Commit Graph

11 Commits

Author SHA1 Message Date
9a633b967a Revert "Geometry Nodes: Add index input to Edge Vertices node"
Unfortunately this commit changed behavior in a fundamental way that
can't be addressed without larger changes. Previously the position
outputs were evaluated on the edge domain and then interpolated to the
context domain, which could be useful for some rudimentary mesh smoothing.
After the commit they were just evaluated at the specified index, which
looks practically random when evaluated on a different domain. We may need
a new node that doesn't have the implicit behavior in the future.

This reverts commit 4ddc5a936e.
2022-10-05 11:38:53 -05:00
424df9ea87 Fix T101610: UV Sphere missing from geometry nodes menu
Caused by 837144b457
2022-10-05 11:02:45 -05:00
4ddc5a936e Geometry Nodes: Add index input to Edge Vertices node
Previously the edge index was always determined by the field context,
and the node didn't work when the context was in any other domain.
Adding an index input makes it work much more nicely with the other
topology nodes. It's now in the topology submenu too.

I also reimplemented the edge positions input to use the field at index
node internally. That will probably make it slower for now, but we need
to optimize that to do nothing in some special cases anyway.

Differential Revision: https://developer.blender.org/D16105
2022-10-03 16:54:23 -05:00
c3b6e37254 Geometry Nodes: Rename Control Point Neighbors Node
Rename the node to "Offset Point in Curve"

Since this was committed, more mesh and curve topology nodes have been
committed with a different naming scheme (482d431bb6). Change
the name of this node to match "Offset Corner in Face". Because the
node was only added recently, it's a full rename, including the ID,
so forward compatibility is broken.
2022-10-03 16:41:58 -05:00
748fda32ed Geometry Nodes: Set Curve Normal
This node allows for curves to have their evaluated normal mode changed
between MINIMUM_TWIST and Z_UP. A selection input allows for choosing
which spline in the curves object will be affected.

Differential Revision: D16118
2022-10-03 15:50:21 -05:00
e65598b4fa Geometry Nodes: new Sample UV Surface node
This node allows sampling an attribute on a mesh surface based
on a UV coordinate. Internally, this has to do a "reverse uv lookup",
i.e. the node has to find the polygon that corresponds to the uv
coordinate. Therefore, the uv map of the mesh should not have
overlapping faces.

Differential Revision: https://developer.blender.org/D15440
2022-10-03 16:06:29 +02:00
fae975dd54 UI: Nodes re-organize the nodes in alphabetical order
This was a regression introduced after the 3.3 release.

This fix T101452
2022-09-29 11:13:27 +02:00
482d431bb6 Geometry Nodes: Curve and mesh topology access nodes
This patch contains an initial set of nodes to access basic
mesh topology information, as explored in T100020.

The nodes allow six direct topology mappings for meshes:
- **Corner -> Face** The face a corner is in, the index in the face
- **Vertex -> Edge** Choose an edge attached to the vertex
- **Vertex -> Corner** Choose a corner attached to the vertex
- **Corner -> Edge** The next and previous edge at each face corner
- **Corner -> Vertex** The vertex associated with a corner
- **Corner -> Corner** Offset a corner index within a face

And two new topology mappings for curves:
- **Curve -> Points** Choose a point within a curve
- **Point -> Curve** The curve a point is in, the index in the curve

The idea is that some of the 16 possible mesh mappings are more
important, and that this is a useful set of nodes to start exploring
this area. For mappings with an arbitrary number of connections, we
must sort them and use an index to choose a single element, because
geometry nodes does not support list fields. Note that the sort
index has repeating behavior as it goes over the "Total" number of
connections, and negative sort indices choose from the end.

Currently which of the "start" elements is used is determined by the
field context, so the "Field at Index" and "Interpolate Domain" nodes
will be quite important. Also, currently the "Sort Index" inputs are
clamped to the number of connections.

One important feature that isn't implemented here is using the winding
order for the output elements. This can be a separate mode for some
of these nodes. It will be optional because of the performance impact.

There are several todos for separate commits after this:
- Rename "Control Point Neighbors" to be consistent with this naming
- Version away the "Vertex Neighbors" node which is fully redundant now
- Implement a special case for when no weights are used for performance
- De-duplicating some of the sorting logic between the nodes
- Improve performance and memory use of topology mappings
- Look into caching some of the mappings on meshes

Differential Revision: https://developer.blender.org/D16029
2022-09-28 14:38:27 -05:00
0084b8635f Fix T101398: Transfer Attribute node still defined in menu
Removing this item was missed in 837144b457.
2022-09-27 07:49:21 -05:00
78952518e7 Cleanup: format 2022-09-27 16:36:27 +10:00
837144b457 Nodes: Use plain menus for geometry nodes add menu
At the cost of slightly more boilerplate code, we can avoid the `NodeItem`
and `NodeCategory` abstractions used to build the node add menu.
This makes the menus more flexible and more obvious, which will
make them easier to extend with assets.

The identifiers for the new menu types are inconsistent with regular
class naming for backwards compatibility with the old "category"
menu naming.

Also adds an item for the "Self Object" node missed in dd5131bd70.

Differential Revision: https://developer.blender.org/D15973
2022-09-26 13:10:42 -05:00