Commit Graph

27225 Commits

Author SHA1 Message Date
14475d07cd svn merge -r40295:40367 ^/trunk/blender 2011-09-21 17:15:54 +00:00
b602024a26 Fix rip tool issues related to BM_Make_Ngon generating a copy of an original face with a face loop cycle starting on a different loop. 2011-09-21 15:38:34 +00:00
d78231734d attempt to fix windows/scons issue I caused in a recent commit. 2011-09-19 15:18:58 +00:00
05683f8e52 edits to argument parsing for Euler.rotate_axis, also corrected some exception messages and minor style edits. 2011-09-19 15:13:16 +00:00
0f5d3a3ddb add back mathutils Matrix() * Vector(), this is row_vector multiplication.
some minor changes to exception messages.
2011-09-19 14:29:21 +00:00
5c7b5c0b51 Blenfont: fix use incorrect clear of ascii glyph cache, leading to crash
when toggling use antialising user preference. Also fix some other use of
uninitialized memory found by valgrind.
2011-09-19 14:09:13 +00:00
1794767171 /blender/makesrna: Removed final points in UI strings and messages.
Plus a few splits of very long lines…
2011-09-19 13:23:58 +00:00
1d48c8db7f Sequencer: switching to preview mode works fine again 2011-09-19 13:12:54 +00:00
9d3b1f708f Move function out of mathutils to: BLI_math_rotation --- single_axis_angle_to_mat3(mat3, axis, angle), copied out from mathutils, axis arg is a char 'X/Y/Z' rather then a vector like axis_angle_to_mat3(). 2011-09-19 13:08:01 +00:00
f157a543c6 /blender/editors: Removed final points in UI strings and messages.
Plus a few cuts in very long lines…
2011-09-19 12:26:20 +00:00
9478167493 remove Buffer.list, deprecated before 2.59 release. 2011-09-19 11:55:45 +00:00
226ff0d4da Curve back/front fill changes:
- Use enum instead of back/front flags combinations.
- This flags behaves differently for 2d/3d curves so use different enums for them.
- This commit shouldn't change existing files.
2011-09-19 09:47:58 +00:00
dd204cb9f7 Fix for add hook/vertex parent for meshes
The only way to achieve this is to re-load editMesh.
After this commit you can't iterate through vertices and insert
hooks/parents from script anymore -- this operators are now
treated as topology-changing and shouldn't be used when iterating
via geometries.
2011-09-19 08:25:31 +00:00
4e9ab6d04c replace WORDS_BIGENDIAN with __BIG_ENDIAN__ 2011-09-19 08:11:30 +00:00
83a2f02a78 cleanup endian handling
- define __BIG_ENDIAN__ or __LITTLE_ENDIAN__ with cmake & scons.
- ENDIAN_ORDER is now a define rather than a global short.
- replace checks like this with single ifdef: #if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__hppa__) || defined (__BIG_ENDIAN__)
- remove BKE_endian.h which isn't used
2011-09-19 08:02:17 +00:00
425a81a29b remove WITH_* defines from image formats, instead just dont build the files at all. 2011-09-19 06:32:19 +00:00
9a0b035e1d add back GPL2+ header to paint_utils.c, copied from editface.c since some of its functions trace back to that file from 2.4x. (imapaint_tri_weights for eg). 2011-09-18 12:16:03 +00:00
cad688a705 add old style nan GPL2+ header to sound.c since this file is from rev2 and should have had this header added. 2011-09-18 12:06:28 +00:00
82e6547a36 patch [#28684] Image pack/unpack() implementation.
from Bill Currie (taniwha)
2011-09-18 11:47:17 +00:00
b17a62d1b3 replace strnlen with BLI_strnlen & some style changes. 2011-09-18 11:25:50 +00:00
507aa1cd22 fix for crash loading a file saved with fluidsim when blenders compiled with it disabled.
also remove unneed class prefix on function name for itasc.
2011-09-18 11:08:34 +00:00
53845a37d9 blf - further shrink drawing functions & some style changes. 2011-09-18 10:34:13 +00:00
249b41762a blf code - no functional changes.
- remove saniy checks from blf_font.c, the callers now check instead.
- move duplicate code into defines (may move into static functions).
- move kerning checks into const values set at the start of the function, rather then checking on every character.
2011-09-18 09:48:09 +00:00
7da6e0c82e Fix for [#28672] Blender segfault after exiting a game that was opened with autoplay on (Blender, not blenderplayer)
Autoplay misses uninitialisation, I'm just fixing the reported crash, it still misses all other frees, but as the program exits, we don't care?
2011-09-18 09:46:47 +00:00
fa3082bace Minor: Other UI strings typos and tweaks. 2011-09-18 09:38:43 +00:00
5db33d11bd Console Scrolling - reset while typing.
patch from Damir Prebeg with some edits.

Also made it so resizing the console view keeps the lower part of the text in view (could be annoying when you needed to scroll because of a resized view).
2011-09-18 01:34:53 +00:00
8e39855b2e Resurrect the conditional to avoid extra color state changes. Thanks Ender79 for the suggestion! 2011-09-17 17:18:55 +00:00
198295e9ca image button was hard coded to draw the splash screen which it loaded from PNG data on every draw.
now pass the ImBuf when callign the image button so we could have different images in buttons later on.
2011-09-17 16:57:37 +00:00
18735b6312 Use GL_LINES instead of GL_LINE_LOOP for selected uv edge drawing, avoids an extra conditional and drawing an extra 0 size line per uv. 2011-09-17 15:17:12 +00:00
0ed9f5cce7 Fix: Uv edges were incorrectly drawn as selected in uv vert select mode when a sole uv vert was selected. 2011-09-17 14:51:01 +00:00
e53c4dae54 Recast/detour: fix some property enum identifiers to follow conventions. 2011-09-17 13:33:03 +00:00
17f0ff5f7f svn merge -r40279:40295 ^/trunk/blender 2011-09-17 13:15:38 +00:00
3232102cb8 Nodes: fix nodes in groups not getting socket templates verified, and reserve
some socket flags for cycles to avoid conflicts.
2011-09-17 13:03:42 +00:00
fa206e2c72 Fix knife midpoint snapping when previous point was a vertex; also reduced snap radius to approximately match crosshairs. 2011-09-17 12:31:22 +00:00
4aa259c1ea fix for building after merge 2011-09-17 12:25:51 +00:00
100313db6e Speedup for font drawing, every letter was character was calling:
glGetIntegerv(GL_TEXTURE_2D_BINDING_EXT, &cur_tex);

... with shadow enabled glGetFloatv(GL_CURRENT_COLOR, color) was called twice per character as well.


Now only call glGetFloatv(GL_CURRENT_COLOR, ...) once per string and only when drawing with shadow or blur, texture bind is stored in the font.

Gives 8% overall FPS speedup when displaying heavy UI in my test.
2011-09-17 10:45:20 +00:00
a99f2cd015 Minor: fixing other UI typos. 2011-09-17 10:44:16 +00:00
5810717895 remove redundant NULL check 2011-09-17 09:53:38 +00:00
d4898f9c40 use macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0 2011-09-17 09:43:51 +00:00
18d59e2645 Minor: fixing an UI typo. 2011-09-17 09:15:30 +00:00
f3e182231d use const and array size in function definitions, no functional change. 2011-09-17 08:14:43 +00:00
ec4181701f correction to recent commit, wouldnt have given any troubles but was assigning the 4th component of a float[3]. 2011-09-17 07:28:19 +00:00
f2748bfdc3 more mini optimizations - don't call UI_ThemeColor 4 times per curve handle, instead get all colors at the start and index them when drawing curves in editmode.
also remove redundant NULL check.
2011-09-17 07:14:39 +00:00
5114320dc5 micro optimization for circle drawing.
- use vertex array for drawcircball()
- add circball_array_fill() and call from drawcircball().
- for object center's rather than drawing 2 circles, create the array and reuse it.
2011-09-17 06:18:35 +00:00
4aefbb77e4 use less confusing array syntax for circle drawing, no functional changes. 2011-09-17 05:35:55 +00:00
1ff373ef5b svn merge -r40166:40279 ^/trunk/blender 2011-09-17 04:59:14 +00:00
2636be0ac0 BGE Animations: Fixing some refcount issues with KX_Scene::m_animatedlist (fixes m_animatedlist crashes) and some whitespace issues with KX_GameObject::GetActionManager(). 2011-09-16 20:08:05 +00:00
Dalai Felinto
0241e12089 BGE fix: Font Objects not showing up in the dome mode
geez, who coded the font object? or even worse, who did the dome code?
Don't coders talk? tsc tsc ...

Now seriously, KX_KetsjiEngine::RenderFonts() could be moved to inside the KX_Scene class. It probably should (so I could call it from inside KX_Dome::RenderDomeFrame()). Not critical, so not changing it for now.
2011-09-16 18:23:57 +00:00
b3928fe4fd WeightVG: added WeightVG icon for outliner (don’t know when that where lost...). 2011-09-16 16:05:45 +00:00
594b0298c7 A couple of trivial perf improvements:
-BMEMSET macro should cache the size of the memory block instead of reading each iteration
-Avoid tesselating the backup copy of the mesh used to restore after an error (unless there is actually an error)
2011-09-16 14:28:23 +00:00