Commit Graph

51172 Commits

Author SHA1 Message Date
18a6ebbc3a Code Cleanup - Fix comments 2016-02-26 19:12:43 +13:00
7dc419c8fe Restore ability to clear motionpaths from selected objects/bones only
In response to user feedback, this commit brings back the ability to
limit motionpath clearing to only happening for those on selected
objects/bones.

By default, the "Clear" operator will clear from all objects/bones,
unless the Shift key is held.
2016-02-26 19:12:43 +13:00
b41bf7a171 UI: Add 'Copy Python Command' to menu
This feature wasn't exposed anywhere in the interface.
2016-02-26 12:00:36 +11:00
f3ec08d934 UI: improve cursor mapping for int buttons
With continuous grab disabled, non-linear mapping for int buttons
wasn't working usefully with small mouse movements.

Now 2x pixels motion adjusts by at least 1 w/ int buttons.
2016-02-26 11:17:34 +11:00
d53132d200 Fix T47015: BGE, objects vanish aligning to vector
1811 by @mangostaniko

Fixes regression since moving to floats.
2016-02-26 09:16:56 +11:00
f1b5b97bed Fix T47559: Crash when scrubbing in time on a OpenVDB Smoke.
Cache reading was not using the right simulation flags (outdated), which
made it lookup non-existent grids, and crash on de-referencing null
pointers.
2016-02-25 22:48:53 +01:00
b50e880e49 Fix T47565: Crash when adding texture node in compositor 2016-02-25 20:01:31 +01:00
ba98b681e7 3D View: correct menu for moving out of local-view
Also name more clearly
2016-02-25 20:38:06 +11:00
3f602fff3c Cleanup: de-duplicate curve menu 2016-02-25 11:54:30 +11:00
837c4c5d47 Cleanup: const args for curve handle calculation 2016-02-25 11:02:46 +11:00
20b4477cff Cleanup: use defines for handles
Copied from original function.
2016-02-25 10:44:34 +11:00
a21c6b5f59 Correct comments 2016-02-25 10:37:22 +11:00
60acb8bc57 UI: Use zoom in/out icons for curves
Was confusing since zoom icons were used for add/remove elsewhere (color-ramp & presets).
2016-02-25 06:25:47 +11:00
43d4d72e05 Fix race condition in point density texture min/max code 2016-02-24 14:28:35 +01:00
48d399a321 Fix memory leak in panel category update 2016-02-24 05:50:18 +11:00
935e241fa6 Fix (unreported) crash when opening a file from splash screen when 'load UI' option is disabled.
Took me some time to figure out what was going on here... Was again that delayed button
callback stuff (`ui_apply_but_funcs_after()`), first calling button op, and then
its callback func.

Issue was that 'open file' op (through call to `WM_file_read()`) would clear
the splash screen (as more or less the entire 'dynamic' UI), but callback func of that splash
(`wm_block_splash_refreshmenu()`) would still try to access that freed menu's region.

So, root of the issue seems to be that setting context's wm/win/etc. would not clear
context's menu pointer (while clearing all other 'sub' pointers). I could not find
nor imagine any case where this behavior could be desired, so simply added nullification
of that pointer when setting context's wm/win/etc.

Note that crash was due to read-after-free, infuriating debug builds with asan,
but seems like release builds never actually crashed on it.
2016-02-23 16:38:47 +01:00
125d5d2be5 Fix T47444: Texture node in compositing nodes does not update 2016-02-23 15:26:34 +01:00
62b3fdb57c bplayer compile fix (c) 2016-02-23 14:48:27 +01:00
e8c24ee0d9 Fix memory leak running project-paint from Python 2016-02-24 00:32:52 +11:00
7a62fe316b Point density: Removed wrong line in previous commit
Thanks Bastien for finding this out!
2016-02-23 14:33:15 +01:00
509953a9db Remove unused "Free Unused" option from compositor
It was basically doing nothing, for ages.
2016-02-23 14:32:57 +01:00
6ac0d357d6 Fix T47534: Crash w/ project-paint from Python 2016-02-24 00:00:23 +11:00
56da420112 Make point density sampling threaded
It should be all fine to sample same point density from multiple threads,
this is something what Blender Internal is doing actually.
2016-02-23 12:30:27 +01:00
48ed9fcb78 Fix memory leak in point density
The issue was happening when having unconnected point density which
will cache data but will not free it because there's no actual call
to the actual sampling.

Now the idea is to make sure cache is zeroed on file load and undo
and then caching via RNA will free the data if any exists. This could
leave us with a single copy of cache in the node if it's not used,
but it's quite small amount of memory and it's not leaking.
2016-02-23 12:01:16 +01:00
9c68ffc3b4 UI: disable undo for cycling render slot
This wasn't working and used extra undo steps.
2016-02-23 20:59:51 +11:00
d3fa1bd4d5 Fix warnings reported by MSVC
Mainly it's related on a bad practice in SDL to force-define __SSE__
and __SSE2__ flags which generates quite some warnings and causes too
much noise.

There are some other warnings fixed. Should be no functional changes.

NeXyon, please check the changes in audaspace :)
2016-02-23 09:44:54 +01:00
073ce98231 Fix white balance sequencer modifier
- division often visibly clipped channels.
- division by zero caused NAN pixel values.
2016-02-23 14:54:42 +11:00
f5872d2747 Fix T47531: crash with particle roughness curve mapping, after fix for T46382. 2016-02-23 04:22:13 +01:00
e4e21480d6 Fix button display clamping values
Displaying a button would clamp the value if the button was outside the range.
This could be OK in some cases,
however it's problematic with object dimensions which would re-scale objects on showing the panel.

Add `ui_but_update_edited` when its OK to modify the value.
2016-02-23 10:15:36 +11:00
adab35ba02 Fix T47529: Selecting paths makes them relative
When selecting file-paths from the interface, initialize the 'Relative' setting from existing paths.
2016-02-23 06:39:34 +11:00
2a3bd4621b Sculpt: use Ctrl to set grab/sculpt normal-weight
Having to change this with the slider each time isn't so convenient
and invert in this case does nothing.
2016-02-23 06:21:14 +11:00
f8ee24b1a8 Sculpt: apply grab normal-weight to snake-hook 2016-02-23 06:04:23 +11:00
1e98435c85 Sculpt: Enable original-normal for grab brush
Without this, grabbing with normal weight will continually select new normals
based on where you move the cursor,
causing the normal location to flicker in a way which isn't controllable in any useful way.
2016-02-23 05:27:13 +11:00
36e732c89f Sculpt brush can now grab inwards w/ normal weight
Previously the grab brush could only move ourwards when normal aligned.
2016-02-23 05:04:32 +11:00
37915e0b79 Don't draw object center when outside the view 2016-02-23 03:24:30 +11:00
27f5a01056 Fix line-width (drawing hair at wrong width) 2016-02-23 02:53:22 +11:00
e3f997d47f Fix T47517: "Show Weights" edit-mode fails
Don't use materials when showing weight colors.
2016-02-23 01:24:42 +11:00
7a74738914 Fix memory leak in DM_to_mesh 2016-02-22 23:22:15 +11:00
20104beea7 Fix T47482: take II, restore 2.76 behavior regarding groups when deleting an object.
Also re-reported through IRC by Thomas Beck (@plasmasolutions), thanks.

Though it's not ideal in theory, we have quite poor handling of object datablock currently
from user PoV - before this commit, it was not easily possible to get fully rid of an object
anymore if you did not removed it from all its groups before deleting it.

So for now, restore 2.76 behavior (namely, unlink an object from avaerything in Blender
once it is no more used by any scene).

Better handling of all this is TODO for later (also related to much more heavy changes
done in id-remap branch regarding sanitizing our ID deletion process).
2016-02-22 12:16:29 +01:00
9cfc203749 Compositor: fix memory leak in filter node operation.
Avoid allocating the (tiny) array on the heap in the first place.

Reviewers: sergey, lukastoenne

Differential Revision: https://developer.blender.org/D1815
2016-02-22 10:58:49 +01:00
a447421dec Bake API: add assert to verify we have valid UVs. 2016-02-21 14:38:50 +01:00
a0e1e0047b Fix crash baking selected to active after recent fix for uninitialized variables. 2016-02-21 14:38:49 +01:00
ae086225da Fix compositor using edge repeat policy when it shouldn't
Was easy to notice when alpha-overing smaller image with blur on
the bigger frame.
2016-02-21 13:16:56 +01:00
f6c11062bc Fix uninitialized var use initializing bake data 2016-02-21 16:20:36 +11:00
Julian Eisel
a66bc6c0f0 Correct incomplete doxgen file paths in WM 2016-02-21 02:10:29 +01:00
d2c5959834 fix T47484: Added fallback solution (copy exported file when rename is not supported) 2016-02-20 23:26:33 +01:00
4e95807db3 fix T47484: Added proper error reporting for Collada Exporter 2016-02-20 21:42:12 +01:00
edf9e8d4dc fix T47484: Added final status of exported file to Blender console 2016-02-20 20:33:42 +01:00
e608f2e7ec Fix crash enabling Use Multiview on images with an empty filepath. 2016-02-20 17:56:56 +01:00
95180a46ed Fix memory leak when saving OpenEXR half file fails. 2016-02-20 17:56:56 +01:00