Commit Graph

4131 Commits

Author SHA1 Message Date
d9dbf99cae Fix [#22173] Texture nodes update every mouse click
Notifier tweaks
2010-04-27 11:09:52 +00:00
505023d206 factor for setting particle weights 2010-04-27 09:54:36 +00:00
cbe55dc66b Text button with search icon now updates "live", like in outliner. 2010-04-27 09:07:26 +00:00
523b95898b Add missing null check solving crash on texture panel, also fix possible 'freeing NULL' because of misplaced MEM_freeN() in that context. 2010-04-26 20:30:13 +00:00
f39163acd7 Outliner Filtering Bugfix:
Campbell's changes to make this use fnmatch by default had the case-sensitivity setting inverted. This meant that convenient searches in lowercase were no longer possible by default.
2010-04-26 10:31:09 +00:00
2785bc1aef Proper fix for the Grease Pencil drawing options 2010-04-26 10:02:30 +00:00
1542b15a07 Cleanup of grease pencil UI. Ali can you check if what I did in
gpencil_buttons.c is ok? it was graying out two buttons that shoudn't
have
2010-04-26 08:05:04 +00:00
4980e43dd1 Assorted code cleanups:
* Removed some un-needed armature code stubs
* Manually copying over the values of constraints in the constraint copy() callbacks should NOT be needed. Removed this from the Spline IK constraint. The manual process is only a hacky aspect of the modifier stack only!
2010-04-26 06:35:25 +00:00
7bf3add0a5 Add operator undo flags to text datablock related operators 2010-04-26 04:49:33 +00:00
f85fe4d633 Pass constraint names as operator properties in constraint operators
This is similar to commit revision 22078, but for constraint operators rather 
than modifiers, making it possible to use them from scripting.
2010-04-26 03:42:38 +00:00
4f6e3dad47 == Sequencer ==
Forgot some changes for multicam support.
2010-04-25 15:39:04 +00:00
93f420b666 correct typo's 2010-04-25 15:24:18 +00:00
a92b8b7ff6 == Sequencer ==
This adds MULTICAM-editing support for blender. (Well, the beginning of.)

There is now a new effect track, named MULTICAM, which just selects
one of the lower tracks.

Doesn't sound that exciting, but if you combine this with A/B-Trim (moving
split points of two directly connected tracks around, while magically
resizing both strips, something to be added), you just do:

* add several tracks for your camera angles
* (optionally) sync those tracks
* add one multicam track on top

Use that multicam-track to edit your movie. (Either using fcurves on the
multicam source selector or using knife-tool and A/B-Trim.)

Compare that to:

* add several tracks
* add cross fades between them
* do some python scripting to add several fcurves to make that beast
  somewhat work.
* cry out loud, using it, if you have to move cut points around

Alternatively, even harder:

* just edit the old way and put strip after strip

You might think, that this isn't really helpfull for animators, but
consider using scene-strips (in OpenGL-mode) for input, that are set for
different camera angles and can now be intercut a lot more easily...

Also: small fix on the way: the speed effect can now be used in cascade.
(Don't know, if anyone used it that way, but now it works.)
2010-04-25 12:53:39 +00:00
4bd3163ea6 py api: fix for context returning None for an empty list such as 'context.selected_objects', now returns [] 2010-04-24 19:26:05 +00:00
b31e9b764e [#21218] Strange Extrude bug...
Hide Extrude Type property (it's not supposed to be changed manually).
2010-04-24 18:11:28 +00:00
ace1c998c4 warning cleanup, also made voxel.c and volumetric.c use BM_INLINE define rather then having their own ifdefs in each file. 2010-04-24 10:08:07 +00:00
39c0e690d3 sub_v3_v3v3 --> sub_v3_v3 (where possible) 2010-04-23 23:57:00 +00:00
62c0ac2dc9 unix style outliner name wildcards *.*, Any.???, etc (using fnmatch), also removed last beos reference :) 2010-04-23 22:08:11 +00:00
23ad9588ad Some fixes from the render branch:
* Take border render into account when drawing grid before for render
  result becomes visible.
* Use antialiasing for rendering icon previews.
* Fix Full Sample not drawing render result while rendering.
* Mesh Deform Modifier: also forgot to commit this file.
2010-04-23 18:02:50 +00:00
08775e8f14 Mesh Deform Modifier: compress static binding weights better, threshold
is still set very low so in many cases it could be even smaller, but being
a bit conservative here to try to avoid breaking rigs.

This is not forward-compatible, i.e. loading new files in older blender
versions will loose the binding.
2010-04-23 11:19:06 +00:00
0429707e6c fix for camera switching, broke 28359 2010-04-23 08:39:10 +00:00
320408ff12 Tweaks to Render Layers panel
'Mask layers' should be visible always, they still work to mask out objects on 
layers when zmask isn't on (zmask is slightly different.. a bit confusing)

Icon tweaks too
2010-04-23 06:33:30 +00:00
967c2d55f7 Improved the Outliner live-search so that in the default scene, doing a simple search for "cu" (to show the default cube only) will show the matching item.
Previously, because the 'Scene' item is encountered first, all sub-items like this would be ignored. Now, when a non-matching item is encountered, it's subtree is checked as per normal, as long as the item was expanded (so that its subtree is still visible).
2010-04-23 04:16:08 +00:00
eba8672f12 Outliner Live-Search Bugfixes:
Ton's commits missed the RNA changes needed to make this work (i.e. the search field was un-defined). This has now been added, and the search field has the 'search eyeglass' icon to make its purpose clearer.

I've also taken this opportunity to restore the search matching flags (i.e. case sensitivity and complete vs partial matches), making these separate toggle options instead. The old searching operator stuff can probably be removed now?
2010-04-23 03:53:05 +00:00
8f286a80d0 Fix [#21582] Adjusting material color (color picker) crashes
Thanks to the testers for helping diagnose this!
2010-04-23 01:41:01 +00:00
341d82657f rename scene.visible_layers -> layers, since layers are used for editing, export, rendering & anim evaluation. 2010-04-22 20:00:19 +00:00
230eec9917 chaning the camera from the scene buttons didnt update the views. moved some scene/view functions from view3d_view.c into BKE_screen since they need to be accessed when changing cameras from outside the view. 2010-04-22 19:57:18 +00:00
7a4a0d8082 - Added search filter in outliner header. Only activates filter on enter,
should make it do 'live' search while types.
- Connecting Viewer nodes sometimes didn't recalculate, depsgraph needed
  remade
2010-04-22 18:16:56 +00:00
9957e926f9 warning cleanup 2010-04-22 11:35:36 +00:00
a56b72fd82 BugFix:
[#20854] PROPERTIES STAMP: Rendering stamp flickers in output renders

Blenfont was not thread safe, that is why one thread can change
the font properties (size, dpi, color, etc) at the same time
that the stamp draw on the image, and then the problem.

To make blenfont thread safe I have to change two important things:

1) Every BLF_* function take one argument, the font id.
2) We have two new function to make font "thread safe":
	BLF_load_unique
	BLF_load_mem_unique

This two function are for case like stamp, that need and own font
that don't share the glyph cache, so can draw without problem
in a different thread.

Why the BLF_*_unique function ?

Because blenfont keep only one copy of a font and keep a list of
"glyph cache". Every glyph cache have size and dpi, so if two
different thread access the same font at the same time, they can
change value and finish with something like the stamp problem.

Why don't remove the glyph cache ?

Because if we do that, we finish with a font object for every size
and dpi, and the stamp is really a special case that happen in
the rendering process, so I really thing is better keep the
glyph cache and make this two new function to handle this
special case.

(When I say "font object" I mean have the same freetype font multiple
times just to have differents size and dpi)

As Matt point we still can have one case that two thread access
the BLF_*_unique function at the same time, but I am looking to
fix this with some class of thread lock.

For now I test and work fine, so if some one found problem, please
let me know.

Campbell I have to change the python api (python/generic/blf_api.c)
to the new syntax, so maybe you can take a look at this.
2010-04-22 10:56:45 +00:00
c8c22d2cf6 rna: added lib.parent access and made filename editable. 2010-04-22 08:25:05 +00:00
a2b6abeee1 Fix [#22097] missing panels in texture tab
Made texture/texture slot context a bit less flaky when dealing with active material and 
texture nodes inside a node material in the node editor. Now if the active material has 
nodes enabled, and there are no active material/texture nodes inside it, nothing will be 
shown in the texture properties (similar to 2.49).
2010-04-22 06:59:41 +00:00
5c94896490 Fix [#22078] Cannot apply modifier in python (context error)
Previously all modifier operators relied on the buttons layout data context pointer to 
decide which modifier to work on. This meant that these operators would only work 
from from the properties panel, and not from scripting/macros or for operator redo.

This commit makes all modifier operators take the modifier name as an operator 
property, so the operators can be re-done or executed outside of the modifier panel. 
When invoking the operators from the modifier panel, they automatically fill in the 
operator property from context.

This isn't a perfect API design, but it does bring these operators in line with the design 
of being able to access all UI functionality via other means like scripts.
2010-04-22 01:55:10 +00:00
da70064211 copying values from int buttons were adding floating point 0.00000's 2010-04-21 21:43:29 +00:00
1132d0774d Save a Copy, (operator option for save as),
Too many times we have images in blend files that are just saved renders.
2010-04-21 19:14:20 +00:00
981c36df0d fix [#22080] double clicking a file in file browser to open a file doesn't work, r28290 win32
* Forgot to move keymap back from KM_PRESS to KM_CLICK (was testing code). KM_PRESS doesn't play nicely with double click
2010-04-21 18:13:26 +00:00
ec9f2af659 fix for crash drawing weights in lattice editmode. 2010-04-21 14:46:32 +00:00
fba7ebcbea replace add_v3_v3v3() --> add_v3_v3() where possible 2010-04-21 12:27:48 +00:00
f7717b2e80 option to use curve point weights to influence particle effectors. 2010-04-21 11:59:47 +00:00
9c69a8028b bugfix [#22091] Crashing on Add Shortcut 2010-04-21 07:56:34 +00:00
10796a1a7b Fix [#22099] Interactive Loopcut hs anoyin problem
Made the loop cut confirmation (when finding an edge ring to cut) happen on 
mouse press, rather than release.

This has a nice side effect when using the 'release confirm' option, combining 
the two steps into one - with this on you can click once to immediately place the 
cut in the center, or click+drag to move the cut line where you want it to.

See: http://mke3.net/blender/devel/2.5/loopcut_releaseconfirm.mov
2010-04-21 04:21:27 +00:00
3ad3d9e5ca Fix [#22082] World gradients look like poo
(nice)

Added dither support to in-progress render float->byte conversions.
2010-04-21 02:48:49 +00:00
b52eddd95a Made playback operators use exec() callback instead of invoke(), so that these can be used for Python scripts.
Note that this is not the patch by dfelinto on the mailing list, since that fix would cause compiler warnings. Also, the invoke() (with the extra wmEvent* arg) is superfluous here, so there shouldn't be any problems with making this exec() only instead.
2010-04-20 02:39:07 +00:00
4a99303967 == file browser ==
Select from last selection. This new setting allows to select all files from the last selected to the current. (Works like SHIFT+SELECT in Windows file browser)
Keymap is LEFTMOUSE+ALT for now since LEFTMOUSE+CTRL is already used for renaming (like in outliner)
2010-04-19 19:29:40 +00:00
1dce678c2b Fix problem with limit rotation constraints during transform. This code
would convert from quat to matrix and back if the bone had any constraint,
but did not normalize the quat first as done in other places, giving a
sudden jump when starting transform on some bones with constraints. Two
changes:

* Normalize quaternion first.
* Only do this conversion on bones with limit rotation constraints,
  instead of all bones with any constraint.
2010-04-19 09:38:36 +00:00
3b502ca727 image operator poll functions for reload and replace now check for a valid image, but not a valid buffer. 2010-04-19 07:28:23 +00:00
2f56d8d2e7 Fix [#22056] Minor UI problem in File Browser 2010-04-19 04:39:01 +00:00
7a1a7ddbee Reverting edit mode Shrink Fatten to Alt+S after talking to Ali. This
makes it inline with curve Shrink Fatten and is a nicer regular use
hotkey
2010-04-19 01:22:56 +00:00
cf4d63c09d == sequencer ==
* new icon for split view (at least temporary)
* icon buttons in header rather than popup menus for better efficiency (can easily be changed in python UI script again)
2010-04-18 18:46:16 +00:00
59b661a290 Bugfix: text buttons in zoomed in or out views, didn't get the cursor on the
right location for mouseclicks.
2010-04-18 17:05:55 +00:00