Commit Graph

172 Commits

Author SHA1 Message Date
2cdbbfcc5a Merge branch 'master' into blender2.8 2018-05-03 19:53:19 +02:00
38b6f8e143 Cleanup: correct solidify logic
Code for side normals isn't executing at the moment,
so not essential, but better correct it.
2018-05-03 19:48:28 +02:00
181356edba Restored HQ normals in Solidify modifier 2018-05-03 14:11:22 +02:00
40771a0e9e Modifiers: ported Solidify modifier DerivedMesh → Mesh 2018-05-02 16:03:16 +02:00
334b55fd2e Extract common modifier parameters into ModifierEvalContext struct
The contents of the ModifierEvalContext struct are constant while iterating
over the modifier stack. The struct thus should be only created once, outside
any loop over the modifiers.
2018-05-01 18:02:17 +02:00
be4df85919 Modifiers: Add wrapper functions with Mesh / DerivedMesh conversion
Makes the follow changes:

- Add new `deform*` and `apply*` function pointers to `ModifierTypeInfo` that take `Mesh`, and rename the old functions to indicate that they take `DerivedMesh`. These new functions are currently set to `NULL` for all modifiers.
- Add wrapper `modifier_deform*` and `modifier_apply*` functions in two variants: one that works with `Mesh` and the other which works with `DerivedMesh` that is named with `*_DM_depercated`. These functions check which type of data the modifier supports and converts if necessary
- Update the rest of Blender to be aware and make use of these new functions

The goal of these changes is to make it possible to port to using `Mesh` incrementally without ever needing to enter into a state where modifiers don't work. After everything has been ported over the old functions and wrappers could be removed.

Reviewers: campbellbarton, sergey, mont29

Subscribers: sybren

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3155
2018-05-01 18:02:17 +02:00
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
27dff3fbc1 Merge branch 'master' into blender2.8 2018-01-18 01:01:17 +01:00
e04d7c49dc Fix buffer overflow vulnerabilities in mesh code.
Solves these security issues from T52924:
CVE-2017-12081
CVE-2017-12082
CVE-2017-12086
CVE-2017-12099
CVE-2017-12100
CVE-2017-12101
CVE-2017-12105

While the specific overflow issue may be fixed, loading the repro .blend
files may still crash because they are incomplete and corrupt. The way
they crash may be impossible to exploit, but this is difficult to prove.

Differential Revision: https://developer.blender.org/D3002
2018-01-18 00:54:07 +01:00
af170839af Merge branch 'master' into blender2.8 2017-09-19 21:08:14 +05:00
60956397ca Cleanup: BLI_utildefines prefix for header-only libs
This allows to have different macro headers without them sharing
similar names to regular C modules.
2017-09-19 20:16:05 +10:00
1b462e5a51 Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.

Also use const to prevent unexpected modifications.

This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
2017-08-16 12:46:04 +10:00
1c4c288727 Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
2017-07-21 14:47:26 +02:00
218b06eb83 Depsgraph: Remove legacy updateDepgraph callbacks from modifiers 2017-01-24 12:49:23 +01:00
6ecab6dd8e Revert particle system and point cache removal in blender2.8 branch.
This reverts commit 5aa19be912 and b4a721af69.

Due to postponement of particle system rewrite it was decided to put particle code
back into the 2.8 branch for the time being.
2016-12-28 17:30:58 +01:00
cfbd605567 Merge branch 'master' into blender2.8
Conflicts:
	intern/cycles/blender/addon/ui.py
	source/blender/blenkernel/BKE_particle.h
	source/blender/blenkernel/intern/dynamicpaint.c
	source/blender/blenkernel/intern/library.c
	source/blender/blenkernel/intern/object.c
	source/blender/blenkernel/intern/particle.c
	source/blender/blenkernel/intern/particle_distribute.c
	source/blender/blenkernel/intern/texture.c
	source/blender/editors/object/object_add.c
	source/blender/editors/object/object_relations.c
	source/blender/editors/physics/particle_edit.c
	source/blender/editors/physics/particle_object.c
	source/blender/editors/transform/transform_snap_object.c
2016-07-12 00:07:44 +02:00
7a3ea87bbf Cleanup: use normalize_v#_length 2016-07-08 10:14:49 +10:00
d47173c8ca Removed blenkernel particle code. 2016-04-13 10:49:39 +02:00
e5a2790ecb Fix T48084: Solidify uses alternate quad-direction
This prevents twisted quads from self-intersecting.

This change makes the duplicate surface match the first vertex in the face,
so the diagonal indices match in the face copy.
2016-04-11 23:04:11 +10:00
6d673f8f0c Docs: comment on poly flipping w/ solidify 2016-03-04 06:36:13 +11:00
6e4cb463c4 Cleanup: shadowing (rna, modifiers, *misc*) 2015-11-23 17:40:49 +11:00
cdd727b7ce Add functions to compute normals (verts, polys and loops ones) for a given shapekey.
Title says pretty much everything, we now have BKE and RNA funcs to get vertex, poly and
loop normals of a given shapekey.

This will be used e.g. in FBX exporter (shapekeys need normal data too).

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D1510
2015-10-12 20:12:55 +02:00
bac7353801 Depsgraph: New dependency graph integration commit
This commit integrates the work done so far on the new dependency graph system,
where goal was to replace legacy depsgraph with the new one, supporting loads of
neat features like:

- More granular dependency relation nature, which solves issues with fake cycles
  in the dependencies.

- Move towards all-animatable, by better integration of drivers into the system.

- Lay down some basis for upcoming copy-on-write, overrides and so on.

The new system is living side-by-side with the previous one and disabled by
default, so nothing will become suddenly broken. The way to enable new depsgraph
is to pass `--new-depsgraph` command line argument.

It's a bit early to consider the system production-ready, there are some TODOs
and issues were discovered during the merge period, they'll be addressed ASAP.
But it's important to merge, because it's the only way to attract artists to
really start testing this system.

There are number of assorted documents related on the design of the new system:

* http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents
* http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph

There are also some user-related information online:

* http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/
* http://code.blender.org/2015/03/more-dependency-graph-tricks/

Kudos to everyone who was involved into the project:

- Joshua "Aligorith" Leung -- design specification, initial code
- Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes
- Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the
  project and so
- Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the
  issues and recording/writing documentation.
- Everyone else who i forgot to mention here :)
2015-05-12 16:06:37 +05:00
e5e73ccc90 Math Lib: rename fill_*, to copy_*
matching convention for fixed length api, eg: copy_v3_fl
2015-05-05 17:08:29 +10:00
57d9badc21 Cleanup: use bool /w flag checks 2015-04-21 01:50:20 +10:00
31f6e621b8 Fix T43643: Solidify crashes with 'only-rim'
When verts were shared by 2+ face-islands, the number of allocated edges was wrong.

Cleanup the logic for new verts/edges.
2015-02-26 18:48:22 +11:00
6c96113d5f Modifier: no need to calloc (immediately filled) 2015-02-25 00:08:38 +11:00
3a1a1f83cf Fix for recent solidify rim-only patch 2014-08-20 20:33:25 +10:00
4795b61c1b Cleanup: assert / warn 2014-08-18 16:05:06 +10:00
3296d98ec1 Solidify Modifier "Rim Only" Option
D737 by scorpion81 with own edits
2014-08-15 19:17:05 +10:00
f32079d4b9 BLI_stackdefines
Bounds check the stack while debugging, also add STACK_PEEK
2014-06-29 05:57:48 +10:00
c5ccbacdaa move STACK_* macros into BLI_stackdefines.h 2014-06-25 00:01:33 +10:00
bf462149a6 BLI_bitmap: rename macros
- BLI_BITMAP_SET -> BLI_BITMAP_ENABLE
- BLI_BITMAP_CLEAR -> BLI_BITMAP_DISABLE
- BLI_BITMAP_GET -> BLI_BITMAP_TEST
- BLI_BITMAP_MODIFY -> BLI_BITMAP_SET
2014-06-14 00:47:12 +10:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
a51a0ca772 Math Lib: add shell_v3v3_normalized_to_dist and v2 version
bypass angle calculation to avoids (asin, sqrt, cos).
2014-04-19 22:17:10 +10:00
27e86ed832 Code cleanup: use bools 2014-03-20 22:56:28 +11:00
fed1b8b16d Code cleanup: suffix vars to make obvious they are squared 2014-02-03 02:46:45 +11:00
9cc5c157e8 Minor change to last commit to solidify, only allocate bitmap as needed 2014-01-17 06:59:14 +11:00
e9fb4299eb Fix T38116: Crash when using solidify modifier on multi-user mesh
Issue was caused by solidify modifier using original vertices bitfield
to store tags. This isn't thread-safe obviously. Now use bitmap to store
needed tags.

Reviewed by Campbell, thanks!
2014-01-16 17:49:33 +06:00
158b4e61a0 Mesh Modifiers: refactor copying using a generic function 2013-12-22 04:37:26 +11:00
8a40444d6b fix bad uses of sizeof() with memory allocation. 2013-07-13 05:43:35 +00:00
d4cbd78a79 fix for recent changes in solidify, normals were OK but customdata for loops wasnt. 2013-06-15 08:59:54 +00:00
9161a4daa5 fix for own error in recent solitify refactor (r57402), face flip check was incorrect. 2013-06-14 16:10:32 +00:00
69153c7089 ifdef bugfix since its a little strange. 2013-06-12 10:03:13 +00:00
31e667c10e solidify: dont add poly-normal layer to the derived mesh, since this is no longer a convention. 2013-06-12 09:35:02 +00:00
8e2e590484 fix [#35710] Mesh explodes while using solidify modifier with tubular non-manifold base mesh. 2013-06-12 08:24:31 +00:00
0b316d72ca change to solidify modifiers own normal calculation function, dont attempt to calculate normals for edges with 3+ face users. 2013-06-12 07:53:54 +00:00
293b3f0bdf optimize solidify, no need to do edgehash lookups, the edges are known. 2013-06-12 07:16:13 +00:00
d00ca6eb2c solidify: reduce sign conversions. 2013-06-12 06:51:02 +00:00
3994ad8ced solidify: remove BLI_array realloc's. 2013-06-12 06:20:24 +00:00