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Philipp Oeser 2240ca3e7b Fix T101933: pick deselecting bones in empty space deactivates armature
As a consequence of this, subsequent box-selection of bones would not
show correctly in Animation Editors (not showing the channels there
because of the lack of an active object).

The bug was caused by rBba6d59a85a38.
Prior to said commit, code logic was relying on the check for `basact`
being NULL to determine if object selection changes need to happen.
After that commit, this was handled by a `handled` variable, but this
was not set correctly if `basact` is actually NULL after the initial
pick (aka deselection by picking).

Maniphest Tasks: T101933

Differential Revision: https://developer.blender.org/D16326
2022-10-25 13:42:23 +02:00
2021-10-23 10:49:51 +05:30
2022-10-10 23:17:23 -04:00
2021-03-26 16:15:02 +01:00
2010-10-13 14:44:22 +00:00
2022-06-28 15:56:16 +02:00

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