Commit Graph

4131 Commits

Author SHA1 Message Date
707220b150 gpencil simplified filtering, unbiased smoothing, and pen eraser that works 2010-06-14 02:03:01 +00:00
665506ced8 == Sequencer ==
Applied: [#22490] Add Passepartout to Sequence Editor for frame ranges
Thanks to Keith Boshoff	 (wahooney) for the patch!
2010-06-06 20:19:22 +00:00
c998c676b5 Made the operator panel larger to make more space for the operator settings. Was always too small before. 2010-06-06 20:00:44 +00:00
ce9d2b8eb4 Small fix for sample line tool. Set luma data to 0 when out of bounds. 2010-06-06 16:26:49 +00:00
8eaa8a0763 Removed non working operator options from the 'redo' user interface.
This cleans up things like transform and duplicate a lot, which previously exposed lots of options that didn't work with tweaking.
2010-06-06 15:38:50 +00:00
640fb84bed - Added checking if modifier is active in find_multires_modifier
- Pass MultiresModifierData to reshape functions
2010-06-06 15:22:27 +00:00
d153c765bc CMake:
- WITH_LCMS added option, was supported in scons.
- commented web plugin option since its not maintained.
- some formatting changes and removed includes that are not needed for source/creator/CMakeLists.txt.
2010-06-06 13:32:58 +00:00
6e0340d0b5 removed cmake include path in recent cleanup which was needed. 2010-06-06 08:25:42 +00:00
ed338da8c9 - WITH_CXX_GUARDEDALLOC working again
- CMake building without python or fluidsim working again (broke in recent commit)
- remove BLI_short_filename(), it wasnt used anywhere.
2010-06-06 01:15:44 +00:00
2ebb1c63f7 finish cleanup to cmake editors, also removed some stuff from scons thats not needed. 2010-06-05 23:27:49 +00:00
4da179749e - [#22492] [29159] commit breaks importing of script file that has a reload to self in it
broke when including the blend path in the modules filename.       

- new function BLI_path_basename(), matches pythons os.path.basename().
  replace a number of cases where BLI_split_dirfile was being used to get the filename only.
2010-06-05 21:19:59 +00:00
df462b8975 Node Editor: link to viewer (ctrl+shift click on node) now cycles through
the node outputs instead of always linking the first one to the viewer.
2010-06-05 15:59:48 +00:00
ea06e8c3fb looks like this is needed for MSVC 2010-06-05 15:48:15 +00:00
556b57febf get rid of some warnings,
removed NG_LoopBackNetworkDeviceInterface::GetNetworkVersion(), wasnt used anywhere.
2010-06-05 15:31:55 +00:00
129bee4743 remove cruft from cmake files, more to go 2010-06-04 20:56:56 +00:00
e40f425619 Fix bug #22153 and #21609
Can't leave edit mode if you enter to edit mode and hide the
object from the outliner.

Also fix the problem if you hide the object and enter edit mode
from the outliner.

To avoid this problem you can't enter edit mode from the outliner
if the object is not visible and also you can't hide the object
from the outliner if the object is in edit mode.
2010-06-04 19:31:14 +00:00
fff9b88ba8 * Fixed a Typo in Convert menu. 2010-06-04 16:21:04 +00:00
8a42eebad5 opengl-render flag wasnt being cleared after rendering. 2010-06-04 12:23:38 +00:00
55d3a2014c have cmake build editors as different libs like scons and nan-makefiles 2010-06-04 11:34:57 +00:00
9b94aaa211 check to avoid divide by zero 2010-06-04 11:31:39 +00:00
6255105896 Fix [#22480] brush/circle select (C-key) causes problems in other modes 2010-06-04 06:02:46 +00:00
b0eee216d4 Fix [#22383] 3dView Layer Management (by Mouse) broken 2010-06-04 01:39:34 +00:00
a87dbe03e7 Made the sample line tool of the image editor use color management if needed. 2010-06-03 20:25:00 +00:00
Dalai Felinto
4385add665 Copy Game Properties Operator: fix for "default enum value" out of the range. I removed one item from the Enum and forgot to change the default. 2010-06-03 08:41:40 +00:00
Dalai Felinto
44845b8965 Logic Editor: more datablock lookups :)
Now all the material properties have the nice Datablock Lookup menu (thanks a lot Matt !). They still store the property as a string, therefore if you change a material name the logic bricks using it don't get updated. it would be nice if we had a way to communicate that in the interface.

The only "datablock" field that doesn't have lookup is "property" in collision and ray sensors and Constraint Actuator. The reason being is that there is no global ListBase to gather the properties of all the objects in the scene. And it may be too overkill to create a list with all the properties on-the-fly only for that (it would be cool though)
2010-06-03 08:26:47 +00:00
115b0e2c0b silly compile fix 2010-06-03 07:47:49 +00:00
1b517c0926 Small memory management tweaks 2010-06-03 07:28:47 +00:00
21d112c36f Reworked the non-blocking reports display in the info header:
* Now it displays the last report from the global list, not just from operators
* Rather than disappearing when a new operator is run, it stays until it times 
out or a new report is added
* Fun animated transitions ;)
http://mke3.net/blender/devel/2.5/reports_header.mov

Now need to investigate report usage with popups. Ideally we can have most
 reports non-blocking, so they're less intrusive, only popping up for dire errors.
Problem is many things in Blender right now are marked as RPT_ERROR 
when probably RPT_WARNING is more appropriate. Should probably keep 
RPT_ERROR for things that demand immediate attention.
2010-06-03 07:27:55 +00:00
Dalai Felinto
3b6aa5b6a5 Logic Editor: clear properties operator + logics in the object menu
clear properties operator
- now it's not part of the copy properties anymore (Matt's suggestion).

If anyone want to change the menu, please help yourself (renaming, putting in it's own submenu, making it invisible when mode is not Game ..)
2010-06-03 06:41:24 +00:00
89320c911e Sculpt & modifiers: patch by Sergey Sharybin, with modifications by me.
Fixes various crashes and redraw problems, most noticeable new feature
is that you can now sculpt on a multires mesh with deforming modifiers
preceding it.

I've left out support for sculpting on multires with enabled modifiers
following it, in this case only the base mesh can be sculpted now. The
code changes needed to do this are just too ugly in my opinion, would
need a more torough redesign which I don't think we should try now. In
my opinion this is also not really an important case, since it's going
to be incredibly slow anyway to run a modifier on a high res mesh while
sculpting.


So, to summarize current state:

* Fastest sculpting: base mesh with no modifiers or multires with only
  modifiers preceding it.
* Slower sculpting: base mesh with modifiers, depends on the speed of
  the modifiers.
* Not supported: multires mesh with modifiers following it.
2010-06-02 18:04:31 +00:00
9cbbc9d3af rename some rna properties filename --> filepath
* filename == "foo.ext"
 * filepath == "/path/to/and/including/foo.ext"

this was alredy followed in some places not not everywhere.
2010-06-02 17:58:28 +00:00
71ffef63d7 Avoid reset the H and S value in the color picker when V is equal to zero!
Small change to keep the value of H and S when V come to zero, take care
that only work if you keep the color picker open.

When the color picker is closed, the H and S value are reset to zero
this is because the color picker is used in a lot of different place
and this value need to be reset.

(BTW reset to zero only when V is equal to zero!)
2010-06-02 16:02:28 +00:00
ad25ac9e9b Fix "Snap cursor to selected object" not working for linked object.
The problem was CTX_DATA_BEGIN using selected_editable_objects and
not selected_objects.
2010-06-02 13:41:05 +00:00
6d08cdcf5d Fix [#22473] No more text cursor placing when editing a Text Field ? 2010-06-01 23:06:14 +00:00
66e3a6e0ef == View Navigation ==
Orbiting the view while in camera mode now starts from the camera view rather then switching back to the last user 3d view settings.
* I added this some years back but it was rejected, however it was requested today for durian because with set scenes its not always easy to select whats infront of the camera to navigate to it.
  Its possible to end up in an annoying situation where you are looking at the main characters head (in a set scene), but when you orbit the view, the camera jumps 500+ BU away and you need to manually navigate back to what you were just looking at.

* If a user wants to go back to the view they had before entering the camera view they can still press Numpad zero which toggles.
2010-06-01 19:48:55 +00:00
db96d4972f Workaround #20467: disabled OpenMP multithreading on subsurf/multires/sculpt
for now, it's too fine grained and so becomes a performance bottleneck on some
platforms, while only providing a modest speedup on others. Couldn't find a
simple enough solution to solve this, so for now no multithreading here.
2010-06-01 19:01:54 +00:00
4ad5606f64 [#22194] Add groups visibility, selectability and renderability restrictions in the outliner
modified/rewrote some of this patch, not to include restrict settings in the group its self, since these are object settings this now uses the outliner/groups as a way to access multiple objects restrict and select settings.
Rather then fakeing that the settings are stored in the group.

This means it does rather more looping on group objects then I'd like however the outliner is doing a lot of loopnig alredy.
2010-06-01 18:12:17 +00:00
9da25e016f Fix #22462: selecting the "Animation Step" operator from the spacebar
menu crashes Blender, patch provided by Frederik De Bleser, thanks!
2010-06-01 15:35:38 +00:00
75e67144ab just a small commit to get myself back into thge swing of things
via a request there is now axis control in the vertes smooth operator (really small easy to remove if no one likes )
2010-06-01 12:13:07 +00:00
ed3a7bd299 script reload (f8), is closer to working.
there are internal memory problems which can make it crash still.
If you remove all directories in the scripts folder except for 'modules' and 'ui', it runs without crashes.
2010-06-01 08:15:43 +00:00
f8ecc3fd2f Some cleanup of particle path drawing logic:
* Path drawing now works for non hair particles.
* Should fix the following bugs too:
  [#21316] Hair weight drawing is wrong
  [#21923] Consistent Crash When Rendering Particle Scene.
  [#21950] Path rendering option for particles causes crash
2010-05-30 14:53:26 +00:00
1658a28a58 - Python console argument '--python-console', option so you can start blender and drop into a python console, (useful for debugging some problems on a renderfarm over ssh)
- Also made it so sys.stdin isnt overwritten anymore, instead the interactive consoel overwrites while it executes and restores after.

- removed hope folder from sphinx patch path
2010-05-30 14:05:58 +00:00
Dalai Felinto
c6bec43330 reverting previous commit from Mitchell. His commit went to the trunk instead of the branch :)
svn merge -r 29067:29066 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2010-05-29 21:31:57 +00:00
9d3157eed0 Reversing the last merge because I botched it. 2010-05-29 21:22:24 +00:00
e335321e88 Fix multitouch zoom erratic behavior in 3D view in vertical dolly mode 2010-05-29 20:14:58 +00:00
Dalai Felinto
3aaf77bd1c Fix for Error Totblock for Sound_OT_open
Error Totblock: 1
OpenPropertyPointerRNA len: 32 0x11111111

I'm not quite sure this has to be done here, or when the actuator is removed (Matt, do we need the customdata pointer for anything later?).
Doing it here seems to be fine so far.
2010-05-29 08:49:48 +00:00
Dalai Felinto
8a59a45342 Esc as input for Key Buttons (e.g Logic Brick Keyboard Sensor)
After talking with Brecht he agreed on allowing Esc to be used as input for key input butons.
In order to let the user to cancel an input it can cancel it clicking outside the button.

Also replacing manual check by ui_mouse_inside_button in ui_text function
(patch reviewed (and helped) by Matt (but the change on ISHOTKEY, that's on my own risk ;))
2010-05-29 01:42:42 +00:00
8082d845de Fix Open Sound operator, bring it in line with Open Image:
* Add relative paths option
* Set the pointer used in the ID template properly

* Tweaked the Sound actuator ui
2010-05-28 23:12:45 +00:00
a6a1ede7a5 bugfix [#22438] Sequencer off by 1 scene error
scenes start frame was being ignored (was always zero)
2010-05-28 07:16:36 +00:00
5d6bdd7c2e Various constraint code cleanups:
1) Fixed some weird formatting introduced during math-lib cleanups, and some other inconsistencies
2) Optimised the Maintain Volume constraint by taking the value calculations out

Copy All Constraints Operators:
* Added one for bones too
* These are now included in the menus
* Removed some weird/extra code copying/changing/bleh the actcol/totcol stuff...
2010-05-27 11:56:31 +00:00