When adding a range of tiles, the operator could incorrectly calculate
the end_tile. It would not account for the start_tile itself and the
IMA_UDIM_MAX value was 1 too small. This is most noticeable when
attempting to fill the entire supported range of tiles.
Differential Revision: https://developer.blender.org/D11857
Bug caused by integer overflow in ffmpeg_generic_seek_workaround().
Function max_ii() was used to limit int_64tvalue.
After fixing the issue there was another issue, where near-infinite loop
was caused by requested_pos being very large and stream being cut in a
way, that it was missing keyframe at beginning.
This was fixed by checking if we are reading beyond file content.
Reviewed By: zeddb
Differential Revision: https://developer.blender.org/D11888
Refactor and improve waveform drawing.
Drawing now can use line strips to draw waveforms instead of only
triangle strips. This makes us able to properly visualize thin waveforms
as they would not be visible before. We now also draw the RMS value of
the waveform.
The waveform drawing is now also properly aligned to the screen pixels
to avoid flickering when transforming the strip.
Reviewed By: Richard Antalik
Differential Revision: https://developer.blender.org/D11184
The duration and start time for audio strips were not correctly read in
audaspace.
Some video files have a "lead in" section of audio that plays before the
video starts playing back. Before this patch, we would play this lead in
audio at the same time as the video started and thus the audio would not
be in sync anymore.
Now the lead in audio is cut off and the duration should be correctly
calculated with this in mind.
If the audio starts after the video, the audio strip is shifted to
account for this, but it will also lead to cut off audio which might not
be wanted. However we don't have a simple way to solve this at this
point.
Differential Revision: http://developer.blender.org/D11917
The seek pts was not correctly calculated.
In addition to that we were not seeking in the video pts time base.
Reviewed By: Richard Antalik
Differential Revision: http://developer.blender.org/D11921
The video duration was not read correctly from the video file.
It would use the global duration of the file which does in some cases
not line up with the actual duration of the video stream.
Now we take the video stream duration and start time into account when
calculating the strip duration.
Reviewed By: Richard Antalik
Differential Revision: http://developer.blender.org/D11920
If the add strip operator errored out, we wouldn't free custom data allocated
Reviewed By: Richard Antalik
Differential Revision: http://developer.blender.org/D11919
Before we didn't encode the audio up until the current frame.
This lead to us not encoding the last video frame of audio.
Reviewed By: Richard Antalik
Differential Revision: http://developer.blender.org/D11918
We didn't flush audio after encoding finished which lead to audio
packets being lost.
In addition to this the audio timestamps were wrong because we
incremented the current audio time before using it.
Reviewed By: Richard Antalik
Differential Revision: http://developer.blender.org/D11916
Replaces the boolean option with enum menus for consistency
with the subdivision modifier (rB66151b5de3ff,rB3d3b6d94e6e).
Adds all UV interpolation options.
Original patch by Eitan. Updated by Himanshi Kalra <calra>.
{F9883204}
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D10417
Add color data type comparison for meshes, adding it as
part of comparing meshes with geometry nodes applied.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D12192
blf_kerning_cache_new was performing many unnecessary hash lookups,
calling blf_glyph_search 32768 times. Use a lookup table to reduce this
to the number of ASCII characters (128 calls).
This addresses reduced visibility of scenes (as displayed in the VR
headset) that can result from the 8-bit color depth format currently
used for XR swapchain images.
By switching to a swapchain format with higher color depth (RGB10_A2,
RGBA16, RGBA16F) for supported runtimes, visibility in VR should be
noticeably improved.
However, current limitations are lack of support for these higher
color depth formats by some XR runtimes, especially for OpenGL.
Also important to note that GPU_offscreen_create() now explicitly
takes in the texture format (eGPUTextureFormat) instead of a
"high_bitdepth" boolean.
Reviewed By: Julian Eisel, Clément Foucault
Differential Revision: http://developer.blender.org/D9842
This patch turns off the preloading of ascii glyphs and instead caches
each glyph the first time it is actually used.
See D12215 for much more detail.
Differential Revision: https://developer.blender.org/D12215
Reviewed by Campbell Barton
This patch makes some non-functional changes to BLF code. Some size
defines added, comments changed, simplification of macro
BLF_KERNING_VARS.
See D12200 for more details.
Differential Revision: https://developer.blender.org/D12200
Reviewed by Campbell Barton
Some of the enum options in the context menu operations are not
supported for all element types.
`TSE_SEQUENCE`, for example, only supports the `Select` option.
So, populate the enum list dynamically depending on the type.
Also add some calls that were missing for the `TSE_SEQUENCE` type.
(`WM_event_add_notifier` and `ED_undo_push`).
There was already some code for that, but it was broken, and proper
resync was completely missing.
There might still be more resync needed in library linking operators
though.
Add a debug-only check regarding consistency of the cache (mapping from
objects to their bases) for a given ViewLayer.
Issues can happen otherwise when some code does remapping of objects,
and forgets to call `BKE_main_collection_sync_remap()` (which clears
those caches) instead of `BKE_main_collection_sync()`.
channel names
Working with multiple strips keyframes was unneccessarily difficult in
Animation Editors (since some anim channels could not be distinguished).
Namely `Crop` and `Transform` are nested structs (nested under
`Sequence`), so these were just displaying the raw struct name.
Also strip modifiers did not have their strip name in their channel
names. Now include the strip name for these.
before
{F10277439}
after
{F10277441}
Maniphest Tasks: T90595
Differential Revision: https://developer.blender.org/D12193
While trying to get Blender 2.93.x LTS to build fine on all release architectures in Debian, I noticed that the misleading use of "mips" as integer variable caused problems when compiling on mips64el. The patch should fix the issue.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D12194
This reverts commit 41e6509818.
This broke "CubeMaskFirst" test.
Any value even slightly outside the [-1.0..1.0] range
caused the result to be nan, which can happen when calculating
the dot-product between two unit length vectors.
When in NLA tweak mode, the action unlink button in the Dopesheet /
Action Editor should be a mere shortcut to exiting tweak mode [nothing
else].
Instead, it was also clearing the action fully, not returning to the
previous edited action before going into tweak mode.
Now dont "flush" by clearing the action, instead exit tweakmode, clear
the scenes SCE_NLA_EDIT_ON flag (if this isnt done some NLA operators
like pushdown were not immediately available because their poll checked
this flag) and send appropriate notifier to have everything update nicely.
Part of T87681 (Bug 4/5/6).
Maniphest Tasks: T87681
Differential Revision: https://developer.blender.org/D11052