d75a66674d
code cleanup: remove deprecated defines and some struct members
2012-09-06 00:33:59 +00:00
a4b71f4e01
fix for various redundant checks and possibly fix some crashes in rare situations.
2012-09-05 01:42:52 +00:00
068cceab6c
fix for some errors reported by http://clang.blenderheads.org/trunk/ in r50384.
...
- when renderlayers could not be found in save_render_result_tile() blender would crash.
- RE_engine_end_result() / rna end_result() didn't set result argument as required.
... also some style cleanup.
2012-09-04 18:27:47 +00:00
adea12cb01
Cycles: merge of changes from tomato branch.
...
Regular rendering now works tiled, and supports save buffers to save memory
during render and cache render results.
Brick texture node by Thomas.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture
Image texture Blended Box Mapping.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture
http://mango.blender.org/production/blended_box/
Various bug fixes by Sergey and Campbell.
* Fix for reading freed memory in some node setups.
* Fix incorrect memory read when synchronizing mesh motion.
* Fix crash appearing when direct light usage is different on different layers.
* Fix for vector pass gives wrong result in some circumstances.
* Fix for wrong resolution used for rendering Render Layer node.
* Option to cancel rendering when doing initial synchronization.
* No more texture limit when using CPU render.
* Many fixes for new tiled rendering.
2012-09-04 13:29:07 +00:00
a71b160184
fix for building on msvc2008 (also style cleanup)
2012-09-04 01:23:50 +00:00
aaafa0c2fe
code cleanup: move file string defines into BLI_path_utils.h, BKE_utildefines is now unused but keep incase we want to add defines there later.
2012-09-03 22:04:14 +00:00
ee96cde864
style cleanup: whitespace
2012-08-26 11:35:43 +00:00
56b28635e7
code cleanup: rename BLI_in_rctf() --> BLI_rctf_isect_pt(), to conform with our naming convention.
2012-08-23 18:25:45 +00:00
9ecc6fdcc7
style cleanup
2012-08-23 07:10:48 +00:00
c92ab5c3ef
code cleanup: use rect size macros
2012-08-21 20:34:05 +00:00
8bd7c3fba2
change curve evaluation functions never to modify curve data (ensures thread safety), now initializations has to be done outside evaluation.
2012-08-21 14:43:51 +00:00
26f073b327
macros for rectangle center and size
2012-08-20 15:29:02 +00:00
e9caa21830
fix own error in recent smoothview cleanup, also correct some cross references in bmesh docs.
2012-08-17 14:43:20 +00:00
ca7d1ec39d
style cleanup: use <pre> for doxygen ascii art
2012-08-13 15:17:15 +00:00
f0951f58ca
code cleanup: rename G.afbreek --> is_break, G.rendering --> is_rendering
2012-08-08 18:37:06 +00:00
1bf893e9c8
Code cleanup: BKE_ prefix for public sequencer functions
2012-08-08 11:15:40 +00:00
dfdfa06c27
code cleanup: minor edit - replace memset() with zero initialization, remove unneeded NULL check in ibuf_sample()
2012-08-05 15:04:10 +00:00
9ddbd8329e
fix uninitialized memory use for mask feather points, also remove some double promotions.
2012-08-05 13:26:39 +00:00
3d20474414
style cleanup
2012-08-04 19:34:38 +00:00
9ff4fa6671
style cleanup
2012-08-04 12:30:16 +00:00
e86e5074f6
code cleanup: double promotion warnings
2012-08-02 21:17:12 +00:00
ba5c635502
fix for crash when node groups loose their ID pointer references (when linked libs don't load)
2012-08-02 16:33:38 +00:00
ce3293b2d9
code cleanup: remove redundant float casts
2012-08-02 11:33:21 +00:00
8a1a4a453d
Tie compositor will now update render result when changing node setup
...
Issue was caused by the way how render result was acquiring -- pointer
to render data was used to find needed render descriptor. It's not
reliable since render contains copy of scene's render data, not pointer
to this data.
Use node scene's id name for render result acquiring, the same way
as it was done in old compositor system.
2012-08-01 13:59:08 +00:00
7217927414
add inline functions for max/min ints, good to use when the arguments are function calls (we had a few of these).
2012-07-29 18:14:20 +00:00
c41e1e434a
code cleanup: replace MIN2/MAX2 with minf/maxf
2012-07-29 16:59:51 +00:00
e32c60284a
style cleanup
2012-07-29 00:20:28 +00:00
62a73381a7
use fabsf when using floats.
2012-07-21 15:27:40 +00:00
250cdd5e52
code cleanup: remove commented includes - mostly from 2.4x
2012-07-18 23:07:07 +00:00
32cf7fcdb1
code cleanup: spelling
2012-07-16 23:23:33 +00:00
7cc5af4ef3
minor refactor for rect functions. more consistent naming.
2012-07-15 00:29:56 +00:00
a5127dba57
vector versions of BLI_in_rctf / BLI_in_rcti, (BLI_in_rctf_v, BLI_in_rcti_v)
...
use where possible.
2012-07-11 18:17:48 +00:00
75a5eab8d1
code cleanup
2012-07-08 21:37:59 +00:00
4bc818d240
code cleanup: quiet uninitialized memory use warning for X11 - harmless in this case but always gave warnings with memcheck (RGB color for alpha zero icon color wasnt initialized).
...
also some other minor changes.
2012-07-08 12:23:58 +00:00
2c8db87897
fix [ #32020 ] Image will not render in second (any scene other than first) if scene name is longer than 28 characters
2012-07-08 00:04:41 +00:00
cfb7aee017
style cleanup
2012-07-07 22:51:57 +00:00
84bf3e48c0
style cleanup: use c style comments in C code
2012-07-06 23:56:59 +00:00
3a0593cc3d
code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly.
...
also added some comments.
2012-07-06 22:48:28 +00:00
5f792b08e4
fix for rare crash we have with some mango files.
2012-07-06 14:24:41 +00:00
468ef74ed7
More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise->normalize).
2012-07-03 19:09:07 +00:00
8b865c01cd
style cleanup: comments
2012-06-30 22:49:33 +00:00
c8c743b609
code cleanup: compile with clang and quiet some warnings.
2012-06-28 12:32:06 +00:00
32478997ec
style cleanup
2012-06-27 18:29:47 +00:00
15cb064e1b
style cleanup
2012-06-25 07:24:48 +00:00
74c9c24d27
style cleanyp
2012-06-23 23:22:19 +00:00
0b0ac3aa9e
remove scene from new compositor classes. only needs RenderData
2012-06-22 15:06:52 +00:00
226c86ae58
use an inline function for rgb -> bw conversion.
2012-06-22 07:49:44 +00:00
f5f25b81e8
style cleanup:
...
also fix for building ghost test and fix double free in one of the tests
2012-06-17 09:58:26 +00:00
42d0e34fac
style cleanup
2012-06-16 16:57:16 +00:00
5049331755
style cleanup
2012-06-13 17:23:44 +00:00