Commit Graph

41000 Commits

Author SHA1 Message Date
12c71a8c68 fix [#32384] Submenu hotkeys not working at all since 2.6x 2012-09-10 06:10:43 +00:00
1a22503cba code cleanup:
use an enum typedef for button types. it was quite annoying debugging UI code since the defines are bit-shifted. GDB would show but->type as 13824 and blender define was (27 << 9).

Now but->type shows as a humanly readable names.
2012-09-10 06:05:19 +00:00
35faf9615a missing include in own recent commit 2012-09-10 05:47:07 +00:00
e647c748fb fix [#32518] Vertex slide crash sometimes.
Undo would leave BMEditMesh->me pointer NULL, this would likely crash EDBM_verts_mirror_cache_begin() too.

Rather then restore 'me', remove the pointer altogether and use BMEditMesh->ob->data to save us having to keep track of 2 pointers.
2012-09-10 03:42:29 +00:00
2812dd92cf code cleanup: use BMEdit_FromObject() rather then me->edit_btmesh in more places. 2012-09-10 03:34:43 +00:00
7e2259bff3 code cleanup: use more specific args 2012-09-10 02:45:29 +00:00
6b1895d64c when pressing play report when the first frame can't be found. 2012-09-10 02:04:02 +00:00
61d40c38e0 code cleanup: use single define for undo string size, was 64 mostly, but 512 in the UI. 2012-09-10 01:55:58 +00:00
eb9a7c2188 style cleanup 2012-09-10 01:34:42 +00:00
4249718649 fix for own error in r50482. 2012-09-10 01:22:04 +00:00
3ded533e28 style cleanup 2012-09-10 01:07:20 +00:00
c810e417bd Fix #32513: incorrect color management in Material draw mode for Cycles. 2012-09-09 11:04:49 +00:00
521c085af8 fix [#29072] Color pickers don't close properly when moving the mouse away
instead of checking if the mouse is over another button to exit the popup.
Just check if the mouse is outside the rect-union between the button and the popup.
2012-09-09 01:44:55 +00:00
aa2d84da37 style cleanup:
also remove some redundant conversions int -> short -> int
2012-09-09 00:00:21 +00:00
693ceacc86 fix for security flaw CVE-2008-1103, ref BZ #855092 on https://bugzilla.redhat.com
patch provided by Jochen Schmitt, made some minor edits.
2012-09-08 23:26:15 +00:00
1e2d304973 minor improvements to saving quit.blend, print the OS error if the file fails to be created or written. 2012-09-08 23:07:53 +00:00
bad06c158e fix for error in own recent commit: do not hide alpha in HSV and Hex modes 2012-09-08 19:40:34 +00:00
1a7eb3454e style cleanup 2012-09-08 08:59:47 +00:00
a9f10b6bc2 style cleanup 2012-09-08 06:40:03 +00:00
c95d4f68b8 == FFMPEG ==
This fixes [#32399] VSE doesn't show last 3 frames of Quicktime movie.

Some decoders store frames internally until EOF.
So one has to feed the decoding engine with empty packets after EOF
until all frames could be extracted properly.
2012-09-07 21:41:38 +00:00
d6a68ea850 New i18n font file for Blender, now including Hebrew charset! 2012-09-07 17:59:45 +00:00
8367c79f69 Adding Hebrew language.
Note: looks like we do not have hebrew chars in current font... More FontForge fun ahead. :/
2012-09-07 16:06:58 +00:00
86251329d0 initial retina support for osx \ to take effect you must perhaps logout/in \i prefer in terminal: /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Support/lsregister -v -f 2012-09-07 15:44:20 +00:00
Lukas Toenne
a9105a7dea Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard enum typedef and the attribute_standard_name mapping function to util_attribute/util_types headers, so they can properly be used by kernel and render files alike. This should avoid any std C includes which are not available in CUDA. Thanks to Sergey for help! 2012-09-07 11:06:45 +00:00
8b6046cdad Fix for order of creating mesh and filling in SculptSession
This would use proper draw_pbvh for initially calculated PBVH.

Wasn't harmful since this flag used to be updated form update_mesh_elements,
but it's still better to have things consistent all over.
2012-09-07 10:59:01 +00:00
d5bcec80c8 minor fix for previous commit. ripping a vert-edge connected to a face would always choose the face even if the mouse is closer to the edge, now check both edges and faces when ripping from a non wire vertex 2012-09-07 06:46:26 +00:00
cdc9e553c1 minor improvements to rip
- rip tool didnt select the best edge to rip for wire verts (no connected faces)
- ripping one vert with 2 edges connected didnt work.
2012-09-07 06:31:54 +00:00
acfff7a65f fixes for weight paint mode:
- sample weight didnt work when the object was transformed.
- sample weight didnt work when vertex selection was enabled.
- 'All faces' option is used by weight paint mode, but there was no UI access.

add ED_mesh_pick_face_vert(). which uses the face selection buffer but returns the closest vertex.
2012-09-07 05:54:54 +00:00
e70beaacf4 fix Shift+LMB select when in weight-vertex-select mode. (it was mixing up vert/face index values and didnt work at all) 2012-09-07 02:18:04 +00:00
704c5f09b5 remove makeDerivedMesh from ED_mesh_pick_face(), this was added 44256 (bmesh merge), but is pretty bad (rebuilding entire derived mesh to pick a face), tested with subsurf modifier, sintel mesh - it works ok without it.
Also - other select modes like border-select dont do this, so looks safe to disable.
2012-09-07 00:58:00 +00:00
04418fe8dd code cleanup: header had many incorrect sections for function/file, also rename mouse_mesh() --> EDBM_select_pick() 2012-09-07 00:22:10 +00:00
aca97317af code cleanup: move vertex and face picking functions into meshtools.c 2012-09-06 23:50:28 +00:00
0ecbc047e8 code cleanup 2012-09-06 23:41:03 +00:00
774cc0ab16 fix [#30063] Weight Paint + Pose Mode: [m] key does not toggle Face Selection Masking
disallow some pose operators when weight paint mode is enabled.
2012-09-06 23:10:01 +00:00
518c974b80 Resolve CUDA kernel compilation error
Instead of including util_string.h which in fact also defines some
symbols from util_string.cpp include STL's string header and directly
use std::string.
2012-09-06 16:42:55 +00:00
f647348420 Fix cycles continuously updating when creating a driver for a scene property,
like driving integrator seed with #frame.

The scene drivers are evaluated continuously, which would be nice to fix but
complicated, now it compares the RNA value to see if it actually changed, and
avoids the update in that case, which is a useful optimization by itself.

(merged from tomato branch)
2012-09-06 11:35:16 +00:00
a18b60c0c8 Fix wrong cycles tile size in viewport, could affect performance a bit. 2012-09-06 11:34:55 +00:00
9411716f31 fix for error in own recent commit 2012-09-06 11:02:27 +00:00
6f0cbd787d make freeing sequencer strip without cache an option only exposed within sequencer.c 2012-09-06 09:23:38 +00:00
Lukas Toenne
ab4b74f1ed Cycles compiler fixes related to OSL changes:
* reverted r50430
* removed 2 util_params.h includes from r50428, these were causing trouble with OIIO in CUDA compilation. The purpose of these was to define the ustring type, but can just use the standard string type from util_string as well.
2012-09-06 07:44:49 +00:00
afaa67b5b8 fix [#32502] Shift + V Vertex slide doesn't work for x-mirror edit 2012-09-06 06:18:10 +00:00
3bb17bd64a fix for crash in sequencer introduced with recent cache addition,
- running undo with metastrips would crash immediately.
- freeing a strip without a scene would crash (clipboard does this).
2012-09-06 04:45:25 +00:00
86dd087057 fix [#32475] Enabled audio lets blender crash with autosplit option for movie output 2012-09-06 03:08:47 +00:00
04b5ef20f1 style cleanup: indentation 2012-09-06 02:20:03 +00:00
47ec91e8d3 code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
5d2e4bb87e code cleanup: capitalize defines. 2012-09-06 01:31:15 +00:00
5c52455fba fix [#32500] Odd behaviour with subdividing an ngon 2012-09-06 01:06:36 +00:00
9559c95aaa support ANIMFILTER_FOREDIT for mask layers, also move deprecated metaball types to the end of the switch statement when evaluating metaballs. 2012-09-06 00:38:28 +00:00
d75a66674d code cleanup: remove deprecated defines and some struct members 2012-09-06 00:33:59 +00:00
20b84ec37c committed by accident 2012-09-05 23:30:30 +00:00