A copy of the clipboard was always being, changes would re-read it.
Now read the clipboard on request. This avoids having to keep a copy
of the clipboard in memory as well as the need to keep a thread
to running to read the clipboard for each data-offer.
To prevent a deadlock when pasting from Blender's own clipboard.
- Sending the clipboard (using write(..)) runs in a background thread.
- Reading the clipboard uses a thread that performs round-trips to the
Wayland server to prevent until the read is complete.
This is an update to [0] that resolves the deadlock.
[0]: c03838dbc8
When the Wayland pipe can't be opened, don't leave the mutex locked.
Also skip checking wl_data_device_manager when reading from the primary
clipboard.
There was a problem with the hash table that was
not created as expected.
Also fixed an unreported memory leak in Grab tool not
related to this crash but detected during debug.
There were two issues caused by deferred registration (added by [0]),
one crash on startup (T102075), another unreported issue with the GLX/EGL
context failing to initialize. Unfortunately I'm unable to reproduce the
errors but it seems likely deferring interface registration is not well
supported so this commit uses an alternative solution to some interfaces
depending on others for initialization.
Instead of relying on the order of registration, a separate "update"
callback has been added which is called after binding interfaces.
This has the advantage that it can be called when adding/removing
interfaces at run-time to avoid the dangling pointers being left in
locally allocated structures. In practice adding/removing interfaces
happens so rarely (only with "outputs" as far as I'm aware) that this
benefit is theoretical at the moment.
This should resolve T102075.
[0]: 9fe9705bc0
* External engines do not use the PBVH and need slower depsgraph updates.
* Final depsgraph tag after stroke finishes was missing for sculpt color
painting, caused missing updates for other viewports as well as any
modifiers or nodes on other objects using the colors.
Updates for cursor could cause the paint data to be continuously refreshed,
which is pretty cheap by itself, but not when it starts tagging the depsgraph.
The paint slot refresh code ideally should not be doing depsgraph tags at all,
but checking if there were changes at least avoids continuous updates.
Recent refactoring to use uint relied on indirect includes and precompiled
headers for uint to be defined. Explicitly include BLI_sys_types where this
type is used now.
Intel documentation for Ubuntu 22.04 does list all runtime components
needed by the driver and oneAPI Cycles device but end-users getting
drivers from (other) sources can easily end-up missing required
Level-Zero Loader and struggle root causing what's wrong in their
system. Calling this requirement out in the UI will hopefull help them.
oneAPI Level-Zero incl. Loader: https://github.com/oneapi-src/level-zero
Common package names: level-zero, level-zero-loader
This fixes a 15% performance regression silently introduced by
79ab76e156 that aligned the compact
float3 on 16 bytes for oneAPI.
Current change is minimalist, there are further cleanup opportunities
such as removing packed_float3 definition for oneAPI but for some
reason, it cuts the recovered speedup in half, so we're starting with
this small fix for now.
Reviewed by: brecht
Differential Revision: https://developer.blender.org/D16340
This patch fixes T101790 by adding a macOS version check for deciding whether to show the caustics settings in the UI (MNEE kernels don't compile on macOS < 13.0)
Reviewed By: brecht
Maniphest Tasks: T101790
Differential Revision: https://developer.blender.org/D16339
Followup to rBfb424db2b7bb. Found some more candidates.
UI colors should use PROP_COLOR_GAMMA to avoid being affected by scene
color management (clarification by @brecht).
Differential Revision: https://developer.blender.org/D16337
When pinning a Mesh, we cannot rely on the context object.
Instead, use the context mesh now.
For vertexgroups names [which are still on the object API wise], this
means name collisions cannot be checked when pinning a Mesh (so print
this as a warning in that case)
Maniphest Tasks: T102045
Differential Revision: https://developer.blender.org/D16333
A copy of the clipboard was always being, changes would re-read it.
Now read the clipboard on request. This avoids having to keep a copy
of the clipboard in memory as well as the need to keep a thread
to running to read the clipboard for each data-offer.
Keep the registry listener active at runtime, now plugging/unplugging
monitors at run-time is detected and the associated data stored by
Blender is added/removed as well.
Previously all interfaces were detected at startup, afterwards no
changes were supported.
Defer interface registration so all known interfaces can be called in
the order defined by the array of supported types.
Without this, the compositor defined the order of registration so it
wasn't possible to rely on registration functions to depend on other
interfaces.
This caused initialization for 'seats' to be moved out of the
register callback to ensure multiple interfaces were initialized.
This isn't good for readability or maintenance since it meant the
add/remove callbacks didn't act on matching data.
the windows builder has 2 different build folders for the debug and
release libs, hardcoding the path like this leads to an extra 1GB
of downloaded files. The windows builder supplies a single PACKAGE_DIR
for both but gets ignored.
This change promotes PACKAGE_DIR to be cached in CMakeCache so it can
be changed if needed.
Differential Revision: https://developer.blender.org/D16213
Reviewed by; brecht, dfelinto
Moving widows between monitors with different scale set could flicker
in a feedback loop because the bounds of the window resizing could
cause the bounds of the windows to overlap different monitors.
Now the window is resized immediately, instead of letting the change
to the windows surface scale resize the window.
This change the attribute binding scheme to something similar to the
curves objects. Attributes are now buffer textures sampled per points.
The actual geometry is now rendered using an index buffer that avoid too
many vertex shader invocation.
Drawcall is wrapped in a DRW function to reduce complexity of future
changes.
This led to the color actually looking different on the node body itself
vs. in the panel, also using the colorpicker gave unexpected results.
UI colors should use PROP_COLOR_GAMMA to avoid being affected by scene
color management (clarification by @brecht).
Maniphest Tasks: T99603
Differential Revision: https://developer.blender.org/D16334
As a consequence of this, subsequent box-selection of bones would not
show correctly in Animation Editors (not showing the channels there
because of the lack of an active object).
The bug was caused by rBba6d59a85a38.
Prior to said commit, code logic was relying on the check for `basact`
being NULL to determine if object selection changes need to happen.
After that commit, this was handled by a `handled` variable, but this
was not set correctly if `basact` is actually NULL after the initial
pick (aka deselection by picking).
Maniphest Tasks: T101933
Differential Revision: https://developer.blender.org/D16326
There looks to be an inconsistency between Gnome/KDE here,
match KDE and Gnome applications under X11 (even XWayland)
by making the button closest to the nib MMB, and the other button RMB.
The number of node groups was including the fake user count.
I was ignoring the Fake User, and how it affects the id->us count.
This problem was present since the initial commit: 84825e4ed2.
Avoid top level global pointers, remove the window_manager pointer
and move the clipboard mutex along side the clipboard data.
Also skip updating window DPI if the window doesn't use the output
that changed it's scale.
Using the 3DConnexion Universal Wireless Receiver on MS-Windows caused
a different ID to be reported. While I'm not sure of the cause of this,
adding the ID doesn't conflict with other devices and fixes the problem.
Share logic for adding/removing global objects and freeing them on exit.
Refactor object registration add/remove into an array of callbacks
to localize logic into generic functions for each kind of interface.
Also corrects own error where the primary clipboard manager wasn't
being destroyed on exit.