint vgroups, in some these have some more segments to account for twist. also use Aligoriths new copy transform constraint.
2010-01-02 23:43:46 +00:00
b0abe98d59 - original bones in last layer
- dont rename root bone
- use Rigify exceptions
2009-12-15 18:53:16 +00:00
3bf27683be automatic layer placement, users can set the layers if they want.
predefined layer types 'main', 'extra', 'ik', 'fk'
2009-12-14 14:21:06 +00:00
3449d3f9b3 use python3 syntax for defining a set. 2009-12-13 16:20:18 +00:00
a1656300ba script for automating pep8 checks.
On ubuntu/debian install these tools...

   sudo apt-get install pylint pyflakes python-setuptools python-pip
   sudo pip install pep8

then run from blenders source dir...
   python release/test/pep8.py

This searches for the comments "# <pep8 compliant>" and "# <pep8-80 compliant>", running the checking tools on these scripts only.

* some minor pep8 corrections too.
2009-12-13 13:59:16 +00:00
c1bfd014bd * rna: memory leak fix for RNA_property_enum_value()
* rigify: generate root-most bones before children, this makes parenting to dynamically created bones work.
2009-12-13 12:26:19 +00:00
026364dcca rigify
* optional default blend argument, use for better leg & arm defaults
* way to define arbitrary options for bones that can then be passed to the generator function, only used to set elbow target parent at the moment.
2009-12-11 16:30:27 +00:00
fb28896cf7 * added an armature submenu where python defined armatures can go.
* bpy.utils.display_name(), which makes filenames and module names look nicer in menus eg... /home/me/foo_bar.py  --> "Foo Bar"
* missing rna_path --> data_path renaming
2009-12-11 14:16:59 +00:00
8b32402f38 * root bone override fixed
* delta was disabled
* simple copy metarig type
* proper exception when a type isnt found
2009-12-10 23:24:31 +00:00
97abf6ad96 * rename 'rna_path' --> 'data_path', rna and dna are for internal use and are not descriptive.
* armature.pose_position: POSE_POSITION, REST_POSITION --> POSE, REST
* rigify now forces rest pose mode
* updated neck_flex to keep original bones unchanged
2009-12-10 22:23:09 +00:00
2576268fb8 missed a header last commit, added custom exceptions to rigify so they can be caught and converted into reports and have normal errors display the stack trace as useual. 2009-12-10 18:28:22 +00:00
5c5ec6f0a7 fix for some errors and local root bone override 2009-12-10 14:32:37 +00:00
6e6e675191 move generic functions out of rigify's __init__.py into rigify_utils.py since rigify its self does not use them, only some of the metarig types. 2009-12-10 12:58:03 +00:00
f26e188a7c - rigify context changes & example for delta
- sequencer transform had 0.0 for rotation minimum
- missed icon rename in last commit
2009-12-10 11:56:31 +00:00
3535be3f6f patch from Cessen, tweaks and fixes to metarig elements 2009-12-09 22:44:26 +00:00
daf043b3fe if bone type root is defined, all new parentless bones become children of it 2009-12-09 15:13:03 +00:00
a41131db24 - added editbone.matrix, readonly, utility property that calculates the matrix from the bone roll
- spine fixes
- arm now uses the average Z axis to place the poll target
2009-12-09 14:25:56 +00:00
d6c583cc54 - use the bone that the type was set for automatic assigned blending property (when blending 2 chains)
- delete the type property from the generated rig so running again wont confuse things
2009-12-09 12:36:13 +00:00
0e713ba1d0 - rewrote arm rig so it creates 2 chains and blend them automatically (like the leg)
- use reverse order for palm fingers (pointer first)
- allow copying bone class instances to exclude some bones
- doc generation had a python error (incedently updated online docs linked from the splash)
2009-12-09 12:00:28 +00:00
fb7fed6706 minor fixes 2009-12-08 14:02:06 +00:00
fccceaa87f - pyrna support for (value in array), currently only 1 dimensional arrays.
- use python malloc's in bpy_array.c
- automatically blending bone locations is disabled if the target bone has locked location
- neck had incorrect roll
2009-12-08 09:40:30 +00:00
f4fa39a551 white space commit (spaces -> tabs and clearing whitespace) 2009-12-08 07:11:43 +00:00
f8f7f57557 - bone.basename now only gets the name before the first '.', since names like finger.01.L are common
- updated delta not to remove a bone
- spine and neck rigs interpolation bones are now axis aligned to the control bone
- palm tag is expected on the pointer finger rather then the wrist
- operate on bone children first working up the chain (not essential but more pradictable)
2009-12-07 17:21:30 +00:00
5ebe54f470 pep8 edits and fix some warnings 2009-12-05 22:03:07 +00:00
651336d5df fixes for automatic tests and some errors in last commit 2009-12-05 20:45:51 +00:00
65edb7341f split up metarig hierarchy evaluation and modifying the metarig into 2 steps,
original bone names cant be changed anymore but this means the bones can be re-parented without confusing scripts that run after the rig is modified.
support for defining a bone to have multiple types and  automatically blending between 2 generated rigs
2009-12-05 19:26:28 +00:00
19c0a169b8 touches for demo'ing 2009-12-04 16:35:31 +00:00
a9b9993414 rna function
editbone.align(vector), to align the bones z axis to a localspace direction.

finished leg rig pose mode data
2009-12-04 02:32:34 +00:00
ab1290d62e leg rig type & metarig example, still need to add IK's
fixed some small bugs too.
2009-12-03 22:44:11 +00:00
685d418f3a - curve geometry curve panel wasnt displaying with no active spline
- graph export didnt work for constraints with no subtarget
- utility functions for duplicating a set of bones and blending between 2 sets
2009-12-03 14:20:35 +00:00
7706261e79 change bone storage class so __slots__ can be used for looping over attributes without getting functions 2009-12-02 19:13:54 +00:00
ce36cdac04 - bpy.data.add_armature()
- rigify testnig function, creates all example metarigs, processes and generates graphs for before and after.
2009-12-02 15:37:07 +00:00
2bf618368a - include example input rigs for each autorig type, running metarig_template() in each submodule generates the armature and pose bone ID properties.
- rigify.write_meta_rig() exports rigs as python scripts
2009-12-02 11:55:47 +00:00
50c8c28c60 - finished spine rig generator, (drivers, constraints)
- bug with args passed for class slots being modified in place.
- sort graphviz bones & drivers (useful for diffing 2 armatures)
2009-12-02 02:56:22 +00:00
99e765ee00 added autorig neck type
new bone properties
- bone.basename (name without the extension), "Some.Bone.001" --> "Some.Bone"
- bone.children_recursive_basename, gives a chain of children that have the same basename
2009-12-01 00:44:53 +00:00
a2140192fe convert rigify into a package. advantage is new types can be added into the package without modifying any existing files, the bone 'type' property will find the matching submodule 2009-11-30 12:31:11 +00:00